The Gardener: an ancient being. Abused children who end up lost in hidden quiet places of power can be found by him. Bringing them into his realm, the Garden, the children are clothed and fed. Different regions of his realm hold different purposes in healing the children's damaged selves. Emotional, mental, physical, sexual, social abuse all can be overcome. Death has no hold in his domain allowing his "children" to live immortal lives. Over time those who stay either become dryads and forever serve him or turn into the many trees and flowers that decorate his paradise. To escape this fate you must ask to leave. He will allow you to go through three trials. After each one if your answer is still the same, if you still wish to return, he will grant you a God's Blessing allowing you to find great success and peace. If you decide to stay the Gardener will immediately transform you into one of his trees for both wasting his time and being unable to confront the trials even after being healed just because his Realm is more comfortable without suffering.
The Admiral: a demigod. When man first sailed out into the water aboard a raft the World decided he needed a guide. Forming him from foam, water, salt, wind, sunlight and mist the World created him to watch over humans who seek the life of the sea. Over the eons in different guises the Sea King would come to talented humans, geniuses of ship building and maritime ideas, to enlighten them. When the Age of Exploration came he grew stronger as humans sailed across the globe, finding new lands, new peoples, magic, inventions, powers. All connected by sea routes and ships the Sea King learned all and gained all. Fearing his growing strength the other gods were prepared to rally and enact sanctions when the Admiral suddenly abdicated from his position. Desiring to be like humans, exploring, sailing, trading, fishing, pirating and fighting and so on. Humans no longer needing guidance to new lands or even shipbuilding the Sea King built his own ship and called himself the Admiral. From the 1400s onwards the Admiral aimed to explore the world aboard the a ship of his own, with his own eyes instead of through the eyes of his followers and their ships. The name of his ship cannot be pronounced in human tongue and his crew over the eons were men, women, and children who suffered misfortune at sea but were rescued by a passing Admiral. Carrying many names, Fishmonger, Davy Jones, Poseidon, Sea Devil, he created legends and myths amongst sailors who would spot his ship after battles, collecting souls and passing them to Death when he came for a visit, the only duty from his time as the Sea King he still does.
One-horn: a demon God of vengeance, revenge, hatred and twisted justice. Born from the resentment humans felt at those who oppress and aggrieved them One-horn desires violence born from the hatred of a human who has lost something or everything to another. When a human is near death but refuses to die until they've enacted revenge this demon God will appear with an offer. Join his legion, train under him, let your furious resentment fester within, and he will grant your wish. When ready, One-horn will bring his army of similar humans to fulfill the desire of the newest member, inciting carnage and massacre of the target's family, guild, clan, kingdom. The manner of revenge and the size of the massacre will be equal to the grievances of the resentful. A clan for a clan, kingdom for kingdom, family for family. After the dust settles, the man or woman who caused the soldier great cruelty will have found himself atop a pile of bodies and seas of blood. One-horn nearby will watch them. If they find peace then One-Horn will allow Death to finally receive the soul that was supposed to die. If they are not satisfied still they may join his legion and become a demon, forever seeking to cause chaos and death with their master. Be warned, whoever feels great regret and guilt after accomplishing their revenge will meet a sorry end. One-Horn is not fond of those who agreed to his deal only to realize their heart was not in it. Finding it dishonorable to feel regret after already killing their enemy he shreds their soul condemning them to nothingness. Sometimes you can see One-Horn and his legion at night, riding on demonic wolves made of blood and smoke. His presence is a great omen of carnage soon to come, his legion sometimes known as the Wild Hunt or Night Parade in myths and legends.