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Planning on a Mario Kart World impressions post after the Treehouse stream days.
For now I am relishing them going all in on Toad being Captain Toad, paying off all the contradictions to the claims he isn't, that I documented for liteally 11 years.
This is a funny thing to discuss. I am obviously not saying we need a new one ASAP, with Jamboree still being so fresh and in fact, I still play it a lot.
What got me interested in writing about this is the Switch 2. With new Nintendo hardware on the horizon, it’s inevitable Mario Party will make the jump there and given the series’ more frequent release schedule, that could happen as early as 2026.Â
Thinking about what the new system could mean for MP just gives me a desire to talk a bit more about one of my favorite game series. My affection for Jamboree has not gone down at all since launch, but I did notice some things I feel could be addressed in a future title.
In particular I prepared 10 personal points I think would be pretty darn neat to see addressed in a new game. These aren’t ordered in any way, just general talking points
As is well documented by now, I really love Mario Party, even beyond the realm of Mario it’s one of my favorite series ever. It’s also been said plenty by now that my relationship with the Switch games has been rocky.
I know, me being so nice to ND Cube’s output, only to have problems with the Switch games is for many an off-beat opinion, it’s just how I feel.
When Jamboree was announced it seemed to be the MP I had been waiting for right out of the gate and I can happily say it delivered. While we are still in the honeymoon phase with the game, I feel confident even calling it one of the best Mario Party games, a sentiment I never agreed on when brought up with Superstars, which I only find solid.
Mario & Luigi as a series, loves its villains. I really can’t think of any other Mario series that gives its bad guys this level of attention and spotlight, as well as recurring appearances for several villains exclusive to the series.
While Fawful is an obvious example in regards to this, I’d actually say it’s none other than Bowser himself who really embodies all of this and manages to effectively be the third main character of the series, with a genuine arc to his name.
Bowser’s role in the series already starts out very uniquely. While he does start off wanting to kidnap Peach, as per usual, her now explosive voice makes her less than desirable to have around in his castle, so he promptly teams up with the Mario Bros, starting off Superstar Saga.
At this point in time, Bowser is a genuine ally, giving the Bros a ride to the Beanbean Kingdom and even giving them tutorial hints during their battle with Fawful, but things go downhill fast for the big guy.
From that point forward Bowser:
Ends up stuck in a cannon and held at ransom
Gets shot out of said cannon and suffers amnesia.
While amnesiac, becomes the rookie lackey of Popple, suffering two defeats at the hand of the Bros.
Takes another fall and lands back heavily injured in Stardust Fields, where Fawful and Cackletta find him, leading to the latter possessing his body. From this point, Bowser himself vanishes from the plot, aside from his body being rented out by Cackletta as a vessel.
Even once freed, he falls with the exploding Bowser Castle and when delivered back home, is just dropped off there.
Not much goes right for Bowser in SS, despite not taking an antagonistic role he ultimately ends up on the brunt of a ton of punishment and really is the one in need of saving from the big bad, once his body is taken over.
The Minion Quest side-mode in the 3DS remake does a little to expand on Bowser’s role in the game. We do get to see how he actually got his amnesia (Captain Goomba fell on him) and he gets a moment to fight back by knocking Fawful away, during an attempt to abduct him while unconscious.
That stuff is nice, but more than anything this game emphasizes an aspect of Bowser that will become important later on. The loyalty his minions have for him.
Putting the player into the viewpoint of a common Goomba does a lot to show how much Bowser’s minions think of him and how much they will band together to get their beloved ruler back. When Rookie Bowser fails to recognize Captain Goomba it really does make for a sad moment, that adds a sense of drama to Bowser’s role, which is otherwise largely played for laughs. Very fitting, given the change in viewpoint.
Partners in Time puts Bowser into a role that’s both unique and closer to what we expect from him, at the same time.
While his child self is a recurring nuisance that actively takes part in the plot at numerous points, adult Bowser is absolutely clueless about the greater plot going on. He shows up to kidnap Peach, who is actually Princess Shroob in disguise and lands in a time hole, never even realizing he’s time traveling.
Despite being locked out of the loop, Bowser does manage to make the most out of his role. He decides to turn the volcano in the past he fell into, into a new hide-out, teams up with his younger self, after some arguing and is able to emulate the team-work the Bros have with their younger selves, really well.
Following his boss fight, Bowser is kicked out of the past and by extension, the plot. He does reappear for a for a post-final boss encounter, but that one is not only over quickly, but also just pretty strange and doesn’t add anything to the story, though Bowser eating things he really shouldn’t, in this case, the mushroom-fied Elder Princess Shroob, will become important next game.
Bowser’s Inside Story just straight up is Bowser’s game. He may share the spotlight with the Bros, but on the whole, this is in very, very large amounts, his story. It also marks what I consider to be the big turning point in Bowser’s story in the series.
While Bowser falls victim to Fawful’s scheme, having his minions captured, his castle taken over and being given the Vacuum Mushroom to mindlessly inhale Peach and the Bros. That said, unlike Superstar Saga in particular, this time, Bowser fights back.
Bowser does need the help of the Bros, starting out without even his fire breath, but with that extra push, Bowser ends up recovering his lost abilities, gains new ones altogether and even learns to weaponize the new vacuum ability he got from Fawful’s mushroom.
We get to see Bowser be a brutish meathead, but he does manage to get himself out of problematic moments, if often with unknowing help from the Bros. Through this, Bowser reclaims his castle, fights through Fawful’s forces, survives what would otherwise be fatal moments and in the end, finishes off Dark Bowser with style.
I am not going too deeply into individual moments, because it is more the greater picture. Bowser went from an unlucky victim of the antics around him, to being out of the loop on what was going on, to one of the main stars, showing what he is capable of through his raw strength, ability to overcome whatever is thrown his way and the loyalty of his minions who upon rescue, assist him for his special moves.
The Jr’s Journey side-mode reinforces Bowser’s care for his minions we already got hints of, by showing that several Goombas of his kingdom suffer from the Blorbs and that him coming to the meeting at the beginning really was him wanting to take part in it.Â
Outside of that, the story is very disconnected from what Bowser is doing, being way more about Jr’s story and development. That said, what role he does have, along with how Jr and his troops refer to him, truly show Bowser to be the big good of his kingdom, building on what Minion Quest established.Â
We also do get the occasional check-in on when the stories take place relative to each other and those really do feel like getting a look at how Bowser’s antics look to minions and allies of his that aren’t directly involved in any given game.
Dream Team gives Bowser another entirely new role to play, this time teaming up with the new big bad of the day, Antasma.
I am going to say something maybe a bit contentious, but to me, Bowser in Dream Team is the best example of continuity anything in Mario has ever pulled off.
A lot of this is communicated really effectively through gameplay. In his first battle, Bowser’s moves include:
A sliding punch.
Him rolling up in a spikeball.
His usual fire breath.
And then much later in the game, we get a giant Bowser battle.
All of these are techniques that he learned through help of the Bros (Sliding Punch, Spikeball), recovered (Fire Breath) or was previously only able to pull off with their help (Giant Bowser) in BiS.
The Bros and by extension the player, has helped Bowser that whole time and powered him up. Now he’s a villain again and makes use of those new abilities to be YOUR problem to deal with. You helped create this monster.
And on top of gameplay examples, Bowser really shows how much he has learned on the story side of things too. He goes along with what Antasma does and gets a cool new castle out of it, which to me read like Antasma buttering Bowser up for an eventual betrayal.
Then one did indeed happen and it was Bowser betraying Antasma instead, having gotten everything he wanted out of him and thusly taking off with the Dream Stone to take charge all by himself.
I understand some didn’t vibe with this, because the RPGs are a rare time we get new villains. For me though, as someone who played all the RPGs, it was a really cool thing to see Bowser defy expectations and be the one overthrowing the new villain, without needing to be on the hero's side to do it. It’s a nice reminder he is the main villain of the franchise for a reason.
All this comes to a close with a boss battle against Dreamy Bowser. Bowser powered up to be able to summon whatever he wants and power up his usual abilities to a never before seen extreme.
The battle also gives some nice thematic pathos to both sides. Mario and Luigi for many of the attacks, are seen protecting each other or working together, while Bowser shows he thinks highly enough of his minions to summon dream versions of them to aid him. It genuinely really does feel like a true finale.
That sentiment also goes for another aspect of Bowser’s character in this series: Bowser’s dynamic with Luigi. Back in SS, Bowser barely even remembered him and even as the series went on, he’d always view him far more dismissively, never even calling him by name.
Dream Team gives Bowser and Luigi their most direct 1 on 1 confrontation (Yeah, Mario’s there, but he’s largely support) via their giant battle and through that and the final Dreamy Bowser battle, Bowser finally gains enough respect for Luigi as an enemy to recall his name.
Following all of this is Paper Jam. There are many things that can be discussed on how many aspects of it were handled, but strictly speaking Bowser, I think it’s a fitting conclusion to his arc in the Alphadream era.
After being kicked around, unaware of the plot around him, fighting the big bad and teaming up with the big bad, before backstabbing him, Bowser and his paper counterpart are just the villains outright, from start to finish.
While conceptually, much of what we see is fairly standard Bowser stuff, the context we see it in makes a big difference. Many call the new Neo Bowser Castle a lazy name and concept, but to me it again, stands as a good example of continuity. Unlike Dream Team, Bowser doesn’t need Antasma to get his sweet new castle, he just makes it himself through planning and ruthlessly capturing and enslaving Toads in mines to gather materials to fuel it.
Similarly, all it takes for Bowser to launch an attack on the kingdom following the Jr duo's defeat, is his own resources and the new final boss form of the day also doesn’t require a McGuffin of any sort. It just takes Paper Bowser going along with it.
Bowser pulls off all the stuff you’d expect from the Mario RPG villains with very little extra help. All he needs is the cooperation of another Bowser and together they stand tall as the main threat. I understand the circumstances around Paper Jam can muddle things, but to me, this is a really fitting and satisfying way to close out Bowser’s arc across all these games.
Time will tell what Brothership does with him. Given everything that happened I wouldn’t blame them if the game is seen as a bit of a relaunch and I have full confidence it will be a good role.
Mario games do whatever they want and I think Bowser’s progression has already concluded very well, so I am more than game to see them do more things with it.
This write-up is a companion piece to this video by my dear friend Mod Mamono, all about M&L villains, check it out here:
With my Jamboree hype still in full force, I decided to revisit both previous Switch Mario Parties as a refresher, with some 3, 6, Star Rush and Top 100 on the side to help with some things I wanted to compare.
Mario Party is one of my favorite series in anything and I have been vocal about my relationship with the Switch games being rocky. I was curious to see if the benefit of hindsight changed my views on them.
The answer is one No and one Yes, with some no sprinkled in.
You know the drill by now. New Direct, New Mario games shown. I will talk about them here. There was plenty else I enjoyed, but with the Mario focus of the blog, I wanna give the three new Mario games my attention.
Donkey Kong Country Returns HD
I understand this one feels underwhelming for some, given DK has still not gotten a non-port or remake game on Switch, but to be honest, I like this. DKCR is a phenomenal platformer and with the 3DS content included, we now finally got a definitive version to point people to and I do think this gives this re-release a lot of value.
Not much else to say, because I doubt there will be much, if anything, new. Seems like a very Luigi’s Mansion 2 HD situation and I am okay with that.
Mario & Luigi Brothership
This was easily the biggest bombshell and yeah, what a way to start the Direct. The recent RPG and TTYD remakes made me hope that Nintendo may be working on a serious relaunch for the RPG branch of Mario, but to see them do it this soon is not something I could have ever seen coming.
