The Great Ones of Bloodborne
Oh, it’s been 5 months already since my last long post? Yea, deciding to pick up Genshin Impact may not have been the best idea… BUT I HAVE RETURNED! I have an interesting concept that I’ve been mulling over, and I can’t wait to share it with all of you! Anyone who’s played Bloodborne knows about the Great Ones:
Big, slimy-looking creatures that reshape reality and make the player Hunter truly question their sanity. Well, here I wanted to look at the True Great Ones in Bloodborne and go over what they are, what could’ve inspired their creation, and of course any other crack-pot theories I could come up with. With all that being said, let’s get started, shall we?
MAJOR SPOILER WARNING: I will be looking into different aspects of Bloodborne, so the best bet for you if you haven’t played Bloodborne is to just…… play the damn game already! It’s a really good game!!
We will start with what the hell a Great One is, exactly. In simple terms, Great Ones are the closest thing that the Bloodborne universe has to gods. Beings of immense power, able to bend aspects of reality to their will. While humans worship them throughout history, the Great Ones seem to be equally as compassionate towards humanity, and frequently bless humans have proven their worth, turning them into the Kin. This is how the Celestial Emissary and Rom came into being.
On rare occasions, Great Ones will have children with humans, creating Celestial Children. The best example of a fully grown Celestial Child would be Ebrietas, Daughter of the Cosmos.
Please note that in my introduction, I said I would be going over TRUE Great Ones, not the Kin or the Celestial Children. This includes the Amygdala, the Moon Presence, Kos (sometimes Kosm), and Oedon. My choice of Great Ones came down to “True” Great Ones bleeding a very bright red, and “Kin” Great Ones or Celestial Children bleeding a milky white.
At the top of the list is the Amygdala. Despite being regarded as a “lesser” Great One, this will more than likely be the Great One that the player Hunter will see first, and see the most. These things are over Yharnam, large hairy creatures with seven arms and six-fingered hands. It’s alluded to that the denizens of Yharnam have seen the Amygdala at one point or another, as there is even a statue of the creature in Yahar’gul, the Unseen Village. I believe that the Amygdala would actually go on to set the standard for how the masses perceived the Great Ones, as the only humans who have seen other Great Ones are the player Hunter, Gehrman (who has witnessed the Moon Presence) and his original team of Hunters (who dissected Kos), and the villagers of the Fishing Hamlet.
Now the namesake for the Amygdala comes from the part of the brain with the same name:
While modern science has discovered the possibility of different functions of the Amygdala, all that we care about is that it is regarded as the “fear center” of the brain. Not only is does it actively determine how humans react to frightening situations, but it also organizes the memories of fear so that the body can respond to similar situations faster. That’s right, Miyazaki (the creator of Bloodborne) took our fear processors and turned them into something that would make said fear processors go haywire.
But all of this is fairly surface level stuff, the Amygdala isn’t nearly as hard to understand as some of the other great ones. So, let’s go another layer further. In the Old Hunters DLC, the player Hunter is introduced to Kos, a Great One that had only been mentioned up to that point in small lore bits, and by the boss Micolash. You might remember him, the “Kos, or some say Kosm” guy? Throws wimpy punches, then proceeds to whip out magic that can one-shot you?
Regardless, Kos was worshipped by the villagers of the Fishing Hamlet, and in return for this worship Kos gifted them with bountiful fishing seasons. However, her cosmic tempering with the squid and fish caused alterations in the villagers, causing them to mutate into the enemies we see now. For reasons still unknown, Kos washed ashore in the Fishing Hamlet, and it was here that Hunters would not only dissect Kos in their search for eyes, but only dissect the villagers to discover the details of their transformation. The villagers left would pray to Kos to do something about these acts, causing Kos to trap everyone in the area, including the Hunters, in the Hunters’ Nightmare. These Hunters include Lady Maria, Laurence, and Ludwig, several unnamed Hunters trained under Gehrman, as well as several unnamed Scholars of Byrgenwerth. There’s speculation that Gehrman or possibly even Willem of the Byrgenwerth Scholars participated in the experimentation, but seeing as how neither had been trapped in the Hunters’ Nightmare, I would like to rule this out.
By the time the player Hunter gets to Kos, she gives birth to a child. The fight with the Orphan of Kos then begins, and… yea, this fight is just insane. For such a simply designed enemy, the dev team really went all-out in the “ridiculous mechanics bound to induce salt in anyone” department.
Now, in order to find some real-world connections, we have to do some connections with the grandaddy of mind-fuck horror himself, H.P. Lovecraft. He was so famous for his branch of horror that it was named after him, Lovecraftian horror. The inspiration for Kos and the Orphan comes from the Lovecraft novel The Shadow over Innsmouth. This story talks about an unnamed narrator who investigates the ruined seaport of Innsmouth, Massachusetts. Before the events of the book, some of the residents had been detained in concentration camps by the U.S. Government, and one of their reefs had been torpedoed after being mistakenly labeled as Prohibition liquor raids in 1927. All the villagers that remain are part human, part fish abominations, after being forced into a contract with the Deep Ones, powerful fish-like humanoids with ties to Cthulhu.
