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Game Changer & Make Some Noise

gracie abrams

if i look back, i am lost
Sade Olutola
$LAYYYTER
noise dept.

Jar Jar Binks Fan Club
Interview Vampire Daily

Product Placement

ellievsbear
taylor price
"I'm Dorothy Gale from Kansas"

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official daine visual archive

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@virtualconfictura
We are receiving unconfirmed reports that it is bedtime. Citizens are advised to get into their pajamas and remain on high alert
âThe only thing thatâs bad for writing is being interrupted. You have to have time to write. And while that seems obvious, youâre probably living a life with a lot of interruptions.â
â Joyce Carol Oates
hello my hand is gonna fall off
tap for better quality!
something something joel and ellie interpret the radio transmission from bill and frank - an 80s song - as a call for help, and so does the audience. but then by the time we get to see what bill and frank have been up to, we understand that the 80s music playing on joelâs radio wasnât a call for help but was instead billâs playlist auto-shuffling after he died with frank. that this thing that the audience interpreted first as a sign of fear was actually a marker of love persisting past death. what we first thought would be scary was instead deeply tragic but also beautiful, kind of like the last of us as a whole⊠something something
I am floored I am flabbergasted I cannot believe it
In the game, Bill and Frank were almost nothing. Bill was a joke character, he shows up, heâs a doomsday prepper, he helps you fight zombies, gives you a truck battery, and you leave. Ellie steals some comics and a gay porno magazine from him, and heâs never seen again.
Frank WAS nothing. You never see him. You find his BODY, he got bit and hung himself, and he got bit trying to escape Bill because he hated him so much and the note says heâs happier dead than living another day with BillÂ
And then the show. The show took that shallow, mean storyline, and made it beautiful.Â
Now Bill and Frank are real characters. We know them. Really KNOW them. And they donât hate each other. In fact theyâre in love. Theyâre really IN LOVE. And yes they argue and disagree sometimes but theyâre a real couple who really love each other while still being two people so sometimes they fight. That doesnât change that theyâre in loveÂ
And they GET TO BE IN LOVE, the whole time, theyâre doing things for each other. Theyâre living in their little gated paradise and itâs beautiful. They make it pretty. They grow food. Theyâre eating gourmet meals. Theyâre not just surviving. Theyâre thriving. Theyâre living
They took that mean spirited game story, and they made it the point, the heart, the example of what people are still fighting for. The proof that yes, even in the middle of the apocalypse, you can still live a good life. Not an easy life, you will still have bad days, youâll have bad days with the ones you love, but you will still love them, and they will still love you. And then, with all these grizzly, horrific deaths we see two deaths that are peaceful. Painless. Two men who die old, satisfied, and in the arms of their purpose.Â
Donât you see? Itâs about hopeÂ
Bill and Frank are hope Â
I tell you this made me laugh way harder than it should have...
I watched the original Scooby-Doo as a kid, I watched the Shaggy and Scooby movies, I watched The Thirteen Ghosts of Scooby-Doo, I watched A Pup Named Scooby-Doo, I watched Zombie Island, and I watched the live action movies with Matthew Lillard. And I can tell you with absolute certainty that Scooby-Doo does not need to be âadultifiedâ like people keep saying. To me, Scooby-Doo and the gang in the Mystery Machine have always been adults.
You want proof that absolutely NO changes need to be made to the characters to make them adults? The characters were unaltered for Zombie Island except that real monsters were added and the gang were working on a TV show looking for real monsters.
Everyone is talking about wanting to âadultifyâ Scooby-Doo, but the real problem is that yâall have been watching the kidified versions of the show too much. Scooby-Doo, Where Are You! is and always will be the show to watch if you want the real Scooby-Doo.
Finally finished a WIP for once! The next one will be shorter, yule-themed, and an utter shitpost.Â
@randomideafairyâ
âdo it for the vineâ = allow yourself to live life in the moment instead of maintaining a facade of normalcy for the enjoyment of not only yourself but of those around you
âcommit to the bitâ = adhere to the guidelines of an event that will in retrospect be nothing but a minuscule footnote, but continue to execute it for the complex web of happiness it brings you and your collective now
âfuck it we ballâ = get the most you can out of life by putting the very thrill of being alive first and everyday occurrences and responsibilities last
In the Pokemon fandom, every once in a while you stumble upon a âPokeballs are $200âČ joke. In reference to how Pokeballs cost 200 of the in-game currency:
What a lot of fans, especially more casual ones, donât seem to realize is that the currency in the Pokemon games it based on the Japanese yen. The symbol for the currency in the games even resembles the yen symbol:
In fact, according to Bulbapedia, the âPoke dollarâ symbol was specifically created for the English translations of the games, and the original Japanese versions use the yen symbol.
