Retro Computing's Most Forgettable Little Weirdo
1982, Tokyo. A machine appears, originally codenamed the Commodore VICKIE. And then almost everyone forgot it existed.
The Commodore MAX Machine (also known as the Ultimax in the US, and the VC-10 in Germany) is one of the most fascinating footnotes in retro computing history. It launched in Japan in November 1982, and was a close cousin of the legendary Commodore 64, sharing a huge number of components with it. So what went wrong?
The specs don't actually sound that bad at first glance:
CPU: MOS Technology 6510 @ 1.02 MHz
RAM: 2 KB + 0.5 KB color RAM
Graphics: VIC-II 6566 (320x200, 16 colors, sprites)
Sound: 6581 SID chip (yes, the exact same one as in the C64)
And the design? A silver-and-black chassis with red accents. Before the C64's iconic beige-grey became the industry standard, this machine looked like a prop from a sci-fi film...
Only 2 KB of RAM. For reference: the Commodore PET from five years earlier shipped with a minimum of 4 KB. The MAX was clearly designed as a game console, not a real computer.
There was no built-in operating system, no serial port, and no way to connect a disk drive, printer, or modem. A tape drive was technically possible, but since every tape-handling routine had to be implemented by the cartridge itself, only 2 of the 24 released titles actually supported tape storage.
And then there was the competition: Commodore's own VIC-20 cost roughly the same price but came with far more software, expandability, and a proper keyboard.
Only around 50,000 units were ever produced in 1982. Then it was quietly discontinued.
But the MAX didn't die entirely. Its cartridges worked on the C64 as well, and it directly paved the way for legendary "freezer" cartridges like the Action Replay, because Commodore baked "Ultimax mode" into the C64 specifically to maintain MAX compatibility.