Much is still unknown, but there is quite a bit we can look at, like the visuals! The occasional use of 3D models in the 3DS games made me wonder what a fully 3D M&L could look like and Brothership gives a very pleasing answer. Translating a series known for stellar sprite work into 3D is an uphill battle and Brotherhood manages to pull it off with both a really faithful translation of the series’ artstyle we always saw in official art and animation that’s as snappy and toony as it should be for a series like this.
Especially happy about the cutscenes. RPG already made me really want to see more like those and Brothership is very similar. Seeing the characters be this animated and not limited to their standard animation sets is a joy to watch and M&L is the perfect series to do a lot with that.
We got plenty of new character designs already too and those largely go for a tool theme. Very interested to see where this will take things, but just in terms of designs, I like em’. Connie seems to be the big hit among fans and I am firmly in that camp too. She’s adorable.
What we hear of the music is good stuff too. It’s to be seen if Yoko Shimomura is still working her magic, but I’d be surprised if she wasn’t brought back.
In terms of gameplay there is not much known yet, but I am very curious how they’ll do things. After the Baby Bros, Bowser, Dreamy Luigi and Paper Mario, we are back to just Mario and Luigi and that promises some expansions to the gameplay around just the two of them.
We already see hints of that with the jump and hammer attacks shown in the trailer, which involved Luigi helping out Mario for a bit of a team attack. They don’t seem to be Bros Attacks, since we see the Shell one we had since PiT at the end of the trailer, so maybe that’s just what jump and hammer moves are like now? We’ll see, I find the idea intriguing.Â
One thing up in the air is how the game will handle previous M&L specific characters. The series has been remarkably good about keeping those in the picture and making these games feel truly connected. Not a big deal if they treat this like a soft relaunch though, even if I would be perfectly content with even just a picture of a Shroob on a wall or something.
The titular ship and island theme makes me curious about the overall structure of the game. The most likely answer being that different areas are separated into islands you visit one by one. Perhaps there could be an exploration mechanic ala’ Wind Waker, or the very blatantly based on that section in Origami King, where you can sail yourself, find treasure and optional islands?
Only time will tell, but I am really excited and happy to see a series back that has been in a very unsure place for years.
Mario Party Jamboree
As far as realistic wishes go, Mario Party was my big one, so I am very pleased and it easily stands shoulder to shoulder with Brothership and away from Mario, Echoes of Wisdom and the Marvel vs Capcom Collection, for me.
Mario Party is one of my favorite series period and I even got quite a bit out of the pre-Switch NDCube games. 10 and Star Rush in particular I openly defend a lot. That said, my relationship with the Switch entries has been a rocky one.
I never really liked Super, it always felt like a pale imitation of the classic formula, that lacked a lot of what I like about the series and made many decisions I didn’t vibe with.
Superstars is much better, but still ended up being a tug-of-war of really good stuff and things I found still lacking, particularly in terms of content and how off a lot of minigames felt to control, compared to their original counterparts.
Jamboree is looking to be the Mario Party I have been waiting for all gen and it’s looking to fix all the problems I had with the previous games.
7 boards, 5 new and 2 returning. Never thought of a mix of old and new as an option, but it’s a move I can get behind. It’s a good way to get more boards in. I’d like it if they remade some of the GameCube boards for once, but I am not complaining. Hard to when Western Land is back baybeeeh!
The new boards all look good. It really seems like we are back to the 6-8 era approach of giving every board their own gimmick and that’s something I have been waiting to see again. The theming looks great too, especially the mall and race track ones, some creative stuff in there.
The roster surprised me too. Superstars had a laughably poor one and while Super had a large one, it made decisions I didn’t like, particularly relegating several established characters to NPC roles.
Jamboree does away with that, Birdo’s here, the Toads are back, which I really wanted and all around while I prefer less mook heavy rosters, I like the selection on offer here, especially Ninji and I’ll never say no to Boo or Shy Guy.
I also like what they did with Bowser. I love the guy, but his playable role in Super I feel robbed the series of something. His usual role is a big, irreplaceable part of the series, in both gameplay and vibe. This force who commands the power to massively shake up the game. Kamek in both function and presentation just didn’t offer a good replacement, so the new approach to have a Kamek created Bowser clone fill in is a significantly better compromise.
Ninji not being in the intro and bringing the roster up to an odd numbered 21 does indicate possible unlockables. I’d be happy if what we saw is what we get, but I’d never say no to say, Pauline, who is otherwise still strangely absent from the series.
What we saw of the minigames meanwhile looks good. A much better mix of zany antics and more grounded competition than Super had, which dialed back the slapstick adventure feeling a ton. The large number of minigames, seemingly all original this time, is also genuinely impressive.
We also got the promise of more modes, but so far the only one we got concretely introduced to is Koopathlon, which is blatantly Coinathlon from Star Rush brought online and escalated to 20 players. As someone who loved Coinathlon, I fully support this.
On top of that, I could already hear new voice clips, which is just that extra mile I appreciate. Mario spin-offs are no stranger to reusing those a ton and Party is one of the more notable examples of it, but something about the ones used post-10 I found especially grating, especially how much Superstars spams them in some minigames, so I am VERY pleased to get away from that.
On the whole, Jamboree feels like a lot of lessons were learned and they really want to make this one something special and I am very excited for that. This really makes the previous two games feel like test runs and I did hope they were just that. Especially Superstars which showed some real understanding of how to make a great Mario Party, but just wasn’t there yet in too many areas for my liking.
In general, a strong trio of titles, that really shows a surprising amount of gas in the tank for a system that is now in its twilight years. Along with the 2023 output for the series, I am extremely excited where things will go from here.
A massive, comprehensive write-up of Toad. How he was handled over time, how he is indeed a distinct character and notable consistencies and inconsistencies with how he has been portrayed.
Updated it with even more explicit mentions and references to Toad being a Super Mario Bros 1 Toad, Sunshine Red Toad and Captain Toad. All from Nintendo Power, Iwata Asks Interviews, In-game content and trailers.
One final update covering weirdness like the unexplained second blue Brigade Toad in Odyssey, in my conclusion section. Wasn't sure how to cover it, but it is a good example of how Nintendo plays these things lose and clearly doesn't plan it out that deeply.
A massive, comprehensive write-up of Toad. How he was handled over time, how he is indeed a distinct character and notable consistencies and inconsistencies with how he has been portrayed.
Updated it with even more explicit mentions and references to Toad being a Super Mario Bros 1 Toad, Sunshine Red Toad and Captain Toad. All from Nintendo Power, Iwata Asks Interviews, In-game content and trailers.
A massive, comprehensive write-up of Toad. How he was handled over time, how he is indeed a distinct character and notable consistencies and inconsistencies with how he has been portrayed.
I have made it very blatant that I am a fan of Toad.
If you followed me for a while, you also likely have heard me vent about the claim Toad and Captain Toad are different characters, citing multiple contradictions to this claim in the games themselves.
I’m not here to deny official word or push my preferences (though I do have them), rather I want to give my perspective on the whole thing in full and delve a little into how Nintendo handles main members of a Mario species in general.
First, it’s important to recognize that Nintendo is loose with a lot of stuff. Many different people work on these games and you can see different takes on how to present certain species quite frequently.
When we think of Toad, the main way we think of him distinguished from other members of his species is the red spots and blue vest combo. In a large number of games that is indeed the case.
Most spin-offs, Super Mario 3D Land and Luigi’s Mansion Dark Moon, only to name some. Those make it simple, red spots and blue vest Toad is THE Toad. Other red Toads have a red vest.
However, not every game makes it so nice and simple. The pre-GameCube games had ALL the basic Toads rock the red spots and blue vest combo. THE Toad was distinguished more by role, being the only Toad in the game or as in Super Mario RPG, being the only Toad to have Toad: in his text box, even in the japanese version I might add, to indicate he is the main one you keep meeting.
The modern games aren’t without occasional screwyness themselves though. Odyssey reverts to the idea of all generic Toads using that look and then you have things like Sunshine or the Baseball games, where there is no red spots & blue vest Toad, but a red vest Toad is identified as THE Toad in things like the manual:
It’s weird, but it should be said the 2000s were still a bit of a transitional era for Mario. It took until 2004 for short sleeves Wario to be consistently used in spin-offs for instance and Peach still had her old dress in Paper Mario The Thousand Year Door. You saw oddities like that around a fair bit.
The only time the Toad thing ever came up again in later years is Puzzles & Dragons SMB Edition and even that one has THE Toad on the cover, despite him having a red vest in the game,
Something that is even stranger given that by then they had stock Red Toad renders around and Nintendo is so overprotective of Mario as an IP, that them letting this slide is notable.
While this kinda stuff muddles things, it doesn’t take away from the fact a THE Toad exists. It’s seemingly more about the iconic visuals, than the detail. That visual of a single red Toad being with the rest of the main cast.
Something that still persists to this very day and will, with the distinctions we prefer to go for (only one blue vest, red spots Toad) even be present in the movie, which Nintendo is directly involved with.
It’s a thing that extends beyond Toad and has been present with other characters representing their species as well. Kamek being the most blatant example of it.
Even prior to Yoshi’s Island, singular important Magikoopas such as a particular Yoshi’s Safari boss, a right-hand man Magikoopa in Super Mario kun’s Super Mario World story or the eeeeeevil Koopa wizard Wizenheimer in the Super Mario World cartoon, had already appeared as important parts of Bowser’s troops.
It’s with Yoshi’s Island that one particular Magikoopa, who was the one who raised Bowser no less, was introduced. While this had no distinct name in Japan, where all Magikoopas are known as Kamek, the localization either consciously or by lucky accident, kept his name as Kamek, giving him a big distinguishing element from his species.
The idea of Kamek the main Magikoopa is one that persists to this day and it makes a lot of sense why. Given his shown connection to Bowser in his debut game, there is no reason to assume the most prominent Magikoopas aren’t this particular one and localization was happy to keep the concept around.
In Japan meanwhile, Kamek the character is not a foreign concept, but many materials do not make a formal distinction between the character and the species. It’s there, just more vague. You can sense that in localizations too, with how there are a couple notable oddities.
Mario Party 9 has a playable Magikoopa who is referred to as such in american localization, is called Kamek in other versions, like the german translation. Whether this is meant to be the character or a generic member of the species is genuinely not clear. Not helping matters is how european translations sometimes call generic Magikoopas like in the first couple Paper Mario games and as recent as Bowser’s Fury, Kameks.
A particularly noteworthy example is Giant Kamek in Super Princess Peach. His status as a boss, the one to guard Luigi no less, makes it easy to take him as Kamek transformed, but then you look at the Glossary:
A Kamek. It’s meant to be a generic member of the species, in a new form.
The truth is that Mario is a very, as I like to call it ‘’function over flavor’’ series. It’s more about the function, such as a main red Toad or a main Magikoopa and not so much the finer details like whether the vest color is correct, even if many games DO take that into account.
Because of this, I think the thing to look for is consistency, whatever fits the consistent image is the most likely answer. We will never know in some cases if the character in question is a generic member of the species or the main one, but that is because Nintendo themselves often don’t put that much stock into it.
On that note, while localizations, despite greater efforts to define things can fumble too, I don’t think that means they don’t ‘’count’’. I generally don’t agree with the idea that only japanese sources have any say with how to interpret Mario stuff, because the series does not have the lore consistency to give that idea weight.
