Knight dress made by Frieda Lepold
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@wardenloysurana
Knight dress made by Frieda Lepold
I had a lot of fun painting this one~ That classic celestial gold and blue combo just can't be beat. I love Agott's character growth though the story, like the phases of the moon, ever changing 🌒🌓🌔🌕🌖🌗🌘🌑
Of all the main characters, I think there's only Olly left to be brimmed haha.
Hello friends we need to talk about this twitter account:
You might know him from a thread where he was getting wowed by free appetisers in a Mexican restaurant.
Firstly: He is doing a bit pretending to be a wandering samurai. It's a joke and his posts are all made up. This is very obvious if you actually look at his account and website:
He does purport to be Japanese but based on some of the other content he posts there's reason to believe he's British.
Which brings me to my second point: his Samurai content is interspersed with posts like this:
And this:
He is not cute or funny. Stop platforming him.
The chips and salsa thread went viral in June and his website seems to have gone live in July. This confirms what I suspected which is that said website with it's explicit disclaimers was made in response to the big viral hit.
Consequently, back when he first blew up it was potentially a bit harder to figure out that his stories are fictional. That said, the New York Times worked it out so I'm comfortable accusing outlets who ran the story describing him as a Japanese world cup tourist of legitimately terrible journalism.
Regarding some comments in the notes:
Yeah this is also the guy from the truck thread going around. That's what prompted this post and in retrospect I should have said so explicitly.
He claims he just uses AI to translate his posts from Japanese. He also says the art on his website isn't AI generated. I think he is full of shit on both counts.
I only gave a couple of examples but even on a brief look through his twitter it was apparent that he posts a LOT about UK politics to the point where he's quite patently British. He is a Restore supporter which is a party that split away from mainstream far right party Reform due to feeling they weren't right wing enough.
It might not surprise you to hear he does not seem to know shit about Japan? Both the salsa story and the truck story failed the smell test for people who are familiar with Japan. There's also a story about going to a potluck where he seemingly couldn't come up with a single Japanese dish for the character to cook??
Yeah his whole bit is racist and it is troubling that so many people took a guy badly roleplaying as a medieval samurai to be a 21st century Japanese tourist.
I keep forgetting to post this!! My full piece for the Colours of the Gate zine :)) There are some familiar faces in the background, and also some OC cameos lol. This is also available as a print on my inprnt!!
First group of these skeb comms!
I've got a few left on my waitlist to finish, but will probably take a few more in Sept!
Thank you to everyone who commissioned me :) In order:
Auris belongs to @abeeapproaches
Zen belongs to nephy on bsky
Lotus and Marika belong to Inkmaven on bsky
Lyric belongs to @plant-hobbit
Vellanore belongs to @lesathoart
Calder belongs to Keri
Theslin belongs to hana
Rithoriel belongs to @zodiacfusion
I painted it a long time ago to commemorate the first DND pc I created.
an attack and revenge! top is for @alexboakeillo, bottom for @slightlyviciousart!
D&D 5e supposedly has a GM shortage and idk maybe if the player culture of the game didn't treat GMing as a thankless job and the rules of the game as an issue to be fixed by the GM maybe things would be better. Ah well, who knows. Maybe a couple hundred more "we ruined the GM's campaign on purpose" memes will make people enjoy running the game better.
From my Bsky rant earlier, a non-exhaustive list of things I've heard people say a "Good DM" should be able to do:
A Good DM would hold their players' hand through parts of the game they don't understand - without expecting them to read the player handbook.
A Good DM would be able to resolve the completely off-the-wall, mechanically unsupported action the player wants to take in this situation.
A Good DM should be able to meticulously craft a heroic fantasy narrative for their players, and happily throw it all out at a moment's notice.
A Good DM would accommodate their players not wanting to use core gameplay mechanics - like resource management - and then easily be able to resolve all the issues that arise from that - like players being able to easily one-shot bosses - without it interfering with the narrative progression.
A Good DM has time to read your 10-paragraph backstories and incorporate all of that, but also pull just as much character-specific story content out of your 1-word backstories.
A Good DM can play therapist for you as you project your real-world issues onto your character.
A Good DM can act as a referee with perfect conflict resolution skills that satisfy all parties, even when one player's only goal in the conflict is to be an asshole and piss someone off.
A Good DM can respond with grace when a player, or the party as a whole, absolutely refuses to engage with the premise of the story.
A Good DM is happy to keep being DM for the same people forever across multiple games, never getting to be a player again.
Man, some people will really just find a replacement for their parents for ten or more years rather than learn some fucking respect, huh?
If any item on that list is an expectation your players have for you, do everyone a favor and leave to get some milk from the store the next session. Then don't go back. Just ghost, in the only way these players will accept.
The last time I DMed for a group of people, I had just a bit of experience from many years prior, and most of them had no experience at all. But I'd built a whole world and loose story and was excited to share it with people, so I got this group together to give it a shot.
I made the mistake of having them start out as strangers, with a grand plan to bring them together as a group. You see, I was under the misapprehension that, having agreed to play this game, they were interested in the world and story I'd set up, and would therefore take the hooks I laid for them and find reasons to work together. Because I was a fool.
When they made their characters, I asked them to fill in some basic info for me, including someone important from their life (who was still living), their greatest goal in life, and what their character's main motivation would be to go on an adventure.
