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Misplaced Lens Cap
Xuebing Du
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taylor price

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todays bird
h
$LAYYYTER
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Product Placement

ellievsbear
2025 on Tumblr: Trends That Defined the Year

pixel skylines

JBB: An Artblog!
NASA

Love Begins

oozey mess
cherry valley forever
we're not kids anymore.
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@weoaty
resources
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hey! i dont know if i did something wrong but when i downloaded your default wallpaper it told me the file was corrupted. had to take it out to open my game <3
Thank you for letting me know! I'll take it down for now and try to fix it.
THIS IS FOR SIMS 2 (ReShade)
Title : TS1 Inspired Reshade / (Pre-Rendered Sprites Style?)
After many experiments, I finally found the visual approach I've been looking for. Thank you so much for all the support, likes, comments, and reblogs on the previous post, it kept me motivated to finish this preset.
This preset started from one simple thought while I was playing or editing screenshots: "hmmm, this still looks 3D."
By using VidTheKid's Isometric Camera Mod as the main foundation, I tried to bring the look of TS2 closer to the feel of TS1. At first, I really liked it. However, over time I realized that this is still a 3D environment that has only been given an isometric perspective. Lowering the lighting, turning off shadows, even when the lighting is turned off completely using the "boolprop lightingEnabled false" cheat, those objects just look like 3D models sitting in a dark room. And this is not the fault of the mod or the game. TS2 was indeed built as a 3D game rendered in real-time, while The Sims 1 used pre-rendered images (sprites). This difference is what makes the TS2 look stay smooth and dynamic, but makes it difficult to bring the solid and static impression of TS1's pre-rendered objects, as seen in the comparison images above. Both are the same indoor scenes, one with default Maxis lighting and the other with my Reshade. You can see how the object textures and colors in my Reshade stand out even in a room with no windows or lamps. Additionally, the object edges are bolder and statically composed, as if each object carries its own texture or color without lighting influence, or simply, sprite-like.
wcif your ts2 road default? your game looks so pretty it's like you're playing a different game than me
thank you! haha. i made that road default a few years ago using sims 4 assets. i still have the files lying around, so i could throw it to together and publish it at some point! 🤎
Price-Enabled Mod; Brush Teeth
I make a few mods every now and then to make the game a little more difficult and slightly realistic. One of the ways I try to achieve this is by adding prices to interactions to simulate sims actually using up a product (like @lamare-sims' Supply Mod, but more limited in its scope).
I based this override on a.deep.indigo's Personal Sim Hygiene mod - and I'd highly recommend giving it a go as it incentivises sims to take care of their dental hygiene in a simple way (and their Dental Care mod expands on this with more gameplay elements).
§3 charge of the 'Brush Teeth' interaction
Place in your mods (and/or custom overrides) folder!
Credits
EA, Maxis, a.deep.indigo
Download [4.39 KB]
Unfinished Walls; Default
A default replacement for the bare walls using walls from The Sims 4: Restoration Kit. They're my favourite walls from one of my favourite kits, and I thought they looked even better in The Sims 2. I used @psychosim's replacement as a base.
A default of the bare walls
Can only have one default at a time
Place in your downloads folder!
Credits
EA, Maxis, @psychosim
Download [57 KB]
midnight cruising.
not so far.
are you coming back? i miss your posts! (and i hope you’re doing well) ☺️
Thank you! That's really kind of you - I hope you're also doing well. I'm definitely playing, and really want to create new stories and make some funky posts. So, maybe soon? 🙂