--Sniper
this is gorgeous, feels warm like a postcard you'd find at a roadtrip stop but instead of mailing it you take it home and put it on your wall when you get home.
icyghini twinkie

No title available
Monterey Bay Aquarium

Discoholic 🪩
he wasn't even looking at me and he found me
will byers stan first human second

★
hello vonnie
macklin celebrini has autism
official daine visual archive
🪼
sheepfilms
Claire Keane

titsay

No title available
tumblr dot com
Sade Olutola
No title available
The Bowery Presents

oozey mess

seen from United Kingdom

seen from United Kingdom
seen from Malaysia
seen from France
seen from United States

seen from Philippines
seen from United States
seen from Germany
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@vvossy
--Sniper
this is gorgeous, feels warm like a postcard you'd find at a roadtrip stop but instead of mailing it you take it home and put it on your wall when you get home.
I don't think anyone else has made one yet so here's a guide for what all the Tomodachi Life - Living The Dream mouths look like with the lip options toggled on/off :D I spent much longer making this than I should have lol
senki se menekül
I once tried to cook (not ogre) meat, it was more green than on the photo
Also IT MOVES
What breed of dog is this ?
medic as travis bickle, which I drew around 2024, bcs I saw him like that in a weirdass dream.
Indie Horror
DEN OCRAS IS NOW ON ITCH!
Of Hunger
Indie Horror
DEN OCRAS IS NOW ON ITCH!
have yo ever thougnt what wss the story behginf that window
Development update #10
A week of set dressing, revamping and nit-picking as we further our visual style in game.
Our art lead Cass, after finishing the rigging, decided the player model still wasn't where we needed it to be. With this he went back to the original turnaround and implemented some old design quirks to the model.
The overall anatomy was adjusted for the player and the old shawl pattern was reintroduced. I (Lonnie), originally didn't think the first shawl pattern would translate well and had designed a new one, however seeing the updated model it's clear the old pattern works better.
With this design Cass then moved into modelling the transformation sequence for the game. As players health degrades, the lycanthropy consumes them and they must seek out wolfsbane to heal, returning to normal model.
(Mid health and Low health)
We see the character really take shape with this addition into the game, and can now implement the transformation sequence. Cass will be moving onto general style matching next!
Reece has been continuing with animation in the meantime.
On the tech side of development there's been an update in set dressing while tweaking some features further. Declan grabbed the new assets from Reece and I (Lonnie) and implemented them into the scene.
(Grass assets by Lonnie) (Stone walls by Reece)
That's all for development currently until next week!
Thank you for joining us again.
Swinging my one of a kind 24 Karat Gold LaGumGum in front of you to hypnotise you into following the Den Ocras (Of Hunger) dev blog @howlpostingupdates
If I get enough people following there, I may be able to convince our team lead into turning our indie werewolf survival horror into a Triple-A werewolf dating sim
DEN OCRAS/OF HUNGER
Hi!
Do you want to kill werewolves? You probably want to kill werewolves.
Well then welcome to Den Ocras or Of Hunger!
Become emerged in 19th century Ireland, where you, a young girl living on a farm must defend your flock against armies of werewolves.
This project is currently under development by an indie dev team of committed artists, writers and game designers who seek to bring you a historical survivalist horror experience. Follow along for behind the scenes development, get to know the dev team and keep your eyes open for future release.
(Psst, here's a sneak peak at recent development.)
(Designed by Lonnie)
(Designed by Cass)
If you enjoy folklore, history and indie horror--we think you'll enjoy this.
The game will be available on Itch.io in the future! More to come soon!
Meet the Team
Lonnie - Producer, marketing and 2D artist
Cass - Art lead, 3D artist and creature designer
Reese - Design lead, 3D artist and Animator
Declan - Tech lead and test lead
Thank you for reading, updates every Tuesday!
Tumblr marking my hysterectomy, phalloplasty and top surgery scar cc as "sensitive/ 18 +" and locking it behind a warning feels really weird :/
Gonna try and rebute all of the censors
Sooo, recently I've found a way to fix (in my opinion) "unfinished", alpha custom content made for TS4. First I tried to remodel a high-poly shirt and copy the UV map from the original to the low-poly one. With this method I was able to decrease the polycount from 19k to 1,8k in 2-3 hours.
After that I tried to figure out a faster method and found an open source auto remesher addon/plugin for Blender which cut the work time in half, 1 hour! Tried this plugin out with another shirt and I was able to cut down ~8k polies AND keep the quality that the original shirt had!
Then another one!
I honestly don't know what to say. I am convinced now that most TS4 CC creators only make their work to fill their pockets and wallets. I know they say that they do this out of a hobby, but PLEASE, if you put your work behind a paywall, at least make sure it's optimized.
While we have quite some remeshers now like quadriflow and voxel remesh, this might be worth taking a look at: Open Source Auto Remesher
Sims 4 Phalloplasty Scar Pack!
I love these !! Thank you for releasing your cc to the public these look amazing
Just googled and found out another CC creator already posted phalloplasty scar cc earlier this month
I'm no longer the first like I thought I was, but the more phallo cc options there are in the world, the better it is
Great minds think alike
(¯▿¯) 🤝 ( ˙▿˙ )