On top of that, we have seen that western influences have affected the franchise at large more than once. The western Super Mario Bros 2 is the most obvious example of this, with how many elements of it have made it far into the franchise. Most notable though are the Koopalings, who didn’t even have names in the japanese version of SMB3 and adapted their localization given names.
This kind of stuff isn’t like say, Monsteropolis in the US Mega Man manual or the US Sonic CD manual clumsily trying to treat Amy as Sally. This stuff is still with the franchise today and as the movie shows, still matters.
THE Toad is a thing in the movie and as is Kamek. Both clearly defined as such and while the New York backstory is not a western invention, it was more emphasized in the west and that’s back too. It’s even Brooklyn again and I’m not even sure if that was ever specified in japanese material or direct confirmation from Miyamoto.
Mario is not a story centric series where only the original text matters. It’s a extremely loose canon, where what the west did, still matters to this very day and is of equal importance.
With all this in mind, let’s talk Captain Toad.
To understand my point on what I mean with contradictions regarding him and Toad being separate characters, we need to look at what Captain was like in the Galaxy games.
In these games, Captain Toad as a name did not exist, with him being only referred to as ‘’the captain of the Toad Brigade’’ and being specifically shown to be a self proclaimed captain at that. Even his inability to jump was invented later on and is contradicted by many level set pieces he shows up in, as well as this:
Even the headlamp, one of his defining visual features, wasn’t treated as anything that special, with BankToad being able to get it at a certain level of deposited Star Bits in Galaxy 2.
He wasn’t really talked about in any official materials and didn’t even get an official render of any sort, but you know who did and is on the cover of Galaxy 2 no less?
Toad. I have seen the argument that this could be an error, but for that to make it all the way to the cover, the first thing someone would see of the game when buying it, would make that a very massive one. Additionally, Toad also has a render for Galaxy 1, even though he wouldn’t have any presence in either game aside from a Save File icon and a cameo in the story book opening of Galaxy 1, if he’s not Captain. The only existing bios for Toad or Captain in these games, even identify them as the same character.
It does line up with what I said about consistency. Sunshine gave us a group of 5 Toads in different colors, with the red vest and red spots one being singled out to be the main Toad. Galaxy introducing a similar group and making the red Toad, in a franchise where a red Toad is one of the main characters, THE Toad, like in Sunshine or the Baseball games, makes sense because there is precedent.
Then many years later came 3D World, the game where Toad and Captain were supposedly clarified to be different characters, co-existing at the same time.
This is also the game where the main playable Toad is a Blue Toad. THE Toad, has never been portrayed that way before or since, to the point where every time Nintendo reuses one of the Blue Toad renders in this game
They are recolored to fit his proper appearance, because this has NEVER been how he has been portrayed. The game really emphasizes the playable Toad being a blue one too, with how the credits scene even shows Captain with a group of Toads, missing a blue one.
This flies heavily in the face of past established consistency, where between Sunshine, the many spin-offs or Luigi’s Mansion Dark Moon, THE Toad has always been distinguished as the red one, because that’s the first one, who established himself as THE Toad.
One could point to his blue color palette in NES SMB2 and I have seen arguments that it’s an homage to that. We don’t have official word on this, but I find that very hard to buy, because he was never supposed to look like this. When he WAS depicted that way in art, everyone was portrayed with their in-game colors:
And in every other case, everyone had their proper colors:
3D World doesn’t do either. The idea of a homage rings hollow when Mario, Luigi and Peach are the same as usual and those couple spots needing to be recolored to not confuse him with Mario, also doesn’t really make sense, given how drastically different their body types are.Â
It goes so far the official Super Mario website even lists red spots specifically as one of Toad’s defining features, which would make him being Blue Toad in 3D World even stranger:
The game also lacks any kind of red spots and blue vest Toad, which 3D Land ensured there was only one of, to identify him as THE Toad. You know who had an icon like that in the reveal trailer though?
Captain Toad. Completely new art no less, that stuck around in the game to be in the reveal trailer, less than half a year away from release.
Also, yah know how you can find Captain Toad in levels and sometimes get a collectible out of it?
Toad did the same thing in 3D Land. Even in terms of gameplay function, the two are extremely similar. Similarities between the two are a running theme from here on out.
Prominent red Toads who throw turnips, give out stars, have Toadette as a partner, act as leaders to other Toads and have been depicted with fairy partners (though in Captain’s case only in concept art).
It is baffling how much they have in common and you can tell that even more by how much the two are linked.
Captain Toad Treasure Tracker has an amiibo bundle, amiibo functionality and a pre-order bonus, centered around a character that, according to some sources, you don’t even play as.
All by Nintendo themselves btw. Same with say, this video title or german eShop description for the game, which refer to the main character as Captain and Toad interchangeably.
This even extends to in-game content:
And an Odyssey developer interview:
https://www.youtube.com/watch?v=EVNYfoFcrZY
Then you got Mario Maker call Toad Captain:
Smash let’s Toad’s spirit evolve into Captain, which is tied to gameplay AND in-line with stuff like Shadow becoming Super Shadow or Alm and Celica becoming their adult selves. The game even makes the distinction that THE Toad exists in the tips, where Peach’s Toad is THE Toad and Daisy’s (who is blue ala’ 3D World btw) is a Toad.Â
And then you get Mario Kart Tour, the only spin-off Captain Toad is in and the same one where someone like Peachette can be an independent playable character distant from Toadette OR Peach, so yeah. He even shares most of his animations with Toad:
A trait mainly seen with the simpler alts. Pit Stop Toad has more unique animations than Captain has.
VS Tour promos even group him with Toad, right next to him. Same happens with Peachette, who is correctly placed between Toadette and her alts.
Hillariously enough, even LEGO gets in on this, by giving Toad a treasure hunting themed expansion:
As I said, it’s not my intent to ignore official word. Officially, Captain is regarded as a different character, I’m just pointing out how much the games themselves don’t support that and how it requires a lot of justification and ignoring of past patterns to get there and explain away the mountains of counter evidence.
I don’t think it’s fair to dismiss every source that speaks against those claims either, these are just people trying to make sense of the mess Nintendo has left behind and I could just as easily point out that the original confirmation Captain is a separate character, also came with Toads not truly being mushrooms. A claim that contradicts a lot of past descriptions of the species, dialogue mentioning things like spores and Toad showing spore abilities at multiple points.
Not saying this invalidates the entire thing, just pointing out this is a nightmarish mess if you want to maintain consistency.
It’s why Movie Toad is exciting to me.
Giving him the backpack, Captain’s most defining feature these days and thus possibly silently merging them, is to me, the best and least complicated thing they could do.Â
Time will tell if this will affect anything, but Nintendo allowing for this at all does tell me they are fine with the characters being linked, which I hope translates to good things for him. Toad has a lot to gain from being Captain, while Captain really struggles to be his own thing, because he IS Toad in all but official word.
Doing an update, because quite a bit has happened since.
For one, the movie is long out now and on top of the backpack, he also got the Captain Toad theme during his introduction and his section of the credits and on top of that, we got this pamphlet:
Given out in japanese showings of the movie to explain references in the movie and it just calls Treasure Tracker the first 3D Action game to star Toad, no distinction between him and Captain made, so they are pushing that beyond just being the movie’s own interpretation.
I have also seen an argument that his introduction in Galaxy 2 proves they can’t be the same character, since Captain introduces himself, but not only does that already contradict Galaxy 1:
(Which also indicated him and his gang hung out with Luigi, someone Toad knows)
but in at least one langauge, he doesn’t introduce himself so formally, so while I don’t know the japanese text, it seems to be a depending on the translation thing:
And even if it is the same in japanese, it contradicts Galaxy 1 and Wonder has him not recognize anyone on the roster, not even Toadette, who he shared an entire game with:
So I genuinely don’t take this stuff at face value, the platformers aren’t consistent with that stuff.
Aside from that we also got a big game push with it’s own trailer, webpage:
Selected Nintendo Switch games to explore the world of Mario
Once again treating Treasure Tracker as Toad’s game and in the case of the Switch news tab above, even refering to him as Captain, since it only talks about the characters on the thumbnail.
And on top of that, we got even more instances of THE Toad in a definitive way and Captain refusing to show up together.
Wonder, which has Captain as an NPC, does not have Toad on the roster, despite how massive it is:
and Rosalina’s Ice World, as part of the Booster Course Pass, which reuses Tour assets left and right, skipped out on an opportunity to have Captain cameo in an obvious place:
So yeah, that’s all that happened since then.
Point is they still don’t commit to what they claim and it straight up feels like they are walking back on it.
A couple more things, in part because I want to address something. Also doing it via reblog again, because for some reason the editor didn’t want to save additions last time.
A thing I never touched on with the Smash Ultimate example is regular Toad’s spirit fight, which uses Captain Toad Treasure Tracker music:
An interesting thing to do given there are plenty other tracks that could be deemed fitting for Toad himself, including a brand new Super Mario Bros 2 remix, yet they went for Captain Toad music.
I also saw this news article on Nintendo’s official website:
Talks about the Toad vs Toadette Tour in Mario Kart Tour, but has Captain on the thumbnail, while talking about Toad.
Even extends to the Tour itself, since all VS Tours have a spotlight pipe with variants of the featured characters and Toad got:
Captain.
The only one who breaks that pattern is Funky, in place of a DK alt for the Bowser vs Donkey Kong Tour, but that’s also because DK didn’t have an alt at the time and wouldn’t get one until not long before Tour would cease to add new content.
The german Treasure Tracker website also contains another example of Captain just being called Toad:Â
We also got yet another instance of Treasure Tracker being applied to Toad, via the german Mario Portal:
Especially noteworthy since all entries have the characters’ own games listed first.Â
RPG also makes sense to list for him, due to Toad being a major NPC and a game mechanic via Toad Assist, to the point I have even seen more than one japanese fan artist draw him as an honorary member of the party…which has no bearing on anything official, but it’s cute.
Wonder meanwhile is an interesting one, because Blue and Yellow are the playable Toads (along with Toadette), so Captain is the only thing they can be referring to here. It’s not impossible they may be conflating character and species in this case, but we don’t actually know, especially since the bio, like all versions in all languages, emphasizes the red spots as a defining characteristic of Toad and while acknowledging him being a species, focuses on him as an individual.
This brings me to another point. Between the Mario Portal, Play Nintendo, the Japanese Movie Pamphlet, that promo video I brought up last time, the Switch News Tab article related to it AND the webpage related to it, we now have a minimum of six sources that call Treasure Tracker Toad’s game.
By contrast, 3D World, where supposedly, Blue Toad is THE Toad, is never tied to him in that kind of fashion and the description for this Play Nintendo video even explicably calls him Blue Toad and the video itself also just calls him a blue Toad:
Not even saying this one source is ultra definitive, I am just collecting.
The Mario vs DK remake also heavily flies in the face of the idea that Toad HAD to be blue due to worries he and Mario could get mixed up.
Even more so given Toad and Mario are the only playable characters here. The choice to leave out Red Spot, Blue Vest, Toad in the platformers like 3D World and Wonder, whenever Captain is around, comes off as very deliberate. as in they are just the same Red Toad.
That is a good cue to get to talk a bit. I have had some experiences with people not quite understanding what I am going for, so here is the gist of it in a few points:
For one, I am not at all saying I am ‘’right’’ or ‘’correcting’’ anything. I fully acknowledge that official word in the past has referred to them as separate characters, I am just pointing out official sources that contradict this idea.