Now, for perspective, although the exact exchange rate naturally varies, a US dollar is equivalent to about 120 Japanese yen. So, 200 yen is about $1.67.Â
A Pokeball in the Pokemon games actually cost less then two bucks.Â
Thereâs a REASON we see so many young kids training Pokemon, especially early in the games. The cost of investing into a Pokeball to try catching their own Pokemon easily falls into the range of a typical kidâs allowance. A Potion for healing after battles is 300 (or about $2.50), but since Pokemon Centers offer their healing services for free, thatâs a moot point.
Youngsters in the early game only give within a range from 50-150 of the currency, which is about equivalent to $0.40-$1.25. The first Gym Leader in Hoenn Region, Roxanne, give 1,680 in Omega Ruby/Alpha Sapphire, equivalent to about $14. Which is about right for the equivalent of a middle or high school honors student. A later Gym Leader, Winona, gives 4,200, or about $35. The Champion, Steven, gives 11600, or $96.67.
The winnings from enemy Trainers varies, but Ace Trainers seem to give out about 1500 or $14 on average, give or take. Swimmers (especially common later in ORAS), award a range from 400-800, or $3.33-$6.67.
Vitamins (such as Calcium, Iron, and HP UP), cost 9,800 or $81.67 each. An Ultra Ball cost 1,200, or $10. A Paralyze Heal costs the same as a Pokeball, while an Awakening is half that. A Revive is 1,500, or $12.50.
Whatâs the point of doing this? Well, for one, to get a better sense of the in-game economics, which can be hard to grasp if one doesnât realize the in-game âPoke dollarsâ are based on the Japanese yen. And a look at said economics reveals some interesting details.
First, it shows basic Pokemon training and raising is well within the affordability of a ten-year old, or older. Which makes sense as Pokemon is aimed at younger kids, and the develops would want them to have the sense that going on a Pokemon journey is something they could do if they somehow ended up in the Pokemon world.
On the other hand, it also shows thereâs really not that much money to be made in Pokemon raising and training, unless you battle frequently and regularly against higher-level opponents regularly and and win. Which isâŠvery much in line with how professional sports work in real-life. Pokemon battling gets compared to a sporting event a lot for a reason. The initial 3-D games were even called Pokemon *Stadium.* Parallels are frequently drawn between the Pokemon League tournaments and the Olympics in the anime. The low money output is probably also why we often see Gym Leaders and the like working other jobs.
Just something interesting I decided to look into. Iâm a Pokemon fan first, before any other fandom, and always will be. Itâs shocking that I havenât written any meta on it yet.
Hope you enjoyed!
that still doesnât excuse this bullshit though
Interactive Fiction - Twine Resource Megalist
This Resource Megalist is intended to centralise the resources for the IF Tumblr community to create Interactive Fiction with Twine. While most will focus on the Twine formats, other useful resources will be included.
I donât know much about other Interactive Fiction programs or format aside from Twine. Even then, I tend to only use Sugarcube. Though this list may try to cover all Twine formats in its resources, my bias for the SugarCube format will be obvious.
If you have a resource I should include, send it to me and Iâll add it !
Official Twine Links
Official Website : Twinery (you can download Twine or use it online) Official Discord: Twine Games, the creators of Twine and most formats, as well as Twine wizard hang out there to help. Official Reddit: Twine Games, answers Twine related questions too.
Twine Formats
Harlowe: Current version: 3.3.3 Repository, Documentation. Creator: Leon Arnott
SugarCube: Current version 2.36.1 Repository, Documentation. Creator: Thomas M. Edwards/TheMadExile/TME (Patreon) also created the Tweego Compiler (all format).
Chapbook: Current version 1.2.2 Repository, Documentation. Creator: Chris Klimas (Patreon), who also created Twine!
Snowman: Current version 2.0.2 Repository, Documentation. Creator: Chris Klimas, but currently maintained by Dan Cox.
Many other formats have been created for Twine, and a non-exhaustive list can be found on this page. Please note that some formats may not be complete or available anymore.
Aside from Tweego, there are also other compilers. A non exhaustive list can be found here.