Miyazaki may have taken some creative liberties when it came to some of the finer details about the Fishing Hamlet and Kos, but the framework is all there. Fishing port ravaged by outsiders who wanted to know more? Check. Part human, part fish creatures with a hatred for whoever doesn’t look like them? Check. Allusions to a being that's known for its large scale fuckery with the world? Big ass check.
Next up on our list, we have the Moon Presence, the secret final boss for Bloodborne. To reach this boss, you must gather 3 out of the potential 4 Umbilical Cords found throughout the game, and then choose to face off against Gehrman. The creator of the Hunter’s Dream, the Moon Presence was originally fulfilling the crazed wished of the First Hunter, who wanted life to be given to his Lady Maria lookalike, the Doll. In exchange for this gift, Gehrman was cursed with the fate of training new Hunters and tasking them with “ending the Dream”, the reality of the mission being to hunt down the infant Great One Mergo.
Now, I had to do some deep diving into the Lovecraftian Mythos to get the Moon Presence pinned down. I eventually settled on comparing him to Nyarlathotep, an Outer God and the blood-related son of Azathoth. I did this for a few reasons. The first being that Nyarlathoteps’ descriptions in novels have made artists give him physical traits that all, in one way or another, mirror those of the Moon Presence.
The second, and biggest reason, how Nyarlathotep goes about his affairs. In the Mythos, he is known to be the only Outer God to directly interact with and manipulate humans, as he wasn’t banished to the cosmos like the other Outer Gods (not to be confused with the Great Old Ones, beings such as Cthulhu). In addition, Nyarlethotep was a shapeshifter, known to frequently disguise himself as a human-like being dressed in dark clothing. Now, let’s compare that to the Moon Presence. It granted the wishes of a crazy old man in exchange for its mysterious agenda to be carried out, and while it doesn’t shapeshift, having several men in dark clothing acting as your “hands” in the mortal realm, doing your bidding, is a pretty nice replacement.
Last, and by no means least, we have the Great One known as Oedon. We actually never directly interact or even see Oedon, we can just see his presence throughout Bloodborne. It is said that he could be the creator of the Old Blood, or at least had some hand in its creation, as a gift to the people of Pthumeru. He is also said to have ascended to the highest plane of existence, hence why he was never given a physical form.
In order to find out the what could’ve been the inspiration for Oedon, I actually looked at his half-human, half-Great One child, Mergo. This is the child that you hear crying in the background while fighting Mergo’s Wet Nurse. The child’s cradle appears empty, however, suggesting that Mergo has the capability to turn invisible. This small detail actually makes Mergo share a common trait to the half-human, half-Outer God abomination found in Lovecraft’s’ novel The Dunwich Horror.
In this novel, the creature, literally named the Dunwich Horror, was the child of the human Lavinia Whateley, and the Outer God Yog-Sothoth. After all of its mortal family either die or are murdered, the Dunwich Horror goes on a rampage, murdering farmer families and police officers until it is eventually killed by the “main” characters Armitage, Rice, and Morgan. Now, Yog-Sothoth is an omniscient being with no real physical form, only ever appearing to humans in the form of several glowing orbs or eyes. This Outer God is also frequently called by humans for rituals and forms of witchcraft.
Oedon assisting in the creation of the Old Blood and having no physical form is already a direct comparison to Yog-Sothoth. However, there is a little theory that I have about Oedon. If Oedon appeared to the ancient Pthumerians in the same way as Yog-Sothoth, he would’ve done so in the form of floating eye-like orbs. This not only would help to explain humanity’s perception of the attainment of eyes as the path to enlightenment (the original perception at least, this perception would then be strengthened by the sight of the Amygdala), but this would also explain the origin of the design of the Caryll Rune Formless Oedon, several large circles atop several thick lines. This is all completely speculation of course, I could be completely wrong about it. Still, something to consider.
Welp, that’s the list! People who are well-read on the Bloodborne universe may notice a lack of the Brain of Mensis on this list, a Great One found by Scholars in the Nightmare of Mensis, and was used as a guard dog of sorts for any intruders. Leaving the Brain out wasn’t an accident, I actually have an entirely different post in the workings explaining why I think that there’s more to the Brain of Mensis than meets the eye, and that it is not, in fact, a true Great One! Until then, I hope you all enjoyed reading this as much as I enjoyed writing it, and that you have a wonderful day!
(Update: Hella late, but my Brain of Mensis analysis is available now! You can find it here.)