Half the players tried to treat the game like a single-player sandbox video game and got frustrated and accused me of railroading them when I asked them to please not run alone into the woods in the very first scene when the characters have all just met and been given a reason to work together. At the first sign of any kind of danger, one player would simply say "my character is a coward so he would run away" and refuse to take part in anything.
One player specified in my questionnaire that his character thought himself very wise (a devoutly religious monk, in fact), but was actually very foolish, and was the type to get drawn in by get-rich-quick schemes. So I prepared a hook to draw him into the plot involving an NPC trying to sell him on a get-rich-quick scheme... which he promptly refused to engage with because he'd decided that actually his character was too zen to be tempted with worldly possessions.
When I began to get exasperated, several of the players pointed out that a good DM like Brennan Lee Mulligan never seemed to have any trouble adapting to what players wanted to do. They were unreceptive to my counter points that 1) that is his entire job, which he is paid for, and 2) his players are skilled improvisers and all actively working together to tell the best story possible.
I feel I should note that at this time, all of us in this group were in our 30s. And not, say, 14-year-olds who you might expect this entitled attitude from.
After a few sessions of desperately trying to keep the characters in the game at all without totally railroading them, I asked everyone to please watch a couple specific episodes of Adventuring Academy with Brennan Lee Mulligan which were about how to be a good player so that everyone has the best possible experience. I had already told them that I was spending literally 8 hours per week planning these sessions and trying to find ways to keep things going and keep together a group of people who desperately wanted to be brooding loners, and I promised them bonus XP at the start of the next session if they would just watch one or two of these videos.
At the start of the next session, one player proudly announced that he hadn't watched the videos, and that he wouldn't, no matter how I tried to bribe him, because he didn't think that being a player in a tabletop roleplaying game should come with homework.
When reminded (again) that I was spending 8 fucking hours a week planning these sessions, for which I was not being compensated in any way, and which he was making harder, he shrugged and said that it was my idea to start this campaign, so it was up to me to keep it going, and keep the players interested enough to keep showing up.
I don't DM anymore.
she really likes jewelry
Fantasy settings need to just let there be weird shit in the world.
There's a common thread among a lot of fantasy (not even strictly the modern stuff) where every item, creature, and location is able to be explained by either someone within the narrative or the actual narrator and I understand from like, a story-telling standpoint why this is often necessary. But I am also of the opinion that if we have actual for real magic on the table then more things should happen that are bizarre and confusing and terrifying and are never explained outside of what actually literally happens in the given scene.
Don't get me wrong, the wannabe-naturalist in me likes getting the details of a manticore's ecological niche, but I also love that there is suddenly a giant malevolent cephalopod in Fellowship of the Ring and we know fuck all about it.
A very heroic lookin' hyena lady!
My girl Leylith with her hair down and with her spiky pretending-to-have-short-hair up. Basically her off-duty and on-duty hairstyles.
Wizards announced a world of warcraft crossover. so I guess my question is obvious. what's the origin of Chromatic Dragons Vs. Metallic Dragons?
The idea of colour-coded dragons basically began as a convenience thing. Fantasy minifigs were very hard to come by when D&D was first starting out – remember, tabletop RPGs did not branch off from fantasy wargames as is sometimes claimed; they developed in parallel with them, both having budded off from traditional historical re-creation wargames at roughly the same time – so groups often resorted to buying bags of cheap plastic dinosaurs from dime stores and just re-painting them. Customising a plastic figurine is hard; slapping a coat of red paint on a spinosaurus and saying "that's a Red Dragon" is easy.
(Amusingly, this is also where we got several other iconic D&D monsters. Dime stores were not always conscientious about the origins of their toys, and bootlegs of licensed characters frequently ended up in the mix. The owlbear, the bulette, and the rust monster are all the product of D&D's creators coming up with stats for some shitty recasts of several Ultraman kaiju they found mixed in with their dinosaurs!)
As for the further subdivision into chromatics versus metallics, it seems to have been a symmetry thing. Metallic dragons per se are not present in OD&D; it has the five familiar chromatics in their minifig-primer hues, plus a singular lawful-aligned gold dragon, which Gary Gygax claimed in a 2003 interview had been modelled after "Oriental dragons" (his words) in order to suggest that it was a separate kind of critter and not necessarily related to its Western-inspired chromatic counterparts. It's likely that it's gold simply because long are often described by historical sources as having golden-hued scales.
The lone gold dragon was later expanded in AD&D 1E into the set of five we have today; as far as I'm aware, they don't have specific media inspirations, instead being designed mainly to provide each existing chromatic dragon with an assigned opposite number. If you wanted to be especially annoying about it, you can thus assert with complete technical accuracy that D&D's metallic dragons are anti-Warios.
(As an aside, a claim you might bump into in some sources is that Anne McCaffrey's Dragonriders of Pern series is the ultimate inspiration for D&D's chromatic dragons; however, while the first Pern novel does pre-date OD&D by six years, as far as I know there's no evidence that D&D's creators were aware of McCaffrey's work. Gygax in particular wasn't keen on "women's fantasy", for reasons I trust are obvious!)
this is how new yorkers @ mamdani
Hey, don’t cry. Free online database of Japanese folk lore
Might I add, free database of mostly European folklore and myths
A Book of Creatures by @a-book-of-creatures doesn't update these days but is another thing along these lines, really huge, fully illustrated all by the author and cites all sources
Miss FFXIV Garuda, hello, what brings you here.
Full and Spicy version here