They Planeswalk the Walk Part 6
Today I will be finishing off a series I started many weeks ago looking into the main characters of Magic: The Gathering, the planeswalkers. If you haven’t done so already, check out Part 1, Part 2, Part 3, Part 4, and Part 5 at your convenience. While I’ve talked about the planeswalker cards before, this series is aimed more at story and personality. I talk about where these people came from, what kind of magic they like, what situations they’ve had to deal with. While the previous entries in this series have talked about four planeswalkers apiece, there are only three left: Venser, Vraska, and Xenagos. Enjoy, folks.
Venser: Born in the Urborg swamps on Dominaria, Venser was a gifted artificer who lost both his parents at a young age. He grew up in the wake of the Phyrexian invasion, salvaging remnants of their technology and reconstructing machines inspired by it. This is how he built the ambulator, a teleportation throne driven by powerstones. This machine greatly interested Teferi, who also saw great promise in Venser’s mind. The Urborg time rift, however, grabbed onto Venser, Teferi, and Teferi’s crew, whisking them away to Madara. Here, Venser and Radha have their minds and sparks hijacked by Nicol Bolas, who uses them to bring his body back into the material world. Teferi challenged the dragon to a duel, but lost. Radha talked him out of slaying the entire party, and the elder dragon planeswalked away.
After this the part ventured to Shiv, where Jhoira helped perfect the design of the ambulator in order to speak with Karn about the time rift problem. Venser traveled with Karn to Tolaria, sealing that rift before Karn was whisked away into the Blind Eternities. The final rift was closed over Otaria, with Venser and Radha aiding the barbarian planeswalker Jeska. While Radha’s spark was destroyed in this process, Venser’s was left intact. With the Mending complete, Venser became the first new planeswalker.
Back at his home in Urborg, Venser worked on constructing a planeshifting vessel similar to the ones used by the Phyrexians during their invasion of Dominaria. He was sought out by planeswalkers Koth and Elspeth, who were enraged at Venser’s fascination with Phyrexian technology. Koth forced him to Mirrodin to show him the destruction caused by the Phyrexian poison festering in the core of his world. It was here that Venser discovered the location of Karn, joining his new companions in a search for the silver golem. The trials and tribulations of war-torn Mirrodin eventually brought the party to Karn, whose body was healed by the phyresis-immune elf Melira. Venser himself was suffering from phthisis, poisoned by the radiation of the powerstones he worked with. Karn’s problem was that his heart was a Phyrexian heartstone, and with the last of his power Venser swapped hearts with the golem in order to fully cleanse him of the corruption.
So far Venser is the only neo-planeswalker to die in a story. A fairly well-meaning individual, Venser was rarely thinking of himself in his actions. He helped close rifts and save Karn for the betterment of the Multiverse. Even his projects with Phyrexian technology were not malicious; he was generally curious about the power and potential of artifice. His main talents revolved around teleportation magic, being one of the few beings to have traveled planes without an active spark (via the ambulator). Venser will surely be missed by many fans.
Vraska: One of the last Gorgons on Ravnica, Vraska was thrown in prison after an Azorius edict legalized the arrest of all those associated with the Golgari. While in prison she was part of a massive riot, but was captured and thrown in an even more restrictive part of the facility. Once again incited to action, the prisoners drew the ire of the Azorius guards, who began beating Vraska. Near to her death, Vraska’s spark ignited and threw her across the Multiverse. Honing her skills, she became a prominent and secretive assassin for the Golgari, and anyone else willing to pay her bizarre fees (which often included petrified trophies). She even tried to force Jace Beleren into her assassin network, but the mind mage was able to defeat her in battle and alert Azorius forces to her machinations. We don’t know much else about her yet, but I’m intrigued at the prospect of having Vraska play a larger part in a future block narrative.
Xenagos: Satyrs just want to have fun, and Xenagos is no exception. From our current plane of Theros, he has traveled the Multiverse seeking out the best parties. Xenagos has a massive ego; he knows he’s awesome and fun and deserving of the attention people give him at parties. Here’s the thing about egos though: they are fragile. The vastness of the Multiverse made Xenagos feel insignificant. While he was pretty popular on his home plane, he knew of a class of beings that were so popular that entire peoples were devoted to them. Thus began Xenagos’s scheme to ascend to Nyx and join the gods. This, however, earned the ire of his new deity family, and Heliod, God of the Sun guides Elspeth on a path to challenge Xenagos. Ajani has also shown up on Theros to aid Elspeth in her quest. How will this all work out for Xenagos? I guess we’ll all just have to read the Theros e-book by Jenna Helland, Godsend.
And that’s all, folks. Twenty-three planeswalkers grace the cardboard sheets of Magic, each one with unique powers and personalities. There are still more planeswalkers to be printed, as beings like Ugin and Ramaz have been mentioned but not seen as cards. And, of course, Wizards is creating entirely new characters all the time, so this elite group will continue to grow as time marches on. Response to this series has been quite positive, so you Vorthoses (people who like the lore of the game) can definitely expect more articles like this in the future. Until then, planeswalkers, try not to party too hard.