Forums and Guides
The Twine website has a guide to help with the Twine interface here, as well as Cookbook to help you choose the format you may want to use. The Cookbook includes explanation and tutorials on the ways the different formats operate. There is also the old Twinery Forum where many questions were solved before it closed in 2017 and the Twine Q&A (similar fate). Please note: Due to the Forum closure and the lack of update for the Cookbook, some examples/code may be out of date (though the logic may still be good).
If you are looking for a Forum style-community for help (or discuss Twine), you should go instead to the IntFiction Forum!
Other Guides, Tutorials and Communities
The documentation for each formats may still not be quite easy to get, as it often use very technical description. Below are some guides and tutorials with maybe easier explanations. There might be more (please let me know!).
Guides and Tutorials non-official
YouTube Channels:
Dan Cox
Adam Hammond
Yi Weng
Note: The Twine interface changed in 2022, some aspects of these tutorial may be outdated.
Written Guides:
The Twine Grimoires (Harlowe and SugarCube - focus on visual) by @gcbaccaris (Patreon)
Introduction to Twine (Harlowe 2.1)
Narroscope Chapbook Talk
Kiraâs SugarCube Guide (code)
@townofcrosshollow SugarCube Beginner Tutorial & Â Tutorial 1.02
Guide for ChoiceScript to Sugarcube/Twee Transition by @manonamora-if
Tumblr coders
Below is a list of IF creators using Twine and having created tutorials/answered asks. Please check the creatorâs FAQ before sending an ask/contacting them. There might be coders for other formats making tutorials, but I do not know of them.
SugarCube
@manonamora-if : I have #coding support masterlist
@idrellegames also answered a lot of Twine questions over the years (coding asks) (Patreon - Ko-Fi)
@cerberus-writes answered asks here. (Ko-Fi)
@nyehilismwriting has a coding tag. (Patreon - Ko-Fi)
@townofcrosshollow made some tutorials too.
@ramonag-if Tutorials (Patreon - Ko-Fi)
@outoftheblue-if coding/tutorials posts (Ko-Fi)
@larkin-ifâ has started making tutorials (Ko-Fi - Patreon)Â
Harlowe:
@heart-forge used to answer asks. (Ko-Fi)
Coding Communities
Below you will find Discord servers focused on coding with Twine or Interactive Fiction where you can ask question. I am sure there are others Discords or Forums out there (especially with other languages) !
Decoding Twine Discord - run by multiple IF Creators on Tumblr.
Interact-If Discord - mainly an IF discord, but coding questions can be asked there too.
Fiction Intéractive - similarly to the one above, this one is mainly an IF community but Francophone.
Other Twine Resources
Custom Macro (GitHub + Patreon/Kofi links)
There are A LOT of people who created custom macros for Twine (SugarCube especially).
SugarCube:
Official Add-ons
Akjosch (GitHub) : Modules
Chapel (Website - GitHub - Ko-Fi): Macros.
Cycy (GitHub) Macros. Also created the T3LT extension for VSCode (syntax highlighter and macro checker-ish)
Greyelf (Forum + Forum) : Harlowe style animations + Right-Sidebar
Gwen (GitHub) Macros.
HiEv (Patreon): Macros, Inventory System
Hogart (GitHub) Macros.
Mike Westhad (GitHub) Macros and some StyleSheets
SjoerdHekking (GitHub - Patreon) Macros.
TME (GitHub) : Language Setting
Harlowe:
Chapel: Audio Library, Macro API
Inventory System
Greyelf (Forum + Forum): CSS styles
Templates (Visual or Code)
Note: I have not tested all of these below.