Secondly, while I have a preference, none of my points are born from bias. My conclusion comes from the evidence, rather than me twisting the evidence for my conclusion. There really isn’t anything interpretive about the examples I cite and I make it a point to only show what’s being said and shown in official capacity, no speculation.
I also take every source into account and not just japanese ones, because with Mario, western influences do very much have weight. I mean, this is the same franchise where the Koopalings had no individual names in Japan and had to be named in localization, with those names being adapted back into Japan, as I mentioned waaaay earlier.
A very extreme case, but that should tell you something.
Another thing is that I explicably avoid mentioning canon, since there is no officially defined one and Miyamoto himself has gone on record to define Mario as a fluid cartoon canon, where things can change depending on what each game wants to do:
This is also where the movie comes in. A common retort I get is that it’s not canon and the thing is: this was never about canon, it’s about the fact that Nintendo allowed for Toad and Captain to be so blatantly the same character in Mario’s biggest non-gaming outing to date.Â
Even more so since they know the movie has a influence on how the average joe sees Mario, with Wonder’s animation upgrade being meant to live up to the movie and the Peach Showtime key art being changed to make her resemble movie Peach more:
And that’s not even going into the japanese movie pamphlet, meant to explain how things are in the games, which continues to treat Toad and Captain as the same character and calls Treasure Tracker the first 3D game to star Toad, no effort to distinguish him and Captain present, which implies deeper intent than just the movie doing it’s own thing.
And then there is the supposed personality difference between Toad and Captain, which I never got.
Captain is supposedly too cowardly to be Toad, yet is described as courageous by Nintendo themselves:
And even spends â…” of his game adventuring to save Toadette, despite how afraid he often is, which also shows how loyal he is, a trait deeply associated with Toad.
Toad himself can be compared to Luigi, scared, but brave. There is a reason this art exists:
Luigi’s Mansion in general sums Toad up well, especially 3. He is visibly afraid and in a position where he genuinely can’t do much, yet he is the only one of Lugi’s captured friends in 3 besides E. Gadd, who actively helps out after being rescued, leading to a later escort mission with him.
Toad is on several occasions also shown as a leader figure for the Toads, especially in sports games where they cheer him on (Mario Golf World Tour) or serve as part of his special move (Dr. Mario World, Mario Strikers Battle League).
Toad and Captain genuinely aren’t that different, even the treasure hunter aspect has been applied to Toad in LEGO Mario as said before, an ongoing merch line with a gigantic name.
That’s all I wanted to say, to make my stance maybe a bit more clear than it was before. This entire thing is me wanting to point things out that make Nintendo’s exact intent pretty confusing. On their own none of these would mean much to me, but the fact stuff keeps happening is what makes me question things.
Forgot a crucial detail:
They even play the same instrument.
That’s very important.
Out of curiosity I was looking through Nintendo's official Twitter accounts to see what they say about Toad and wouldn't you know: I found more stuff for here!
Let's start with this Puzzles & Dragons ad:
This isn't inherently tied to the Captain, thing, but I mentioned how it was the one example post-the Wii era where Toad was depicted with a red vest, showing there CAN be instances where that happens and thus it doesn't make Captain's red vest in Galaxy a sign he is someone else, especially with it being during the era where they still did that sometimes.
That game also had a series of tweets on Nintendo's german account, where Toad would give tips and this one is especially interesting:
''Wenn Toad isn't hunting treasure, he gives you valuable tips for Puzzles & Dragons: Super Mario Bros Edition''
Yeah, this is making very explicit reference to Toad being Captain.
Outside of that I found these two tweets with a Toad amiibo with a little headlamp, to promote Treasure Tracker:
One of those things that very explicitly invites seeing the two as the same character and even follows a trend of Captain being associated with blue vest Toads (the initial 3D World life icon and the Ultimate spirit situation) which happened conveniently at the time Toad stopped ever being depicted with a red vest, safe for that one single P&D exception.
This poll also lists Treasure Tracker as a game with Toad on it:
This ad for UK Store Treasure Tracker pre-order pins refers to Captain as just Toad:
On top of that, this checklist lists Treasure Tracker in a way that very explicibly advertises it as Toad's game:
And lastly, Mario Run had a promotional event for Treasure Tracker themed all around Toad, which would be strange if he isn't Captain, since he has no real relation to the game besides the Pixel Toads if that's the case:
So yeah. The list keeps growing.
What other characters you did smash movesets for?
I haven't really done anything as fleshed out as the Toad & Wanda one to be honest.
I have made it very blatant that I am a fan of Toad.
If you followed me for a while, you also likely have heard me vent about the claim Toad and Captain Toad are different characters, citing multiple contradictions to this claim in the games themselves.
I’m not here to deny official word or push my preferences (though I do have them), rather I want to give my perspective on the whole thing in full and delve a little into how Nintendo handles main members of a Mario species in general.
First, it’s important to recognize that Nintendo is loose with a lot of stuff. Many different people work on these games and you can see different takes on how to present certain species quite frequently.
When we think of Toad, the main way we think of him distinguished from other members of his species is the red spots and blue vest combo. In a large number of games that is indeed the case.
Most spin-offs, Super Mario 3D Land and Luigi’s Mansion Dark Moon, only to name some. Those make it simple, red spots and blue vest Toad is THE Toad. Other red Toads have a red vest.
However, not every game makes it so nice and simple. The pre-GameCube games had ALL the basic Toads rock the red spots and blue vest combo. THE Toad was distinguished more by role, being the only Toad in the game or as in Super Mario RPG, being the only Toad to have Toad: in his text box, even in the japanese version I might add, to indicate he is the main one you keep meeting.
The modern games aren’t without occasional screwyness themselves though. Odyssey reverts to the idea of all generic Toads using that look and then you have things like Sunshine or the Baseball games, where there is no red spots & blue vest Toad, but a red vest Toad is identified as THE Toad in things like the manual:
It’s weird, but it should be said the 2000s were still a bit of a transitional era for Mario. It took until 2004 for short sleeves Wario to be consistently used in spin-offs for instance and Peach still had her old dress in Paper Mario The Thousand Year Door. You saw oddities like that around a fair bit.
The only time the Toad thing ever came up again in later years is Puzzles & Dragons SMB Edition and even that one has THE Toad on the cover, despite him having a red vest in the game,
Something that is even stranger given that by then they had stock Red Toad renders around and Nintendo is so overprotective of Mario as an IP, that them letting this slide is notable.
While this kinda stuff muddles things, it doesn’t take away from the fact a THE Toad exists. It’s seemingly more about the iconic visuals, than the detail. That visual of a single red Toad being with the rest of the main cast.
Something that still persists to this very day and will, with the distinctions we prefer to go for (only one blue vest, red spots Toad) even be present in the movie, which Nintendo is directly involved with.
It’s a thing that extends beyond Toad and has been present with other characters representing their species as well. Kamek being the most blatant example of it.
Even prior to Yoshi’s Island, singular important Magikoopas such as a particular Yoshi’s Safari boss, a right-hand man Magikoopa in Super Mario kun’s Super Mario World story or the eeeeeevil Koopa wizard Wizenheimer in the Super Mario World cartoon, had already appeared as important parts of Bowser’s troops.
It’s with Yoshi’s Island that one particular Magikoopa, who was the one who raised Bowser no less, was introduced. While this had no distinct name in Japan, where all Magikoopas are known as Kamek, the localization either consciously or by lucky accident, kept his name as Kamek, giving him a big distinguishing element from his species.
The idea of Kamek the main Magikoopa is one that persists to this day and it makes a lot of sense why. Given his shown connection to Bowser in his debut game, there is no reason to assume the most prominent Magikoopas aren’t this particular one and localization was happy to keep the concept around.
In Japan meanwhile, Kamek the character is not a foreign concept, but many materials do not make a formal distinction between the character and the species. It’s there, just more vague. You can sense that in localizations too, with how there are a couple notable oddities.
Mario Party 9 has a playable Magikoopa who is referred to as such in american localization, is called Kamek in other versions, like the german translation. Whether this is meant to be the character or a generic member of the species is genuinely not clear. Not helping matters is how european translations sometimes call generic Magikoopas like in the first couple Paper Mario games and as recent as Bowser’s Fury, Kameks.
A particularly noteworthy example is Giant Kamek in Super Princess Peach. His status as a boss, the one to guard Luigi no less, makes it easy to take him as Kamek transformed, but then you look at the Glossary:
A Kamek. It’s meant to be a generic member of the species, in a new form.
The truth is that Mario is a very, as I like to call it ‘’function over flavor’’ series. It’s more about the function, such as a main red Toad or a main Magikoopa and not so much the finer details like whether the vest color is correct, even if many games DO take that into account.
Because of this, I think the thing to look for is consistency, whatever fits the consistent image is the most likely answer. We will never know in some cases if the character in question is a generic member of the species or the main one, but that is because Nintendo themselves often don’t put that much stock into it.
On that note, while localizations, despite greater efforts to define things can fumble too, I don’t think that means they don’t ‘’count’’. I generally don’t agree with the idea that only japanese sources have any say with how to interpret Mario stuff, because the series does not have the lore consistency to give that idea weight.
On top of that, we have seen that western influences have affected the franchise at large more than once. The western Super Mario Bros 2 is the most obvious example of this, with how many elements of it have made it far into the franchise. Most notable though are the Koopalings, who didn’t even have names in the japanese version of SMB3 and adapted their localization given names.
This kind of stuff isn’t like say, Monsteropolis in the US Mega Man manual or the US Sonic CD manual clumsily trying to treat Amy as Sally. This stuff is still with the franchise today and as the movie shows, still matters.
THE Toad is a thing in the movie and as is Kamek. Both clearly defined as such and while the New York backstory is not a western invention, it was more emphasized in the west and that’s back too. It’s even Brooklyn again and I’m not even sure if that was ever specified in japanese material or direct confirmation from Miyamoto.
Mario is not a story centric series where only the original text matters. It’s a extremely loose canon, where what the west did, still matters to this very day and is of equal importance.
With all this in mind, let’s talk Captain Toad.
To understand my point on what I mean with contradictions regarding him and Toad being separate characters, we need to look at what Captain was like in the Galaxy games.
In these games, Captain Toad as a name did not exist, with him being only referred to as ‘’the captain of the Toad Brigade’’ and being specifically shown to be a self proclaimed captain at that. Even his inability to jump was invented later on and is contradicted by many level set pieces he shows up in, as well as this:
Even the headlamp, one of his defining visual features, wasn’t treated as anything that special, with BankToad being able to get it at a certain level of deposited Star Bits in Galaxy 2.
He wasn’t really talked about in any official materials and didn’t even get an official render of any sort, but you know who did and is on the cover of Galaxy 2 no less?
Toad. I have seen the argument that this could be an error, but for that to make it all the way to the cover, the first thing someone would see of the game when buying it, would make that a very massive one. Additionally, Toad also has a render for Galaxy 1, even though he wouldn’t have any presence in either game aside from a Save File icon and a cameo in the story book opening of Galaxy 1, if he’s not Captain. The only existing bios for Toad or Captain in these games, even identify them as the same character.
It does line up with what I said about consistency. Sunshine gave us a group of 5 Toads in different colors, with the red vest and red spots one being singled out to be the main Toad. Galaxy introducing a similar group and making the red Toad, in a franchise where a red Toad is one of the main characters, THE Toad, like in Sunshine or the Baseball games, makes sense because there is precedent.
Then many years later came 3D World, the game where Toad and Captain were supposedly clarified to be different characters, co-existing at the same time.
