Ballzzio offical Android release
Rolling rampage: Grow your ball, smash the city, and become unstoppable!
The official Android release of my new game Ballzzio is finally here!
Not today Justin

oozey mess
One Nice Bug Per Day

Product Placement

shark vs the universe
Claire Keane
hello vonnie
almost home

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todays bird
Sade Olutola

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d e v o n

Love Begins
$LAYYYTER
Aqua Utopia|海の底で記憶を紡ぐ

Kiana Khansmith
i don't do bad sauce passes
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Xuebing Du
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@undeadswarm
Ballzzio offical Android release
Rolling rampage: Grow your ball, smash the city, and become unstoppable!
The official Android release of my new game Ballzzio is finally here!
Hi everyone, my new Android game Ballzzio is now in its open testing phase. Feedback will be greatly appreciated!
And here is the open testing link: https://play.google.com/apps/testing/com.usg.ballzzio
Ho ho ho, Happy new Year!
I created the main menu, what do you think about it?
#indiegame #indiegamedev #gamedev #madewithunity
I've made the map modular, allowing it to be created from smaller pieces and eliminating the necessity for a quadratic form. Additionally, I've added the functionality to rotate the camera in 90-degree steps. I'm not entirely satisfied with the user interface for this feature, so I'm considering whether to keep it.
A city for you to destroy!
I need to add vehicles, humanoids and some small details, but the biggest part is finished.
Idyllic Village brutally destroyed! I added some new buildings including a level 5 building #gamedev #indiegame #indiegamedev #unity3d #hypercasualgames #casualgame #iogames
Last week I worked on the bots. Now they are moving much more naturally. I also added offscreen indicators pointing to the enemies that are
Update XIII - tamed bots moving more naturally. Offscreen indicators for the enemies #gamedev #indiegamedev #indiegame #hypercasual #hypercasualgames #mobilegame #unity3d
Great news everyone! I finally made a WebGL build! You can find it here:
Smash everything to clear the undead infected city
What do you think?
#indiegamedev #indiegame #unity3d #gamedev #webgl #html5
I added some visual cues to mark the obstacles that still can't be destroyed (have a higher level than the player).I show these cues only fo
To bee on the safe side I decided to switch the human looking models with skeletons. You know, the undead infected the city and now is time to smash everything to pieces...
I'm almost finished with porting my game in development to Unity3D. Godot is a great engine, and I really enjoyed working with it. I also like GDScript a lot, though I wish it were statically typed. However, Godot still isn't quite there yet for my needs. My primary platforms are WebGL and mobile, and Godot has its issues on both. On WebGL, Godot faces too many restrictions, and the performance is so poor that it becomes unusable. On new Android devices, it almost works perfectly, but on older devices, the performance significantly lags. I've found the physics engine quite challenging to work with. Although now you can choose Jolt as a replacement, which is great, it doesn't support mobile yet and may never support WebGL. The Unity 3D version of the game plays at 60fps on a 4K display on my old Intel Mac in full screen in the Chrome browser. This clearly shows the performance difference! Sorry, Godot, but I have to leave you for now. However, I'll keep an eye on your progress! #indiegame
The eight dev update of my new Godot game - driving cars and running people. Now it looks almost like a real city! Will you play it?
Changed the camera angle for a better view, and also changed some titles and colors.Will you play this hypercasual Godot game?Made with Godo
Crashing the jumping party! Just added some humanoids (let's call them zombies). The next step is to make them run around.Will you play this