SugarCube
100% Good Twine Sugarcube Templates by @manonamora-if (Visual, 2 templates as of now)
Sugarcube Template & Twine - Sugarcube Template by @nyehilismwriting (Visual)
twine sugarcube template by @cerberus-writes (Visual)
ChoiceScript-like SugarCube template (code for copy-pasting) by brushmen (Visual & Code)
Twine/Sugarcube 2 Template by @innerdemons-if (Visual)
Fallen London Twine Template by thesharkwrites (Visual)
Tutorial: Coding Pronouns and Verbs in Twine SugarCube by Sylveranty (Code)
Twine Template and Twine Template II by @outoftheblue-if (Visual)
Simple Visual Novel Template for Twine by Sun Labyrinth (Visual)
PC98 Layout for Twine by fia glas (Visual)
A Quick Guide to Character Pages by @gamesbyalbie (Code)
Coding Pronouns and Verbs by @sylveranty (Code)
Harlowe:
Twine 2 (Harlowe) CSS Pack #1 by Candyâ©Giants (Visual)
Custom Pronouns - Twine Tutorial by chewiethedoggo (Code)
Gender Inclusive Twine 2 Harlowe Code Tutorial by autistmouse (Code)
Harlowe Stylesheet (Github, Visual)
Twine 1:
Twine Texting Project by shindigs (Visual & Code)
Other Twine Resources
Tweego
Tweego Installer from Chapel
Ready-To-Use Tweego Folder + Guide by @manonamora-if
Other
Turning a Twine Game into a Google App
Interact-If Twine Resources Tag (you may find some of the resources above there) : #twine #twine resources #twine templatesÂ
Other Coding/IF Resources
Knowing a bit about other coding languages can help you with customising the visual or the gameplay of the project. CSS/HTML are most helpful when understanding templates or how to build/edit the visual size; JavaScript for the gameplay/animation.
W3Schools is more accessible to new users and the explications tend to be easier to understand overall. However, MDN is thought to have the superior code and will let you know more easily if a code/rule is compatible between browsers. Both websites will include explanation for JavaScript, HTML and CSS.
If you want to learn JavaScript, you may want to start on this website.
Accessibility Resources
An important point that should be included is how to make your project accessible (for screen-readers, colour-blind, visual sensitive, etcâŠ). While the way Twine/Tweego compiles the project into an HTML file already takes some of these into account (especially for screen-reader use), but the way one codes may hinder this accessibility.
Colour Contrast Check
ARIA-rules (used by Twine)
Firefox Accessibility Inspector
Game Accessibility Guidelines
Misc Stuff
Codepen is useful to test HTML/CSS/JavaScript. There are also some cool code out there (but edits are required to work on Twine).
Pattern of CYOA Games is more of an IF Planning resource than a coding one, but is always useful to have.
Interact-If has also reblogged some resources (see the Platform Ref Tag Subsection).
~~~~~~~~~~~~
Again, this list is non-exhaustive. Iâve only added what I know/have seen around the internet. If you have Twine resources not included in this post, please let me know so I can add it.
If I have forgotten Patreon/Ko-Fi links for any of the people mentioned above, please let me know ask well!
Tons more at the source!
How to Use Character Flaws to Enrich Your Writing
Readers identify with characters who are relatable and peppered with imperfections. When a writer crafts believable character flaws, they open the door to interesting conflict, engaging personalities, and ample character development.
What Is a Character Flaw?
A character flaw is a trait that prevents a character from being perfect.
Sometimes this fatal flaw leads to a characterâs demise or at least undercuts their character strengths and presents a prominent setback they must overcome.
Any character can have flaws, including a protagonist, antagonist, love interest, confidant, deuteragonist, tertiary character, or foil.
Why Give Your Characters Flaws?
A characterâs flaws serve many functions, particularly ensuring that the character is relatable and engaged in inner conflict. Carefully crafted flaws can do the following:
Make the character relatable to an audience of readers or viewers
Present an obstacle that must be overcome during the course of the story
Create character weaknesses that another character in the story can exploit
Create an obstacle that prevents a character from immediately solving a conflict
Set off a character arc that allows a character to grow and change
Provide quirks that distinguish characters from one another and make them memorable to audiences
Emphasize broader themes that are amplified via specific character flaws
Create comedyâfrom Homer Simpson to Michael Scott, the best comedic characters are hopelessly flawed
What Is an Example of a Character Flaw?
In the Thomas Harris novel The Silence of the Lambs (and its subsequent film adaptation by director Jonathan Demme), Hannibal Lecter has what could charitably be called a personality disorder: He is a cannibal and a sadomasochist.
Lecterâs character flaws, however, are somewhat offset by his brilliant mind, which he uses to help the main character, Clarice Starling, apprehend a serial killer tormenting Appalachia.
Lecter is an example of how in fiction, even characters with the most severe personality flaws can embody a degree of three-dimensionality.
12 Character Flaws to Use in Your Writing
The array of possible character flaws is boundless. Here are 12 time-tested character traits that inherently generate conflict:
Perfectionism: A finicky perfectionist is never satisfied. They can rarely accept that a project has been completed, and they rarely accept the finished work of others. Perfectionism is a great flaw for a detective, a doctor, or an office worker.
