Wizard of Oz Final Animatic

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Wizard of Oz Final Animatic
Fixes
Various storyboard changes and edits and redraws from the feedback given. Some of these were done in layers as I figured out that in photoshop I can edit them together so that the images before more fluent and will require less redrawing of the same thing.
These photos contain scenes that were re-done and some old scenes before editing
Storyboard 2 / 2
Edited the original storyboard again and fixed up little mistakes.
Storyboard 1 / 2
The new storyboard with fixed edits from the feedback given. General reply was that it is good, but requires a few tweaks such as continuity errors, direction changes and perspective. These will be fixed soon.
I am really happy with how this turned out. I can picture it looking very modern/cinematic when put together by the clever use of certain angles and positioning, and the three quarter rule and line direction to keep the eye entered on important characters. This overall took a few days to complete.
To improve, I would have to fix the errors and possibly use photoshop to make it look better in the final piece.
Extra Scenes
This is because the script initially contained a few extra scenes (about 20 panels worth) however when the audio was released it didn’t contain them so they were scrapped.
Initial thumbnail storyboard for the animatic assessment.
Feedback received was that it was too flat and uninviting. This is because I designed it akin to the original, set for a stage. As seen in picture 3, I begun to experiment with more modern shots and cinematic effects. In the actual storyboard I plan to change almost every scene here to be more modern and interesting.
Some basic sketch and mockups for the other two characters (scarecrow and lion) for the next assessment. First picture shows the change that mainly the scarecrow went through in terms of body shape/clothing, hat and face. The lion was originally meant to be in a space suit to be able to breathe underwater, but was dismissed because it would be too distracting and the idea of ‘magic’ in Oz would explain being able to breathe underwater.
Some flora and underwater trees/plants were tested with on the first picture too.
Model 5
We had a caucasian fit male in his late 20′s come in today for sketches. This will be the last of the live models. A few short gestral drawings were done first. The two longer poses were tough, as we were to include the box/rug that he was lying on. The box/rug took about 10 minutes per picture which led me to rush the man himself. It can be seen through some poor shading and lack of detail on the face.
However I am proud of this work. The box is a little distorted in the first picture which was due to an unusual angle. To fix this in the future, I would have to sit still and not change my elevation and would prefer to take more than the given 30 minutes to finish the box and its shading.
CHARACTER T POSE FINAL
Dorothy and the Tin Man hand drawn sketches, scanned and edited to fit the 1920x1080 pixel range.
Both feature front views, side on views, three quarter angles and back views of the characters.
Both the characters were first outlined in a 2B pencil on paper, (two angles per A4 page), and went through several iterations. As can be seen from another blog post, both the characters had initial different designs and looks. In the end I went with a female mermaid for Dorothy which resembles a human and with the tin man I took a more stylistic approach and gave him a more robotic feel and look. The big upper body was used to show muscular and doomish traits however smaller, thinner legs were added to give it a more comical appearance as the theme for the underwater Wizard of Oz was not meant to be gloomy or dull and was meant to maintain the childish aspect.
Tin Man 10 Silhouettes
Starting off with 4 basic silhouettes, I begun creating the underwater character for the tin man. In the real wizard of oz, his storyline goes that he was a human who kept getting limbs chopped off and replaced them with tin/metal pieces. Using this idea, I created some of these characters.
Sketch 1, 3 and 4 are more human representations in diving suits. They are all relatively clean and normal looking. Sketch 2 shows the storyline coming in a bit more, with very robotic arms and legs, with a metalic cylinder shape for the head.
On page two are more looks at the character from a robot-human hybrid perspective (alongside some facial attempts for Dorothys character). 5 and 6 have a Japanese style applied to them, creating a robotic samurai style person. However I felt these were not as suitable for the underwater theme.
On page three are two more looks for the characters, similar to the previous page. Another robotic suit gives meshes with the original plot story more. Having a human shaped robot with sharp corners and ligaments gives a more realistic approach to what the tin man would have looked like. However it looks very Iron-Man esque and I did not want to copy something that already exists. It also does not feel very innocent like the original character and his personality were trying to portray. The next sketch is one that the final piece was based off. A very big helmet/topside with a bulky appearance. It gives off a space-man vibe so some alteractions must be made to make it seem more underwater-themed.
On page 4 are two more sketches that expand upon the bulky spaceman look. Giving it the divers helmet and connecting the pants into one big suit with a belt and adding bolts and straight lines gives it a more underwater vibe (hopefully). However at this stage it looks too grim and scary for a childrens story and his innocent nature of not having a heart. It also seems less of a tin man but rather a man in a suit. The last sketch is again, a creepy vibe with extra long arms. This is based from a squids tentacles.That alongside the thin body and hanging/slumped head also gives a creepy look. It was mainly just a test but came out decently.
A lot of these sketches were done in detail/with more outlines than just silhouettes but was mainly done so to show what it would look like as the character is very bulky and clumped together.
