Course Outline: (This material is subject to change)
This is available online here: https://docs.google.com/document/d/1PaNlDd7doVVgK8zS79l0vpeusO_CVqceXKoLDOtXv3o/edit
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Week 1 – 1/12/2015 - Overview of the Course — You are a Game Designer!
Lecture: Overview of the course. What is a game? Intro to Playcentric design. Role of a game designer. Games are actions.
Lab: Up the River: Re-design a simple game system
Assignments: Group – Up the River Mod
MDA paper: http://www.cs.northwestern.edu/~hunicke/MDA.pdf
Doug Church, Formal Abstract Design Tools: http://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php
Week 2 – 1/19/2015 (NO LECTURE)
Lecture: NO LECTURE / MLK Jr. Day
Lab: Playtesting / Up the River Mod Final Playtests
Assignments: Group – Game Project 1
Anthropy and Clark, Ch. 1 (Language), 2 (Verbs and Objects)
Greg Costikyan, I Have no Words and Must Design: Toward a Critical Vocabulary for Games:
http://www.digra.org/wp-content/uploads/digital-library/05164.51146.pdf
Week 3 – 1/26/2015 - Formal Elements, Game Language.
Lecture: Discussion of elements that make up the formal structures of game systems. Analysis of game rules from classic games. The language of games and interactivity. MDA.
Lab: Game Project 1 Playtests
Assignments: Group – Game Project 1
Individual – Game Analysis
Mattie Brice: Death of the Player
http://www.mattiebrice.com/death-of-the-player/
Watch video: Three Ways to make Your Game More Inclusive:
https://www.youtube.com/watch?v=7xKkaYt3BtU
Week 4 – 2/2/2015 – Playcentric Design and Playtesting. Inclusive Design. Lecture: Player at the Center; articulating design goals; the aesthetics of play; values at play; prototyping, playtesting, and iteration.
Lab: Game Project 1 Final Playtesting
INDIVIDUAL GAME ANALYSIS DUE
Assignments: Individual – Game Project 2
Anthropy and Clark, Ch. 3 (Scenes) and 4 (Context)
Watch: Jenova Chen Lecture: Blank Canvas: Designing a New Era of Emotional Storytelling through Games
https://www.youtube.com/watch?v=n_RKKuKvAvA
Week 5 – 2/9/2015 - Emotion in Games and Experience Design; Dramatic Elements
Lecture: Emotion as a game aesthetic. Games as experiences. Applying traditional tools of drama to game design.
Lab: Playtesting / Workshopping Game Project 2
Assignments: Individual – Game Project 2
Watch: Don Norman video on Affordances:
https://www.youtube.com/watch?v=NK1Zb_5VxuM
Watch: Clint Hocking: Dynamics: the State of the Art
http://www.gamasutra.com/view/news/185510/Video_Clint_Hocking_discusses_dynamics_in_games.php#.USAMFGdZNLY
Lab: Playtesting / Workshopping Game Project 2
Assignments: Individual – Game Project 2
Week 7 – 2/23/2015 - System Dynamics
Lecture: Systems in motion. Interesting choices. Affordances. Game loops and states. Emergence.
Assignments: Group – Game Project 3
Individual - Mid-Term Paper
Reading: Raph Koster: Excerpt from A Theory of Fun:
http://www.gamasutra.com/view/feature/2173/book_excerpt_a_theory_of_game_.php
Anthropy and Clark, Ch 5 (Creating Dialogue) and 6 (Resistance)
What is “Fun”? Social play, the aesthetics of games.
Lab: Playtesting / Workshopping Game Project 3
Assignments: Group – Game Project 3
Anthropy and Clark, Ch. 7 (Storytelling)
Alice and Kev (sims 3, emergent play): http://aliceandkev.wordpress.com/2009/06/09/alice-and-kev/
GNS and Other Matters of Role-playing Theory:
http://www.indie-rpgs.com/articles/1/
Week 9 – 3/9/2015 - Role-Playing Games and Narrative Play
Lecture: Role-playing Games, emergent narrative, collaborative storytelling, drama, world-building, community design.
Lab: Game Project 3 Mid-Project Playtests
Assignments: Group – Game Project 3
Individual - Final Project Pitch
Liz England: From Student to Designer Part 2: Portfolio http://www.lizengland.com/blog/2014/06/from-student-to-designer-part-2/
Week 10 – 3/23/2015 - Pitching & Professionalism
Lecture: Talking about your project, pitching, presenting professional materials. Networking, interviewing, and professionalism.
Lab: Final Project Pitches
Assignments: Group – Final Project
Daniel Cook, Game Design Logs:
http://www.lostgarden.com/2011/05/game-design-logs.html
http://www.cs.tufts.edu/comp/150CIS/AnAntsLife/AnAntsLife-GameDesignDocument.pdf
Erin Robinson: 5 Alternatives to a GDD
http://livelyivy.com/gravityghost-com/5-alternatives-to-a-game-design-doc/
Week 11 – 3/30/2015 - Macro Design and Documentation
Lecture: Thinking through the big picture of your design, documenting your process, communicating design to others.
Lab: Playtesting / Workshopping Final Project
Assignments: Group – Final Project
Week 12 – 4/6/2015 - Designer Rules: Decisiveness
Lecture: Concept through delivery, making Decisions, killing your favorites
Assignment: Prepare your slides for full course review (assignment handed out in class).
Lab: Playtesting / Workshopping Final Project
Assignments: Group – Final Project
Reading: Review your readings.
Lecture: Full Course Review
Lab: EXAM (1 hr) and Workshopping Final Project
Assignments: Group - Final Project
Watch Brian Sharp: Concrete Practices to Be a Better Leader (2010)
http://www.gdcvault.com/play/1012346/Concrete-Practices-to-be-a
Lecture: Team communication, team structure, process and documentation
Reading: Watch a GDC Microtalk: http://www.gdcvault.com/play/1020391/GDC-Microtalks-2014-One-Hour
Lab: Final Project Turn-In
Assignments: Group – Final Presentation
Week 15 – 4/27/2015 - Lecture and Discussion
Lecture: Final Lecture, Full Class Review
Lab: Final Presentation Rehearsal
Assignments: Group – Final Presentation
Final Exam – 5/8/2015 11:00 AM - Project Pitches
FINAL PROJECT DUE – PRESENT PITCHES IN CLASS
Final Exam Time: Present pitches