This is also the game where the main playable Toad is a Blue Toad. THE Toad, has never been portrayed that way before or since, to the point where every time Nintendo reuses one of the Blue Toad renders in this game
They are recolored to fit his proper appearance, because this has NEVER been how he has been portrayed. The game really emphasizes the playable Toad being a blue one too, with how the credits scene even shows Captain with a group of Toads, missing a blue one.
This flies heavily in the face of past established consistency, where between Sunshine, the many spin-offs or Luigi’s Mansion Dark Moon, THE Toad has always been distinguished as the red one, because that’s the first one, who established himself as THE Toad.
One could point to his blue color palette in NES SMB2 and I have seen arguments that it’s an homage to that. We don’t have official word on this, but I find that very hard to buy, because he was never supposed to look like this. When he WAS depicted that way in art, everyone was portrayed with their in-game colors:
And in every other case, everyone had their proper colors:
3D World doesn’t do either. The idea of a homage rings hollow when Mario, Luigi and Peach are the same as usual and those couple spots needing to be recolored to not confuse him with Mario, also doesn’t really make sense, given how drastically different their body types are.Â
It goes so far the official Super Mario website even lists red spots specifically as one of Toad’s defining features, which would make him being Blue Toad in 3D World even stranger:
The game also lacks any kind of red spots and blue vest Toad, which 3D Land ensured there was only one of, to identify him as THE Toad. You know who had an icon like that in the reveal trailer though?
Captain Toad. Completely new art no less, that stuck around in the game to be in the reveal trailer, less than half a year away from release.
Also, yah know how you can find Captain Toad in levels and sometimes get a collectible out of it?
Toad did the same thing in 3D Land. Even in terms of gameplay function, the two are extremely similar. Similarities between the two are a running theme from here on out.
Prominent red Toads who throw turnips, give out stars, have Toadette as a partner, act as leaders to other Toads and have been depicted with fairy partners (though in Captain’s case only in concept art).
It is baffling how much they have in common and you can tell that even more by how much the two are linked.
Captain Toad Treasure Tracker has an amiibo bundle, amiibo functionality and a pre-order bonus, centered around a character that, according to some sources, you don’t even play as.
All by Nintendo themselves btw. Same with say, this video title or german eShop description for the game, which refer to the main character as Captain and Toad interchangeably.
This even extends to in-game content:
And an Odyssey developer interview:
https://www.youtube.com/watch?v=EVNYfoFcrZY
Then you got Mario Maker call Toad Captain:
Smash let’s Toad’s spirit evolve into Captain, which is tied to gameplay AND in-line with stuff like Shadow becoming Super Shadow or Alm and Celica becoming their adult selves. The game even makes the distinction that THE Toad exists in the tips, where Peach’s Toad is THE Toad and Daisy’s (who is blue ala’ 3D World btw) is a Toad.Â
And then you get Mario Kart Tour, the only spin-off Captain Toad is in and the same one where someone like Peachette can be an independent playable character distant from Toadette OR Peach, so yeah. He even shares most of his animations with Toad:
A trait mainly seen with the simpler alts. Pit Stop Toad has more unique animations than Captain has.
VS Tour promos even group him with Toad, right next to him. Same happens with Peachette, who is correctly placed between Toadette and her alts.
Hillariously enough, even LEGO gets in on this, by giving Toad a treasure hunting themed expansion:
As I said, it’s not my intent to ignore official word. Officially, Captain is regarded as a different character, I’m just pointing out how much the games themselves don’t support that and how it requires a lot of justification and ignoring of past patterns to get there and explain away the mountains of counter evidence.
I don’t think it’s fair to dismiss every source that speaks against those claims either, these are just people trying to make sense of the mess Nintendo has left behind and I could just as easily point out that the original confirmation Captain is a separate character, also came with Toads not truly being mushrooms. A claim that contradicts a lot of past descriptions of the species, dialogue mentioning things like spores and Toad showing spore abilities at multiple points.
Not saying this invalidates the entire thing, just pointing out this is a nightmarish mess if you want to maintain consistency.
It’s why Movie Toad is exciting to me.
Giving him the backpack, Captain’s most defining feature these days and thus possibly silently merging them, is to me, the best and least complicated thing they could do.Â
Time will tell if this will affect anything, but Nintendo allowing for this at all does tell me they are fine with the characters being linked, which I hope translates to good things for him. Toad has a lot to gain from being Captain, while Captain really struggles to be his own thing, because he IS Toad in all but official word.
Doing an update, because quite a bit has happened since.
For one, the movie is long out now and on top of the backpack, he also got the Captain Toad theme during his introduction and his section of the credits and on top of that, we got this pamphlet:
Given out in japanese showings of the movie to explain references in the movie and it just calls Treasure Tracker the first 3D Action game to star Toad, no distinction between him and Captain made, so they are pushing that beyond just being the movie’s own interpretation.
I have also seen an argument that his introduction in Galaxy 2 proves they can’t be the same character, since Captain introduces himself, but not only does that already contradict Galaxy 1:
(Which also indicated him and his gang hung out with Luigi, someone Toad knows)
but in at least one langauge, he doesn’t introduce himself so formally, so while I don’t know the japanese text, it seems to be a depending on the translation thing:
And even if it is the same in japanese, it contradicts Galaxy 1 and Wonder has him not recognize anyone on the roster, not even Toadette, who he shared an entire game with:
So I genuinely don’t take this stuff at face value, the platformers aren’t consistent with that stuff.
Aside from that we also got a big game push with it’s own trailer, webpage:
Selected Nintendo Switch games to explore the world of Mario
Once again treating Treasure Tracker as Toad’s game and in the case of the Switch news tab above, even refering to him as Captain, since it only talks about the characters on the thumbnail.
And on top of that, we got even more instances of THE Toad in a definitive way and Captain refusing to show up together.
Wonder, which has Captain as an NPC, does not have Toad on the roster, despite how massive it is:
and Rosalina’s Ice World, as part of the Booster Course Pass, which reuses Tour assets left and right, skipped out on an opportunity to have Captain cameo in an obvious place:
So yeah, that’s all that happened since then.
Point is they still don’t commit to what they claim and it straight up feels like they are walking back on it.
A couple more things, in part because I want to address something. Also doing it via reblog again, because for some reason the editor didn’t want to save additions last time.
A thing I never touched on with the Smash Ultimate example is regular Toad’s spirit fight, which uses Captain Toad Treasure Tracker music:
An interesting thing to do given there are plenty other tracks that could be deemed fitting for Toad himself, including a brand new Super Mario Bros 2 remix, yet they went for Captain Toad music.
I also saw this news article on Nintendo’s official website:
Talks about the Toad vs Toadette Tour in Mario Kart Tour, but has Captain on the thumbnail, while talking about Toad.
Even extends to the Tour itself, since all VS Tours have a spotlight pipe with variants of the featured characters and Toad got:
Captain.
The only one who breaks that pattern is Funky, in place of a DK alt for the Bowser vs Donkey Kong Tour, but that’s also because DK didn’t have an alt at the time and wouldn’t get one until not long before Tour would cease to add new content.
The german Treasure Tracker website also contains another example of Captain just being called Toad:Â
We also got yet another instance of Treasure Tracker being applied to Toad, via the german Mario Portal:
Especially noteworthy since all entries have the characters’ own games listed first.Â
RPG also makes sense to list for him, due to Toad being a major NPC and a game mechanic via Toad Assist, to the point I have even seen more than one japanese fan artist draw him as an honorary member of the party…which has no bearing on anything official, but it’s cute.
Wonder meanwhile is an interesting one, because Blue and Yellow are the playable Toads (along with Toadette), so Captain is the only thing they can be referring to here. It’s not impossible they may be conflating character and species in this case, but we don’t actually know, especially since the bio, like all versions in all languages, emphasizes the red spots as a defining characteristic of Toad and while acknowledging him being a species, focuses on him as an individual.
This brings me to another point. Between the Mario Portal, Play Nintendo, the Japanese Movie Pamphlet, that promo video I brought up last time, the Switch News Tab article related to it AND the webpage related to it, we now have a minimum of six sources that call Treasure Tracker Toad’s game.
By contrast, 3D World, where supposedly, Blue Toad is THE Toad, is never tied to him in that kind of fashion and the description for this Play Nintendo video even explicably calls him Blue Toad and the video itself also just calls him a blue Toad:
Not even saying this one source is ultra definitive, I am just collecting.
The Mario vs DK remake also heavily flies in the face of the idea that Toad HAD to be blue due to worries he and Mario could get mixed up.
Even more so given Toad and Mario are the only playable characters here. The choice to leave out Red Spot, Blue Vest, Toad in the platformers like 3D World and Wonder, whenever Captain is around, comes off as very deliberate. as in they are just the same Red Toad.
That is a good cue to get to talk a bit. I have had some experiences with people not quite understanding what I am going for, so here is the gist of it in a few points:
For one, I am not at all saying I am ‘’right’’ or ‘’correcting’’ anything. I fully acknowledge that official word in the past has referred to them as separate characters, I am just pointing out official sources that contradict this idea.
Secondly, while I have a preference, none of my points are born from bias. My conclusion comes from the evidence, rather than me twisting the evidence for my conclusion. There really isn’t anything interpretive about the examples I cite and I make it a point to only show what’s being said and shown in official capacity, no speculation.
I also take every source into account and not just japanese ones, because with Mario, western influences do very much have weight. I mean, this is the same franchise where the Koopalings had no individual names in Japan and had to be named in localization, with those names being adapted back into Japan, as I mentioned waaaay earlier.
A very extreme case, but that should tell you something.
Another thing is that I explicably avoid mentioning canon, since there is no officially defined one and Miyamoto himself has gone on record to define Mario as a fluid cartoon canon, where things can change depending on what each game wants to do:
This is also where the movie comes in. A common retort I get is that it’s not canon and the thing is: this was never about canon, it’s about the fact that Nintendo allowed for Toad and Captain to be so blatantly the same character in Mario’s biggest non-gaming outing to date.Â
Even more so since they know the movie has a influence on how the average joe sees Mario, with Wonder’s animation upgrade being meant to live up to the movie and the Peach Showtime key art being changed to make her resemble movie Peach more:
And that’s not even going into the japanese movie pamphlet, meant to explain how things are in the games, which continues to treat Toad and Captain as the same character and calls Treasure Tracker the first 3D game to star Toad, no effort to distinguish him and Captain present, which implies deeper intent than just the movie doing it’s own thing.
And then there is the supposed personality difference between Toad and Captain, which I never got.
Captain is supposedly too cowardly to be Toad, yet is described as courageous by Nintendo themselves:
And even spends â…” of his game adventuring to save Toadette, despite how afraid he often is, which also shows how loyal he is, a trait deeply associated with Toad.
Toad himself can be compared to Luigi, scared, but brave. There is a reason this art exists:
Luigi’s Mansion in general sums Toad up well, especially 3. He is visibly afraid and in a position where he genuinely can’t do much, yet he is the only one of Lugi’s captured friends in 3 besides E. Gadd, who actively helps out after being rescued, leading to a later escort mission with him.
Toad is on several occasions also shown as a leader figure for the Toads, especially in sports games where they cheer him on (Mario Golf World Tour) or serve as part of his special move (Dr. Mario World, Mario Strikers Battle League).
Toad and Captain genuinely aren’t that different, even the treasure hunter aspect has been applied to Toad in LEGO Mario as said before, an ongoing merch line with a gigantic name.