Dorothy 10 SilhouettesÂ
These three pages of ten sketches of silhouettes for my Dorothy character show the process and creative ideas. Starting off with three basic girl poses, I decided to draw Dorothy as a normal human girl. Since in the real Wizard of Oz she is transferred to this new land and manages to adapt, I was thinking that being transferred underwater may have a magical element to her being able to breathe. This carried on for 6 sketches. She goes from a teenage normal girl (sketch 1/2) to a hero-type character (sketch 3/4) to a more stylised and fashionable character (sketch 5/6). In sketches 7/8/9/10 I took upon making her a mermaid. From being a more human version of a mermaid (sketch 7) to a more enchantress type (sketch 8) to a typical mermaid (sketch 9 and 10). In the end, I decided upon sketch 8′s similarities in tail fins mixed with the normality of sketch 9.
Dorothy and Tin Man construction sheet.
De-constructed pieces of each character are beside them alongside their height and body shapes.
Dorothy is a simple designed character. A mermaid with fins along the bottom of her tail as the fish-dress goes up to above her chest. She has large hair that sweeps to the left behind her shoulder.
The Tin Man is a more complicated character. His set features a large suit of armour/metal, akin to old style diving suits. It is unknown whether there is anyone inside the suit or whether the suit itself is alive (like in original Wizard of Oz hybrid of human and machine). Â
Reflections:
I am happy with how these sketches turned out. I would have liked to have Dorothy have more smaller details however due to the theme it would be a little peculiar. Even so, in future projects I could do a sea shell or clam or starfish as a design element (despite them being rather cliche). The Tin Man was done with a lot of smaller details and bits to contrast the two characters. Its body is also very different from a typical body (which Dorothy the mermaids was based off a typical human female) which helps contrast the two again and give more character.
Work in progress of assignment two. Using an underwater theme, I’ve decided for Dorothy to make her a mermaid. For the tin man, I’ve decided to do an underwater old timey diving suit character. Thin outlines for the characters were sketched. Eyes, and other facial features, as shown in picture one, demonstrate different faces and attempts for Dorothy’s character.
Model 4
30 minute sketch and 15 minute sketch
Similar to last week, I concentrated on trying to get the shading right. The 30 minute pose was difficult to draw from my angle as her left arm was almost bent inverted due to the weight being rested on those arms. The face and hands/feet were not drawn in detail due to time constraints. For shading in this, I held the 6B pencil in the way taught to us last week. It gave a rough look to it, leaving some white spots in between. As seen in the colour tests on the left hand side of the page, Sorin suggested going over it in a lighter tone (2B perhaps) to fill in those white circles. Although I forgot to do the shadow upon the box the model was sitting on in the first image, I fixed it for the second.
The second sketch, the 15 minute one, was of the model lying down. Since the pose was relatively simple, I could focus on the shading more. I am happy with the shading on her left torso and left leg as the right shadows over it. The reflection shadow on the box too was drawn which really gives it more depth. Issues I had with this piece were mainly her right leg, as it is really too thin where the knee connects to the lower fibia. This can be partially explained by the angle as it did curve around due to the raising of the leg. Otherwise, I am happy with how it turned out.
Model 4 - (Same model as 1 came in again)
The first model we sketched came in again this week. We started off with nine 1 minute sketches. Took a few to get used to the time constraints as seen by the first three pictures. After that I managed to create a good natural curve for the line of action and get the general body layout/shape.
We also did nine 30 second sketches in some unusual poses. I found it difficult to get the upper torso looking correct in most of them. Same as the one minute sketches, the first three were mainly to get used to the time frame which results in half completed sketches.
Model 3 - 20 Minute Pose
The key point for this week was shading. So for these two 20 minute poses I tried to get the shading in as best as I could. As seen from comparing the two sketches, I learned a lot about shading.
The first sketch was a very nice pose. I managed to get the back structure and muscular shoulders/arm. His left leg however seems to be a little thin, which can be blamed on the lack of heavy shading on it to imply depth. The shading in general on this piece is too light and needed to be accentuated more. I tried to do that in the second sketch. I still am not very good at drawing feet as I always leave it to last. If I had more time I would have liked to draw them for this pose.
The second sketch was an attempt to use darker shading. The back was important as without it, it would be very difficult to determine the curve in the spine and shoulder blades sticking out. I am really happy with this second piece, however again I went off the page as I drew him too big. Sorin gave some feedback saying that the shading from dark to midtone/light was too harsh and needed to be a smooth gradual change. I will have to keep this in mind for future sketches.
For both these sketches I held the pencil in the new way. It took some time to adjust to.
Model 3
Our model for this week was a thin male model in his twenties.
These are all one minute gestral drawings.As seen in sketch 1,2 and 3, I spent too long on detail and ran out of time to complete the work. Drawing a male is different from the two previous models, as the male had more muscular arms and back which allowed for more contrast and tone. He also had wider shoulders and smaller hips. In sketch 4, 5 and 6 I managed to get the body done and I am happy with the line of action and how I drew the body around it.
In picture three are two more of really nice poses. Unfortunately for sketch 8 I spent too much time on the arms and upper body and correcting it that I didn't manage to get the rest of it.