A know-it-all attitude: An arrogant, self-righteous know-it-all has great potential to fall flat on their face, whether comically or dramatically. High school stories often feature a know-it-all foil to the main character. These archetypes work particularly well in comedy, especially when the know-it-all suffers from a broader lack of intelligence.
An inability to move on from the past: Many police procedurals and superhero stories feature heroes haunted by their past, such as murdered parents or the victim they could not save. This major flaw presents obstacles as they work to solve crimesâbut when the obstacles are overcome, the storyâs happy ending feels earned.
Laziness: Laziness is a flaw that leads to obvious conflict, some of which can be quite funny. Lazy sloth detectives and doctors can be either hilarious or the source of grave conflict, depending on the tone of your storytelling. A lazy character in a position of authority can generate a lot of tension for your plot.
Physical vulnerability: Some characters suffer from a physical weakness that can escalate into a fatal flaw. Supermanâs tendency to wilt in the presence of kryptonite hamstrings him, while the great warrior Achilles was undone by his fabled heel.
Low self esteem: People who fundamentally dislike themselves make for fascinating characters. Jesse Pinkmanâs self-loathing leads him down all sorts of dangerous paths in Breaking Bad. On the other end of the spectrum, the young adult author Judy Bloom has crafted gorgeous character arcs from youthful characters, like Linda Fischer in Blubber, who begin their journeys with low self esteem.
Vanity: Vanity is the undoing of many real world characters, and so it also works beautifully in fiction. Politicians, artists, models, and athletes in stories are routinely undone by vanity as they gradually develop a bad reputation. Ordinary people can be wrecked by vanity as well, so itâs a common character flaw in many forms of fiction.
Lust for power: Unbridled thirst for power has undone many a character, from Mr. Kurtz in Heart of Darkness to Frank Underwood in House of Cards. Power is intoxicating, and characters who seek it are both relatable and easy sources of conflict.
Lack of maturity: Many character arcs begin with a person in a hopeless state of immaturity who then grows over the course of the story. Immaturity can also manifest as rudeness, like when a bigmouth makes tactless remarks.
Fear: Common in action dramas and comedies alike, fearâbe it cowardice in the face of duty, a specific phobia of spiders, or an irrational fearâis a great character flaw that naturally drives a story.
Hedonism: Some characters cannot resist temptation, whether that involves an illicit drug, food, or a fetish. Sometimes this excessive desire is due to addictionâitâs no secret that many famous protagonists are alcoholicsâand sometimes itâs due to a general lack of self-restraint and willpower. For a character like Fyodor Karamazov in The Brothers Karamazov, hedonism and lechery make him both tragically amusing and subtly sinister.
A gruff exterior: Some characters seem initially impenetrable because they are taciturn, standoffish, or even hostile and lewd. Typically these characters house a vulnerable interior beneath their coarse shell. Bringing out that vulnerability and lack of self-worth can be a strong driver of story.
Please like, comment, reblog and follow for more!
How to Write Compelling Character Backstories: Step-by-Step Guide
Hello, everyone! Happy Day! Hopefully everyone is ready for the weekend!
I donât have much of an intro so, letâs get to it.
What Is a Character Backstory?
A backstory is a comprehensive overview of a characterâs history that extends beyond the story in which the character appears.
Devising backstories is a crucial part of character creation since a characterâs background will inform the action of the main narrative.
Writing character backstories can be part of the worldbuilding process. Itâs a way to create fully formed characters who resemble real people with nuanced personality traits.
How to Write Compelling Backstories for Your Characters
Backstories are essential to creating memorable, authentic characters in your writing. Here are some tips to help you write compelling backstories:
Build a timeline of your characterâs life events. Plotting out the key events in your characterâs past can help you better understand your characterâs personality and point of view. What were they like at a young age? What was their high school experience like? Did they have a best friend? When was the first time they fell in love? Continue plotting out these key events until you reach the present day. Not only will this exercise help you better understand your characterâs thoughts, personality, and quirks, it will also give you a birdâs eye view of the formative events in your characterâs life.
Make sure backstory details are relevant. When writing backstory for a new character, it can be tempting to include every bit of personal history that seems funny or interesting. However, focus on backstory that directly informs the plot points and conflicts that your character experiences in the main story. For example, if your main characterâs best friend dies in your novel or short story, backstory that explains the depth of their friendship will deepen the emotional stakes. On the other hand, backstory that explores your characterâs favorite food or an adventuring trip they took with their parents will feel like a waste of time, since it does not connect to your characterâs present emotional reality.
