a lot of people tend to say that bioware put little to no lore into Veilguard, and i might be on a minority on this to me it's way too much and way too shallow
The entire game feels like writers just scream at you "Look at all the magical thing we have!! So we have Titans! And Evanuris! And Illuminati Those Across the See! And-- are you listening? You better listen cuz there are more! We have Shadow Dragons! We have Griffons! We--"
OMG calm down it's not a fucking Warcraft
the best thing in DA was the way it beautifully showed real life issues through the lens of medieval fantasy world.
The dalish weren't so fascinating because they had an entire language made for them and pretty tattoos. They were fascinating because they were enslaved, fought for freedom, then got their land taken away YET STILL continued to fight for survival, for their cultural identity, their children and their children's children, for freedom. Literally combination of native american's and jewish history. Because despite having one goal they all had different approach and opinion about other of their kin: city elves (those disconnected from their culture) and half-elves ("can they be considered elves?" "should they be allowed to be a part of dalish?").
The city elf origin wasn't so memorable because every npc had a backstory with a length of bible. It was memorable because it was the most obvious analogy on racial oppression, segregation, colonialism and fetishism in the entire franchise. Because it had the guts to actually show in details the horrors of these things.
Broodmothers weren't so horrifying because it's a female mixture of jubba hutt and a fucking pudge from dota with a detailed explanation their anatomy. They were horrifying because they were paralleling a very real misogyny, mistreatment, the way how women in some countries are seen as nothing but a walking uteruses, where the only thing they're good for is to give birth
AND bioware doubled it while doing the same thing with Orzammar, cast system & Rica!
The Circles weren't so interesting because we've got dozens of pages in WoT explaining their hierarchy/fraternities. No, they were interesting because it was literally a bunch of medieval GULAGs with a function of a mental hospital, it showed what mistreatments happen there, the abuse, child abduction and enforcement of religion.... And from the side of templars it was a discussion about professional deformation, addictions and the way high ranking people abuse those to control their underlings.
..... And you know, if we were back in origins, griffons, for example, would've probably been used as a parallel on irl eco terrorism. it might've been about how Wardens despite their good nature unintentionally bonded the general association of the entire animal species to their order and abused this connection to the point when the species was beyond preservation!
and btw, then that decision in davrin's quest would actually had any meaning, instead of throwing wardens into mud (again) and turning isseya into a villain for no fkn reason.
lore is only good as long as it's used for purpose, when it has things to discuss, not just exist
i don't fucking care about titans/evanuris/and other shit because they're just a 30 pages long article in codex and WoT trying to explain magic and write DA timeline almost to a fucking mesozoic era. it's BORING. Get me emotionally invested, then i'll care