That’s all I wanted to say, to make my stance maybe a bit more clear than it was before. This entire thing is me wanting to point things out that make Nintendo’s exact intent pretty confusing. On their own none of these would mean much to me, but the fact stuff keeps happening is what makes me question things.
Forgot a crucial detail:
They even play the same instrument.
That's very important.
Just wondering but do u have any HD Scans of the entire Wario Woods/Mario and Wario manga storylines along with others that have Captain Syrup, wario woods characters, and Wanda appear in as well?
A mountain of Mario manga
Here's one good source for nearly the full Comic BomBom Mario run. Most my sources are no longer up, but this one is still there.
If Wanda and rest of Wario Woods/World/Land/Ware cast ever appeared in the Mario movie, how would they be portrayed, how would they be changed, how would they be part of that universe and what celebrities would voice them?
Also how would some of them that never spoken in the games(either in full sentences, words, or sounds) , especially Wanda, would sound like as well? (In games and everything else)
Not sure on VAs but I do picture there would be major changes to how Wario himself is portrayed, by having them be around.
Wario in the Mario games tends to stay true to being a rival of varying degrees of antagonism. Having his own friends and enemies be around would likely lead to him being more of a true neutral, since it gives him his own cast to bounce off of more.
How much they know Mario himself beyond Wanda is a question mark, though the Volts would obviously look up to him.
Honestly, that question is worth it's own post on how the Wario cast could interact with the Mario crew. I should get on that.
I was gonna ask you this but since you don’t have an ask box, I’m gonna ask you here if it’s fine with you.
If Nintendo ever decided they wanted to put Wanda (from Mario and Wario) in Smash Bros as DLC as both a Retro and Mario Rep and as either her own playable character or as a duo with Toad/Captain Toad/Toadette/Captain Toadette, what moves would she have, what kind of stage would they have, music would come with them, movesets, final smash, etc. how would they also be protayed in game as well both personality and look wise especially since Wanda hasn’t appeared in any of the 3d games and not the commercials she appeared in?
I’m also thinking about making art of that and how would that look like as well.
Here it is, my first draft at a moveset for these two, I very much want to keep this one in mind and keep working out ideas, but I like what
Ooooh~ I'd be very interested to see that~
I actually made a full moveset for them years ago, which I still like, as linked above.
As for a stage, I'd say a inside the Tree stomp stage ala' Round Game in Wario's Woods would be a good fit and could be mechanically unique.
As for personality, I generally see Wanda as upbeat and friendly, but also assertive, perhaps to a fault, since she isn't a fighter herself. Someone who makes for a great support for the timid, but brave when it matters, Toad.
I have made it very blatant that I am a fan of Toad.
If you followed me for a while, you also likely have heard me vent about the claim Toad and Captain Toad are different characters, citing multiple contradictions to this claim in the games themselves.
I’m not here to deny official word or push my preferences (though I do have them), rather I want to give my perspective on the whole thing in full and delve a little into how Nintendo handles main members of a Mario species in general.
First, it’s important to recognize that Nintendo is loose with a lot of stuff. Many different people work on these games and you can see different takes on how to present certain species quite frequently.
When we think of Toad, the main way we think of him distinguished from other members of his species is the red spots and blue vest combo. In a large number of games that is indeed the case.
Most spin-offs, Super Mario 3D Land and Luigi’s Mansion Dark Moon, only to name some. Those make it simple, red spots and blue vest Toad is THE Toad. Other red Toads have a red vest.
However, not every game makes it so nice and simple. The pre-GameCube games had ALL the basic Toads rock the red spots and blue vest combo. THE Toad was distinguished more by role, being the only Toad in the game or as in Super Mario RPG, being the only Toad to have Toad: in his text box, even in the japanese version I might add, to indicate he is the main one you keep meeting.
The modern games aren’t without occasional screwyness themselves though. Odyssey reverts to the idea of all generic Toads using that look and then you have things like Sunshine or the Baseball games, where there is no red spots & blue vest Toad, but a red vest Toad is identified as THE Toad in things like the manual:
It’s weird, but it should be said the 2000s were still a bit of a transitional era for Mario. It took until 2004 for short sleeves Wario to be consistently used in spin-offs for instance and Peach still had her old dress in Paper Mario The Thousand Year Door. You saw oddities like that around a fair bit.
The only time the Toad thing ever came up again in later years is Puzzles & Dragons SMB Edition and even that one has THE Toad on the cover, despite him having a red vest in the game,
Something that is even stranger given that by then they had stock Red Toad renders around and Nintendo is so overprotective of Mario as an IP, that them letting this slide is notable.
While this kinda stuff muddles things, it doesn’t take away from the fact a THE Toad exists. It’s seemingly more about the iconic visuals, than the detail. That visual of a single red Toad being with the rest of the main cast.
Something that still persists to this very day and will, with the distinctions we prefer to go for (only one blue vest, red spots Toad) even be present in the movie, which Nintendo is directly involved with.
It’s a thing that extends beyond Toad and has been present with other characters representing their species as well. Kamek being the most blatant example of it.
Even prior to Yoshi’s Island, singular important Magikoopas such as a particular Yoshi’s Safari boss, a right-hand man Magikoopa in Super Mario kun’s Super Mario World story or the eeeeeevil Koopa wizard Wizenheimer in the Super Mario World cartoon, had already appeared as important parts of Bowser’s troops.
It’s with Yoshi’s Island that one particular Magikoopa, who was the one who raised Bowser no less, was introduced. While this had no distinct name in Japan, where all Magikoopas are known as Kamek, the localization either consciously or by lucky accident, kept his name as Kamek, giving him a big distinguishing element from his species.
The idea of Kamek the main Magikoopa is one that persists to this day and it makes a lot of sense why. Given his shown connection to Bowser in his debut game, there is no reason to assume the most prominent Magikoopas aren’t this particular one and localization was happy to keep the concept around.
In Japan meanwhile, Kamek the character is not a foreign concept, but many materials do not make a formal distinction between the character and the species. It’s there, just more vague. You can sense that in localizations too, with how there are a couple notable oddities.
Mario Party 9 has a playable Magikoopa who is referred to as such in american localization, is called Kamek in other versions, like the german translation. Whether this is meant to be the character or a generic member of the species is genuinely not clear. Not helping matters is how european translations sometimes call generic Magikoopas like in the first couple Paper Mario games and as recent as Bowser’s Fury, Kameks.
A particularly noteworthy example is Giant Kamek in Super Princess Peach. His status as a boss, the one to guard Luigi no less, makes it easy to take him as Kamek transformed, but then you look at the Glossary:
A Kamek. It’s meant to be a generic member of the species, in a new form.
The truth is that Mario is a very, as I like to call it ‘’function over flavor’’ series. It’s more about the function, such as a main red Toad or a main Magikoopa and not so much the finer details like whether the vest color is correct, even if many games DO take that into account.
Because of this, I think the thing to look for is consistency, whatever fits the consistent image is the most likely answer. We will never know in some cases if the character in question is a generic member of the species or the main one, but that is because Nintendo themselves often don’t put that much stock into it.
On that note, while localizations, despite greater efforts to define things can fumble too, I don’t think that means they don’t ‘’count’’. I generally don’t agree with the idea that only japanese sources have any say with how to interpret Mario stuff, because the series does not have the lore consistency to give that idea weight.
On top of that, we have seen that western influences have affected the franchise at large more than once. The western Super Mario Bros 2 is the most obvious example of this, with how many elements of it have made it far into the franchise. Most notable though are the Koopalings, who didn’t even have names in the japanese version of SMB3 and adapted their localization given names.
This kind of stuff isn’t like say, Monsteropolis in the US Mega Man manual or the US Sonic CD manual clumsily trying to treat Amy as Sally. This stuff is still with the franchise today and as the movie shows, still matters.
THE Toad is a thing in the movie and as is Kamek. Both clearly defined as such and while the New York backstory is not a western invention, it was more emphasized in the west and that’s back too. It’s even Brooklyn again and I’m not even sure if that was ever specified in japanese material or direct confirmation from Miyamoto.
Mario is not a story centric series where only the original text matters. It’s a extremely loose canon, where what the west did, still matters to this very day and is of equal importance.
With all this in mind, let’s talk Captain Toad.
To understand my point on what I mean with contradictions regarding him and Toad being separate characters, we need to look at what Captain was like in the Galaxy games.
In these games, Captain Toad as a name did not exist, with him being only referred to as ‘’the captain of the Toad Brigade’’ and being specifically shown to be a self proclaimed captain at that. Even his inability to jump was invented later on and is contradicted by many level set pieces he shows up in, as well as this:
Even the headlamp, one of his defining visual features, wasn’t treated as anything that special, with BankToad being able to get it at a certain level of deposited Star Bits in Galaxy 2.
He wasn’t really talked about in any official materials and didn’t even get an official render of any sort, but you know who did and is on the cover of Galaxy 2 no less?
Toad. I have seen the argument that this could be an error, but for that to make it all the way to the cover, the first thing someone would see of the game when buying it, would make that a very massive one. Additionally, Toad also has a render for Galaxy 1, even though he wouldn’t have any presence in either game aside from a Save File icon and a cameo in the story book opening of Galaxy 1, if he’s not Captain. The only existing bios for Toad or Captain in these games, even identify them as the same character.
It does line up with what I said about consistency. Sunshine gave us a group of 5 Toads in different colors, with the red vest and red spots one being singled out to be the main Toad. Galaxy introducing a similar group and making the red Toad, in a franchise where a red Toad is one of the main characters, THE Toad, like in Sunshine or the Baseball games, makes sense because there is precedent.
Then many years later came 3D World, the game where Toad and Captain were supposedly clarified to be different characters, co-existing at the same time.
This is also the game where the main playable Toad is a Blue Toad. THE Toad, has never been portrayed that way before or since, to the point where every time Nintendo reuses one of the Blue Toad renders in this game
They are recolored to fit his proper appearance, because this has NEVER been how he has been portrayed. The game really emphasizes the playable Toad being a blue one too, with how the credits scene even shows Captain with a group of Toads, missing a blue one.
This flies heavily in the face of past established consistency, where between Sunshine, the many spin-offs or Luigi’s Mansion Dark Moon, THE Toad has always been distinguished as the red one, because that’s the first one, who established himself as THE Toad.
One could point to his blue color palette in NES SMB2 and I have seen arguments that it’s an homage to that. We don’t have official word on this, but I find that very hard to buy, because he was never supposed to look like this. When he WAS depicted that way in art, everyone was portrayed with their in-game colors:
And in every other case, everyone had their proper colors:
3D World doesn’t do either. The idea of a homage rings hollow when Mario, Luigi and Peach are the same as usual and those couple spots needing to be recolored to not confuse him with Mario, also doesn’t really make sense, given how drastically different their body types are.Â
It goes so far the official Super Mario website even lists red spots specifically as one of Toad’s defining features, which would make him being Blue Toad in 3D World even stranger:
The game also lacks any kind of red spots and blue vest Toad, which 3D Land ensured there was only one of, to identify him as THE Toad. You know who had an icon like that in the reveal trailer though?
Captain Toad. Completely new art no less, that stuck around in the game to be in the reveal trailer, less than half a year away from release.
Also, yah know how you can find Captain Toad in levels and sometimes get a collectible out of it?
Toad did the same thing in 3D Land. Even in terms of gameplay function, the two are extremely similar. Similarities between the two are a running theme from here on out.
Prominent red Toads who throw turnips, give out stars, have Toadette as a partner, act as leaders to other Toads and have been depicted with fairy partners (though in Captain’s case only in concept art).
