
Product Placement
Peter Solarz
he wasn't even looking at me and he found me
d e v o n
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dirt enthusiast

Origami Around

Kiana Khansmith

PR's Tumblrdome

tannertan36
Acquired Stardust
taylor price
cherry valley forever
Lint Roller? I Barely Know Her
I'd rather be in outer space 🛸

No title available
Not today Justin

Kaledo Art
Claire Keane
AnasAbdin

seen from China
seen from Honduras

seen from United States
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seen from TĂĽrkiye

seen from United Kingdom

seen from Germany

seen from Indonesia
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seen from T1
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@wanderingfugitive
ELI SHOWED ME A COOL THING where it generates a skeleton in various angles for you !!!!!!
oh shiiiit it’s the ultimate warmup tool yesss thank you
FEEL IT’S MIGHTÂ
ORT
This site is SO FRICKIN COOL!!! OMG I am ADDICTED!!!
+40 Pixel Art Tutorials
A growing collection of animated Pixel Art Tutorials by Pedro Medeiros (@saint11) of Studio Miniboss (they previously worked on TowerFall and are currently working on Celeste and Skytorn)
All +40 Pixel Art Tutorials can be found on blog.studiominiboss.com/pixelart (10 Pixel Art Tutorials are posted below)
How to draw FEET, SHOES and BOOTS tutorial by STUDIOBLINKTWICE
Me at my own OC: *Metallica guitar riff* ♪  MASTER OF CANON, I’M PULLING YOUR STRINGS~ ♫
Hi, I need advice. I'm on a screenwriting course. I want to write novels. My lecturer thinks its a waste of time. "You should be entering as many script contests as possible!" I like screenwriting, but I don't want to only focus on it. Screenwriting alone is too limiting. I can't switch courses at this point. Dropping out isn't convenient. Do I listen to my lecturer and only write scripts? Thanks!
If you’re on a screenwriting course, learn the things you can get from a screenwriting course. Learn about coming in to a scene late and leaving early. Learn about making every line of dialogue something that also reveals character. Learn about structure and planning and shape. Learn about what happens if you write a scene and then move it earlier or later or delete it altogether. Learn about rewriting.
Because there’s nothing you’ll learn from a screenwriting course that won’t be useful when you write novels or short stories. It’s all making stories with words, in different ways.
I’d add (and maybe I’m wrong about this, but:) don’t enter contests! When you enter contests, you work for free, you often give away the rights to your work, and anything good enough to win a contest is good enough to be bought and produced.
do you see my dilemma
y’all… u dont understand how much writing in the tags of someone’s creation means to them.. whether it’s fanart, a graphic, fanfic..,, there’s a 99% chance that person looks through their tags and a single opinionated comment in the tags can rlly brighten their day it’s just a rlly wonderful thing to see
that post getting angry at ppl for not wanting their art tagged as “#kin” is so annoying. just b/c someone isn’t kin doesn’t mean their art can’t be very personal to them and that they can’t set HARMLESS boundaries like “please do not tag my art this certain way b/c it makes me uncomfortable.” you don’t know the artist, you don’t know if they feel connected to some characters but personally choose not to call themselves “kin”, you don’t know if it was meant to be vent art, etc. there are lots of reasons why someone wouldn’t want ppl tagging “#me” on their artwork and it doesn’t automatically make them ableist. just respect the artist and stop taking it as a personal attack
Attention all digital artists!
Krita, an actual FREE digital art program, recently released an Alpha 3.0 version that features tools for creating “hand-drawn animations”.
If you’re looking for an art program with more advanced tools than Paint Tool Sai but don’t want to cough up the cash, then Krita is your program. (However donations to support the people making the program are very much appreciated!)
I understand that when you first download it, the layout and tools can be a little intimidating, but don’t worry. The program comes with a manual and there are tutorials on Youtube that can help you understand the basics.
Even if you don’t want to download this program or donate, please reblog to help spread the word and tag people you think might enjoy this.
do you have any useful tips for drawing thicker girls? i'm having issues.
Well, even when i im not good teaching and making tutorials, i think i can help you with this simple tips:
The Fat rolls are very important. i haven meet some one who dosent have it, especially ehwn they are plus size. That makes you girl more credible.
you only need to remember where and how the fat rolls are. Up you can see the most important of these fat rolls.
using this shapes and adding the fat rolls, you can make an interesing character desings and shapes.
And tip number Three:
NEVER STOP TO PRACTICE!.
See references if you want and expreriment. only with the practice you become better drawing this kind of bodys.
i hope have been helpful.!
Hey I’m grump / I’m not so grump…
A pair of commissions for @27thousandlizards of their lovely OCs Isis and Lars! What gorgeous characters honestly.
If you want a drawing of your very own, check this out~
gguys look at my children LOOK (also commission him for ur own super cool art)
Tuesday Tips SUPER WEEK - Push it! Clarity is probably the most important thing to think about at all time when boarding. Pushing your poses to an undeniable level of clarity will improve the clarity of the storytelling in general. Don’t leave space for uncertainty in posing out your characters. Your audience will be more engaged and entertained by the sequence. This is the last post for the Super Week. I hope you enjoyed it. Back on the regular schedule next week (Every Tuesday). Norm
The Back and Spine
I want you to look at your latest piece of art. okay? got it up?
Now think back a few years. If you were to see that piece of art back then how would you have reacted?
Now think back many years, as many as you want. How would you have reacted then?
you are the artist you wanted to be, right now.Â
Stop hating on yourself, and have fun.
i realized this few days ago and it changed me
I think this is a really important message that every artist should know and appreciate.
No matter how much you may hate what you’re making right now, no matter how frustrated you may be about your lack of progress, the fact is, you’ve made progress. You’ve made more progress than you’re giving yourself credit for. And this is something that happens to every artist, no matter their skill level or years of experience.
Trust me when I say, the current you is someone that you would have looked up to years ago. And now you’re here, you’ve made a difference.
You’re your own hero. Remember that.
“This is your daily, friendly reminder to use commas instead of periods during the dialogue of your story,” she said with a smile.
“Unless you are following the dialogue with an action and not a dialogue tag.” He took a deep breath and sat back down after making the clarifying statement.Â
“However,” she added, shifting in her seat, “it’s appropriate to use a comma if there’s action in the middle of a sentence.”
“True.” She glanced at the others. “You can also end with a period if you include an action between two separate statements.”
Things I didn’t know
“And–” she waved a pen as though to underline her statement–“if you’re interrupting a sentence with an action, you need to type two hyphens to make an en-dash.”
You guys have no idea how many students in my advanced fiction workshop didn’t know any of this when writing their stories.
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!Â
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Â Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
Adding to this with RPGmaker. It’s NOT a free program, but you can make seriously amazing RPG games with just the tools they provide, no coding necessary. And it’s often on sale on Steam, so you might be able to pick up a cheap copy if you’ve got some cash to spare. Not to mention the community is very large, friendly and helpful if you have questions.
Speaking of Steam, you could also use it to publish your games by trying to get them greenlit. It’s how popular indie games like Undertale got a footing in the gaming industry.
Never give up on your dream of being a game designer!