Draw inspiration from real life. Writing a believable character backstory can be difficult. Thatâs why itâs helpful to draw inspiration from real life. Think about the way you recount formative events in your own life. Pay attention to the way your friends and loved ones tell stories. Read biographies of celebrities, politicians, or historical figures to understand the important episodes that shaped their lives. Taking note of real peoplesâ backstories will make your characterâs backstory seem all the more authentic and genuine.
Show, donât tell. When weaving details from your characterâs backstory into the text of your novel or short story, itâs important to avoid info-dumps. Too much backstory at once can cause the reader to become bored, which is why itâs important to vary the way in which a characterâs past is revealed. Show, donât tell is a writing technique in which a characterâs personal history is revealed through actions, sensory details, or emotions. In other words, the author attempts to âshow youâ what happened rather than simply telling you what happened. Revealing your main characterâs past life through tangible details and flashbacks can help the reader gain insight into the characterâs background without relying on info-dumping.
Donât overload your first chapter with backstory. When writing the first draft of a novel, it can be tempting to try to get all of your characterâs backstory out of the way at the beginning. However, frontloading your novel with backstory and exposition will likely cause the reader to get bored since backstory often gets in the way of plotting, conflict, and organic character development. Try to spread out your backstory over the course of the whole story, deploying information as it becomes relevant to that characterâs current situation.
There you have it folks, a quick and short post! Have a wonderful day everyone!
Please like, comment, reblog and follow!
Fanfiction Authors: HEADS UP
(Non-authors, please RB to signal boost to your author friends!)
An astute reader informed me this morning that one of my fics (Children of the Future Age) had been pirated and was being sold as a novel on Amazon:
(And they weren't even creative with their cover design. If you're going to pirate something that I spent a full year of my life writing, at least give me a pretty screenshot to brag about later. Seriously.)
I promptly filed a DMCA complaint to have it removed, but I checked out the company that put it up -- Plush Books -- and it looks like A LOT of their books are pirated fic. They are by no means the only ones doing this, either -- the fact that """publishers""" can download stories from AO3 in ebook format and then reupload them to Amazon in just a few clicks makes fic piracy a common problem. There are a whole host of reasons why letting this continue is bad -- including actual legal risk to fanfiction archives -- but basically:
IF YOU ARE A FANFIC AUTHOR WITH LONG AND/OR POPULAR WORKS, PLEASE CHECK AMAZON TO SEE IF YOUR STORIES HAVE BEEN PIRATED.
You can search for your fics by title, or by text from the description (which is often just copied wholesale from AO3 as well). If you find that someone has stolen your work and is selling it as their own, you can lodge a DMCA complaint (Amazon.com/USA site; other countries have different systems). If you haven't done this before, it's easy! Here's a tutorial:
HOW TO FILE A COPYRIGHT COMPLAINT FOR STOLEN WORK ON AMAZON.COM:
First, go to this form. You'll need to be signed into your Amazon account.
Select the radio buttons/dropdown options (shown below) to indicate that you are the legal Rights Owner, you have a copyright concern, and it is about a pirated product.
Enter the name of your story in the Name of Brand field.
In the Link to the Copyrighted Work box, enter a link to the story on AO3 or whatever site your work is posted on.
In the Additional Information box, explain that you are the author of the work and it is being sold without your permission. That's all you really need. If you want, you can include additional information that might be helpful in establishing the validity of your claim, but you don't have to go into great detail. You can simply write something like this:
I am the author of this work, which is being sold by [publisher] without my permission. I originally published this story in [date/year] on [name of site], and have provided a link to the original above. On request, I can provide documentation proving that I am the owner of the account that originally posted this story.
In the ASIN/ISBN-10 field, copy and paste the ID number from the pirated copy's URL. You'll find this ten-digit number in the Amazon URL after the word "product," as in the screenshot below. (If the URL extends beyond this number, you can ignore everything from the question mark on.) Once this number has been added, Amazon will pull the product information automatically and add it to the complaint form, so you can check the listing title and make sure it's correct.
Finally, add your contact information to the relevant fields, check the "I have read and accept the statements" box, and then click Submit. You should receive an email confirmation that Amazon has received the form.
Please share this information with your writer friends, keep an eye out for/report pirated works, and help us keep fanfiction free and legally protected!
NOTE: All of the above also applies to Amazon products featuring stolen artwork, etc., so fan artists should check too!