It is baffling how much they have in common and you can tell that even more by how much the two are linked.
Captain Toad Treasure Tracker has an amiibo bundle, amiibo functionality and a pre-order bonus, centered around a character that, according to some sources, you don’t even play as.
All by Nintendo themselves btw. Same with say, this video title or german eShop description for the game, which refer to the main character as Captain and Toad interchangeably.
This even extends to in-game content:
And an Odyssey developer interview:
https://www.youtube.com/watch?v=EVNYfoFcrZY
Then you got Mario Maker call Toad Captain:
Smash let’s Toad’s spirit evolve into Captain, which is tied to gameplay AND in-line with stuff like Shadow becoming Super Shadow or Alm and Celica becoming their adult selves. The game even makes the distinction that THE Toad exists in the tips, where Peach’s Toad is THE Toad and Daisy’s (who is blue ala’ 3D World btw) is a Toad.Â
And then you get Mario Kart Tour, the only spin-off Captain Toad is in and the same one where someone like Peachette can be an independent playable character distant from Toadette OR Peach, so yeah. He even shares most of his animations with Toad:
A trait mainly seen with the simpler alts. Pit Stop Toad has more unique animations than Captain has.
VS Tour promos even group him with Toad, right next to him. Same happens with Peachette, who is correctly placed between Toadette and her alts.
Hillariously enough, even LEGO gets in on this, by giving Toad a treasure hunting themed expansion:
As I said, it’s not my intent to ignore official word. Officially, Captain is regarded as a different character, I’m just pointing out how much the games themselves don’t support that and how it requires a lot of justification and ignoring of past patterns to get there and explain away the mountains of counter evidence.
I don’t think it’s fair to dismiss every source that speaks against those claims either, these are just people trying to make sense of the mess Nintendo has left behind and I could just as easily point out that the original confirmation Captain is a separate character, also came with Toads not truly being mushrooms. A claim that contradicts a lot of past descriptions of the species, dialogue mentioning things like spores and Toad showing spore abilities at multiple points.
Not saying this invalidates the entire thing, just pointing out this is a nightmarish mess if you want to maintain consistency.
It’s why Movie Toad is exciting to me.
Giving him the backpack, Captain’s most defining feature these days and thus possibly silently merging them, is to me, the best and least complicated thing they could do.Â
Time will tell if this will affect anything, but Nintendo allowing for this at all does tell me they are fine with the characters being linked, which I hope translates to good things for him. Toad has a lot to gain from being Captain, while Captain really struggles to be his own thing, because he IS Toad in all but official word.
Doing an update, because quite a bit has happened since.
For one, the movie is long out now and on top of the backpack, he also got the Captain Toad theme during his introduction and his section of the credits and on top of that, we got this pamphlet:
Given out in japanese showings of the movie to explain references in the movie and it just calls Treasure Tracker the first 3D Action game to star Toad, no distinction between him and Captain made, so they are pushing that beyond just being the movie’s own interpretation.
I have also seen an argument that his introduction in Galaxy 2 proves they can’t be the same character, since Captain introduces himself, but not only does that already contradict Galaxy 1:
(Which also indicated him and his gang hung out with Luigi, someone Toad knows)
but in at least one langauge, he doesn’t introduce himself so formally, so while I don’t know the japanese text, it seems to be a depending on the translation thing:
And even if it is the same in japanese, it contradicts Galaxy 1 and Wonder has him not recognize anyone on the roster, not even Toadette, who he shared an entire game with:
So I genuinely don’t take this stuff at face value, the platformers aren’t consistent with that stuff.
Aside from that we also got a big game push with it’s own trailer, webpage:
Selected Nintendo Switch games to explore the world of Mario
Once again treating Treasure Tracker as Toad’s game and in the case of the Switch news tab above, even refering to him as Captain, since it only talks about the characters on the thumbnail.
And on top of that, we got even more instances of THE Toad in a definitive way and Captain refusing to show up together.
Wonder, which has Captain as an NPC, does not have Toad on the roster, despite how massive it is:
and Rosalina’s Ice World, as part of the Booster Course Pass, which reuses Tour assets left and right, skipped out on an opportunity to have Captain cameo in an obvious place:
So yeah, that’s all that happened since then.
Point is they still don’t commit to what they claim and it straight up feels like they are walking back on it.
A couple more things, in part because I want to address something. Also doing it via reblog again, because for some reason the editor didn’t want to save additions last time.
A thing I never touched on with the Smash Ultimate example is regular Toad’s spirit fight, which uses Captain Toad Treasure Tracker music:
An interesting thing to do given there are plenty other tracks that could be deemed fitting for Toad himself, including a brand new Super Mario Bros 2 remix, yet they went for Captain Toad music.
I also saw this news article on Nintendo’s official website:
Talks about the Toad vs Toadette Tour in Mario Kart Tour, but has Captain on the thumbnail, while talking about Toad.
Even extends to the Tour itself, since all VS Tours have a spotlight pipe with variants of the featured characters and Toad got:
Captain.
The only one who breaks that pattern is Funky, in place of a DK alt for the Bowser vs Donkey Kong Tour, but that's also because DK didn't have an alt at the time and wouldn't get one until not long before Tour would cease to add new content.
The german Treasure Tracker website also contains another example of Captain just being called Toad:Â
We also got yet another instance of Treasure Tracker being applied to Toad, via the german Mario Portal:
Especially noteworthy since all entries have the characters’ own games listed first.Â
RPG also makes sense to list for him, due to Toad being a major NPC and a game mechanic via Toad Assist, to the point I have even seen more than one japanese fan artist draw him as an honorary member of the party...which has no bearing on anything official, but it's cute.
Wonder meanwhile is an interesting one, because Blue and Yellow are the playable Toads (along with Toadette), so Captain is the only thing they can be referring to here. It’s not impossible they may be conflating character and species in this case, but we don’t actually know, especially since the bio, like all versions in all languages, emphasizes the red spots as a defining characteristic of Toad and while acknowledging him being a species, focuses on him as an individual.
This brings me to another point. Between the Mario Portal, Play Nintendo, the Japanese Movie Pamphlet, that promo video I brought up last time, the Switch News Tab article related to it AND the webpage related to it, we now have a minimum of six sources that call Treasure Tracker Toad’s game.
By contrast, 3D World, where supposedly, Blue Toad is THE Toad, is never tied to him in that kind of fashion and the description for this Play Nintendo video even explicably calls him Blue Toad and the video itself also just calls him a blue Toad:
Not even saying this one source is ultra definitive, I am just collecting.
The Mario vs DK remake also heavily flies in the face of the idea that Toad HAD to be blue due to worries he and Mario could get mixed up.
Even more so given Toad and Mario are the only playable characters here. The choice to leave out Red Spot, Blue Vest, Toad in the platformers like 3D World and Wonder, whenever Captain is around, comes off as very deliberate. as in they are just the same Red Toad.
That is a good cue to get to talk a bit. I have had some experiences with people not quite understanding what I am going for, so here is the gist of it in a few points:
For one, I am not at all saying I am ‘’right’’ or ‘’correcting’’ anything. I fully acknowledge that official word in the past has referred to them as separate characters, I am just pointing out official sources that contradict this idea.
Secondly, while I have a preference, none of my points are born from bias. My conclusion comes from the evidence, rather than me twisting the evidence for my conclusion. There really isn’t anything interpretive about the examples I cite and I make it a point to only show what’s being said and shown in official capacity, no speculation.
I also take every source into account and not just japanese ones, because with Mario, western influences do very much have weight. I mean, this is the same franchise where the Koopalings had no individual names in Japan and had to be named in localization, with those names being adapted back into Japan, as I mentioned waaaay earlier.
A very extreme case, but that should tell you something.
Another thing is that I explicably avoid mentioning canon, since there is no officially defined one and Miyamoto himself has gone on record to define Mario as a fluid cartoon canon, where things can change depending on what each game wants to do:
This is also where the movie comes in. A common retort I get is that it’s not canon and the thing is: this was never about canon, it’s about the fact that Nintendo allowed for Toad and Captain to be so blatantly the same character in Mario’s biggest non-gaming outing to date.Â
Even more so since they know the movie has a influence on how the average joe sees Mario, with Wonder’s animation upgrade being meant to live up to the movie and the Peach Showtime key art being changed to make her resemble movie Peach more:
And that’s not even going into the japanese movie pamphlet, meant to explain how things are in the games, which continues to treat Toad and Captain as the same character and calls Treasure Tracker the first 3D game to star Toad, no effort to distinguish him and Captain present, which implies deeper intent than just the movie doing it’s own thing.
And then there is the supposed personality difference between Toad and Captain, which I never got.
Captain is supposedly too cowardly to be Toad, yet is described as courageous by Nintendo themselves:
And even spends â…” of his game adventuring to save Toadette, despite how afraid he often is, which also shows how loyal he is, a trait deeply associated with Toad.
Toad himself can be compared to Luigi, scared, but brave. There is a reason this art exists:
Luigi’s Mansion in general sums Toad up well, especially 3. He is visibly afraid and in a position where he genuinely can’t do much, yet he is the only one of Lugi’s captured friends in 3 besides E. Gadd, who actively helps out after being rescued, leading to a later escort mission with him.
Toad is on several occasions also shown as a leader figure for the Toads, especially in sports games where they cheer him on (Mario Golf World Tour) or serve as part of his special move (Dr. Mario World, Mario Strikers Battle League).
Toad and Captain genuinely aren’t that different, even the treasure hunter aspect has been applied to Toad in LEGO Mario as said before, an ongoing merch line with a gigantic name.
That’s all I wanted to say, to make my stance maybe a bit more clear than it was before. This entire thing is me wanting to point things out that make Nintendo’s exact intent pretty confusing. On their own none of these would mean much to me, but the fact stuff keeps happening is what makes me question things.
I have made it very blatant that I am a fan of Toad.
If you followed me for a while, you also likely have heard me vent about the claim Toad and Captain Toad are different characters, citing multiple contradictions to this claim in the games themselves.
I’m not here to deny official word or push my preferences (though I do have them), rather I want to give my perspective on the whole thing in full and delve a little into how Nintendo handles main members of a Mario species in general.
First, it’s important to recognize that Nintendo is loose with a lot of stuff. Many different people work on these games and you can see different takes on how to present certain species quite frequently.
When we think of Toad, the main way we think of him distinguished from other members of his species is the red spots and blue vest combo. In a large number of games that is indeed the case.
Most spin-offs, Super Mario 3D Land and Luigi’s Mansion Dark Moon, only to name some. Those make it simple, red spots and blue vest Toad is THE Toad. Other red Toads have a red vest.
However, not every game makes it so nice and simple. The pre-GameCube games had ALL the basic Toads rock the red spots and blue vest combo. THE Toad was distinguished more by role, being the only Toad in the game or as in Super Mario RPG, being the only Toad to have Toad: in his text box, even in the japanese version I might add, to indicate he is the main one you keep meeting.
The modern games aren’t without occasional screwyness themselves though. Odyssey reverts to the idea of all generic Toads using that look and then you have things like Sunshine or the Baseball games, where there is no red spots & blue vest Toad, but a red vest Toad is identified as THE Toad in things like the manual:
It’s weird, but it should be said the 2000s were still a bit of a transitional era for Mario. It took until 2004 for short sleeves Wario to be consistently used in spin-offs for instance and Peach still had her old dress in Paper Mario The Thousand Year Door. You saw oddities like that around a fair bit.
The only time the Toad thing ever came up again in later years is Puzzles & Dragons SMB Edition and even that one has THE Toad on the cover, despite him having a red vest in the game,
Something that is even stranger given that by then they had stock Red Toad renders around and Nintendo is so overprotective of Mario as an IP, that them letting this slide is notable.
While this kinda stuff muddles things, it doesn’t take away from the fact a THE Toad exists. It’s seemingly more about the iconic visuals, than the detail. That visual of a single red Toad being with the rest of the main cast.
Something that still persists to this very day and will, with the distinctions we prefer to go for (only one blue vest, red spots Toad) even be present in the movie, which Nintendo is directly involved with.
It’s a thing that extends beyond Toad and has been present with other characters representing their species as well. Kamek being the most blatant example of it.
Even prior to Yoshi’s Island, singular important Magikoopas such as a particular Yoshi’s Safari boss, a right-hand man Magikoopa in Super Mario kun’s Super Mario World story or the eeeeeevil Koopa wizard Wizenheimer in the Super Mario World cartoon, had already appeared as important parts of Bowser’s troops.
It’s with Yoshi’s Island that one particular Magikoopa, who was the one who raised Bowser no less, was introduced. While this had no distinct name in Japan, where all Magikoopas are known as Kamek, the localization either consciously or by lucky accident, kept his name as Kamek, giving him a big distinguishing element from his species.
The idea of Kamek the main Magikoopa is one that persists to this day and it makes a lot of sense why. Given his shown connection to Bowser in his debut game, there is no reason to assume the most prominent Magikoopas aren’t this particular one and localization was happy to keep the concept around.
In Japan meanwhile, Kamek the character is not a foreign concept, but many materials do not make a formal distinction between the character and the species. It’s there, just more vague. You can sense that in localizations too, with how there are a couple notable oddities.
Mario Party 9 has a playable Magikoopa who is referred to as such in american localization, is called Kamek in other versions, like the german translation. Whether this is meant to be the character or a generic member of the species is genuinely not clear. Not helping matters is how european translations sometimes call generic Magikoopas like in the first couple Paper Mario games and as recent as Bowser’s Fury, Kameks.
A particularly noteworthy example is Giant Kamek in Super Princess Peach. His status as a boss, the one to guard Luigi no less, makes it easy to take him as Kamek transformed, but then you look at the Glossary:
A Kamek. It’s meant to be a generic member of the species, in a new form.
The truth is that Mario is a very, as I like to call it ‘’function over flavor’’ series. It’s more about the function, such as a main red Toad or a main Magikoopa and not so much the finer details like whether the vest color is correct, even if many games DO take that into account.
Because of this, I think the thing to look for is consistency, whatever fits the consistent image is the most likely answer. We will never know in some cases if the character in question is a generic member of the species or the main one, but that is because Nintendo themselves often don’t put that much stock into it.
On that note, while localizations, despite greater efforts to define things can fumble too, I don’t think that means they don’t ‘’count’’. I generally don’t agree with the idea that only japanese sources have any say with how to interpret Mario stuff, because the series does not have the lore consistency to give that idea weight.
On top of that, we have seen that western influences have affected the franchise at large more than once. The western Super Mario Bros 2 is the most obvious example of this, with how many elements of it have made it far into the franchise. Most notable though are the Koopalings, who didn’t even have names in the japanese version of SMB3 and adapted their localization given names.
This kind of stuff isn’t like say, Monsteropolis in the US Mega Man manual or the US Sonic CD manual clumsily trying to treat Amy as Sally. This stuff is still with the franchise today and as the movie shows, still matters.
THE Toad is a thing in the movie and as is Kamek. Both clearly defined as such and while the New York backstory is not a western invention, it was more emphasized in the west and that’s back too. It’s even Brooklyn again and I’m not even sure if that was ever specified in japanese material or direct confirmation from Miyamoto.
Mario is not a story centric series where only the original text matters. It’s a extremely loose canon, where what the west did, still matters to this very day and is of equal importance.
With all this in mind, let’s talk Captain Toad.
To understand my point on what I mean with contradictions regarding him and Toad being separate characters, we need to look at what Captain was like in the Galaxy games.
In these games, Captain Toad as a name did not exist, with him being only referred to as ‘’the captain of the Toad Brigade’’ and being specifically shown to be a self proclaimed captain at that. Even his inability to jump was invented later on and is contradicted by many level set pieces he shows up in, as well as this:
Even the headlamp, one of his defining visual features, wasn’t treated as anything that special, with BankToad being able to get it at a certain level of deposited Star Bits in Galaxy 2.
He wasn’t really talked about in any official materials and didn’t even get an official render of any sort, but you know who did and is on the cover of Galaxy 2 no less?
Toad. I have seen the argument that this could be an error, but for that to make it all the way to the cover, the first thing someone would see of the game when buying it, would make that a very massive one. Additionally, Toad also has a render for Galaxy 1, even though he wouldn’t have any presence in either game aside from a Save File icon and a cameo in the story book opening of Galaxy 1, if he’s not Captain. The only existing bios for Toad or Captain in these games, even identify them as the same character.
It does line up with what I said about consistency. Sunshine gave us a group of 5 Toads in different colors, with the red vest and red spots one being singled out to be the main Toad. Galaxy introducing a similar group and making the red Toad, in a franchise where a red Toad is one of the main characters, THE Toad, like in Sunshine or the Baseball games, makes sense because there is precedent.
Then many years later came 3D World, the game where Toad and Captain were supposedly clarified to be different characters, co-existing at the same time.
This is also the game where the main playable Toad is a Blue Toad. THE Toad, has never been portrayed that way before or since, to the point where every time Nintendo reuses one of the Blue Toad renders in this game
They are recolored to fit his proper appearance, because this has NEVER been how he has been portrayed. The game really emphasizes the playable Toad being a blue one too, with how the credits scene even shows Captain with a group of Toads, missing a blue one.
This flies heavily in the face of past established consistency, where between Sunshine, the many spin-offs or Luigi’s Mansion Dark Moon, THE Toad has always been distinguished as the red one, because that’s the first one, who established himself as THE Toad.
One could point to his blue color palette in NES SMB2 and I have seen arguments that it’s an homage to that. We don’t have official word on this, but I find that very hard to buy, because he was never supposed to look like this. When he WAS depicted that way in art, everyone was portrayed with their in-game colors:
And in every other case, everyone had their proper colors:
3D World doesn’t do either. The idea of a homage rings hollow when Mario, Luigi and Peach are the same as usual and those couple spots needing to be recolored to not confuse him with Mario, also doesn’t really make sense, given how drastically different their body types are.Â
It goes so far the official Super Mario website even lists red spots specifically as one of Toad’s defining features, which would make him being Blue Toad in 3D World even stranger:
The game also lacks any kind of red spots and blue vest Toad, which 3D Land ensured there was only one of, to identify him as THE Toad. You know who had an icon like that in the reveal trailer though?
Captain Toad. Completely new art no less, that stuck around in the game to be in the reveal trailer, less than half a year away from release.
Also, yah know how you can find Captain Toad in levels and sometimes get a collectible out of it?
Toad did the same thing in 3D Land. Even in terms of gameplay function, the two are extremely similar. Similarities between the two are a running theme from here on out.
Prominent red Toads who throw turnips, give out stars, have Toadette as a partner, act as leaders to other Toads and have been depicted with fairy partners (though in Captain’s case only in concept art).
It is baffling how much they have in common and you can tell that even more by how much the two are linked.
Captain Toad Treasure Tracker has an amiibo bundle, amiibo functionality and a pre-order bonus, centered around a character that, according to some sources, you don’t even play as.
All by Nintendo themselves btw. Same with say, this video title or german eShop description for the game, which refer to the main character as Captain and Toad interchangeably.
This even extends to in-game content:
And an Odyssey developer interview:
https://www.youtube.com/watch?v=EVNYfoFcrZY
Then you got Mario Maker call Toad Captain:
Smash let’s Toad’s spirit evolve into Captain, which is tied to gameplay AND in-line with stuff like Shadow becoming Super Shadow or Alm and Celica becoming their adult selves. The game even makes the distinction that THE Toad exists in the tips, where Peach’s Toad is THE Toad and Daisy’s (who is blue ala’ 3D World btw) is a Toad.Â
And then you get Mario Kart Tour, the only spin-off Captain Toad is in and the same one where someone like Peachette can be an independent playable character distant from Toadette OR Peach, so yeah. He even shares most of his animations with Toad:
A trait mainly seen with the simpler alts. Pit Stop Toad has more unique animations than Captain has.
VS Tour promos even group him with Toad, right next to him. Same happens with Peachette, who is correctly placed between Toadette and her alts.
Hillariously enough, even LEGO gets in on this, by giving Toad a treasure hunting themed expansion:
As I said, it’s not my intent to ignore official word. Officially, Captain is regarded as a different character, I’m just pointing out how much the games themselves don’t support that and how it requires a lot of justification and ignoring of past patterns to get there and explain away the mountains of counter evidence.
I don’t think it’s fair to dismiss every source that speaks against those claims either, these are just people trying to make sense of the mess Nintendo has left behind and I could just as easily point out that the original confirmation Captain is a separate character, also came with Toads not truly being mushrooms. A claim that contradicts a lot of past descriptions of the species, dialogue mentioning things like spores and Toad showing spore abilities at multiple points.
Not saying this invalidates the entire thing, just pointing out this is a nightmarish mess if you want to maintain consistency.
It’s why Movie Toad is exciting to me.
Giving him the backpack, Captain’s most defining feature these days and thus possibly silently merging them, is to me, the best and least complicated thing they could do.Â
Time will tell if this will affect anything, but Nintendo allowing for this at all does tell me they are fine with the characters being linked, which I hope translates to good things for him. Toad has a lot to gain from being Captain, while Captain really struggles to be his own thing, because he IS Toad in all but official word.
Doing an update, because quite a bit has happened since.
For one, the movie is long out now and on top of the backpack, he also got the Captain Toad theme during his introduction and his section of the credits and on top of that, we got this pamphlet:
Given out in japanese showings of the movie to explain references in the movie and it just calls Treasure Tracker the first 3D Action game to star Toad, no distinction between him and Captain made, so they are pushing that beyond just being the movie's own interpretation.
I have also seen an argument that his introduction in Galaxy 2 proves they can't be the same character, since Captain introduces himself, but not only does that already contradict Galaxy 1:
(Which also indicated him and his gang hung out with Luigi, someone Toad knows)
but in at least one langauge, he doesn't introduce himself so formally, so while I don't know the japanese text, it seems to be a depending on the translation thing:
And even if it is the same in japanese, it contradicts Galaxy 1 and Wonder has him not recognize anyone on the roster, not even Toadette, who he shared an entire game with:
So I genuinely don't take this stuff at face value, the platformers aren't consistent with that stuff.
Aside from that we also got a big game push with it's own trailer, webpage:
Selected Nintendo Switch games to explore the world of Mario
Once again treating Treasure Tracker as Toad's game and in the case of the Switch news tab above, even refering to him as Captain, since it only talks about the characters on the thumbnail.
And on top of that, we got even more instances of THE Toad in a definitive way and Captain refusing to show up together.
Wonder, which has Captain as an NPC, does not have Toad on the roster, despite how massive it is:
and Rosalina's Ice World, as part of the Booster Course Pass, which reuses Tour assets left and right, skipped out on an opportunity to have Captain cameo in an obvious place:
So yeah, that's all that happened since then.
Point is they still don't commit to what they claim and it straight up feels like they are walking back on it.