Me: “Oh yeah, I remember that game. It came out like three years ago.”
Wikipedia: “Release Date: 2005″
Me:
YOU ARE THE REASON
Misplaced Lens Cap
Monterey Bay Aquarium
Sade Olutola

blake kathryn
ojovivo

izzy's playlists!
almost home
RMH

tannertan36

oozey mess

ellievsbear
NASA
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wallacepolsom
"I'm Dorothy Gale from Kansas"
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Today's Document

#extradirty
$LAYYYTER

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@whatsupfebian
Me: “Oh yeah, I remember that game. It came out like three years ago.”
Wikipedia: “Release Date: 2005″
Me:
THE FLOOR IS
I’m still aliiveeee
take a look at my showreel please https://youtu.be/-NVfAhorsbo
Muslimah princess concept art. #art #digitalart #concept #princess #muslimah #characterconcept
#vagabonds #takehikoinoue fan art by me #miyamotomusashi #samurai
#blink182
Here’s some of the most amazing and invaluable advice you’ll most-likely ever get from one of my good colleagues and legends in comics/gaming, creator JOE MADUREIRA. It’s what i’ve been preaching to you aspiring artists since i arrived on DA, but i think his POV says it perfectly: *WARNING: SOME MATURE LANGUAGE* “DO YOU REALLY WANT TO BE A SUCCESSFUL ARTIST? Or a successful WORKING PROFESSIONAL? Believe it or not there is a difference. I’m not usually a soapbox type guy, I don’t like instructing people, and I think I’m a terrible teacher. But hey, it’s Friday and I’m in a strange mood. So here goes: I’ve noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly:
Keep reading
gold
Anime Hair Animation Reference Top Image Row 2 & 3 Row 4: Left, Right Row 5 Bottom Image
nice
Inktober day 1 "fast", orc warrior charging #inktober #inktober2016 #worldofwarcraft #orcwarrior
Hey all! During the two months, I freelanced some 2D Animation with the awesome french studio, Studio La Cachette. The thing that kept me sort of busy during my off times is now publicly online (and now I can bring it up!). It’s for the worlds 2016 event for the League of Legends tournament! It was my first time animating in a sort of Sakuga style of animation since I’m more used to a generic style of hand drawn animation. I had to look up the animation styles of Takeshi Koike and You Yoshinari (since that was the style they were aiming for), so it was a wonderful learning experience for me.
I wanna thank Ulysse for the great opportunity, and the wonderful team (Which was a blast to work with by the way). It was a lot of fun, and I’d love to work with these guys again!
Here be some of my roughs!
Uncharted 4: A Thief’s End (2016) | character concepts by Richard Lyons (x)
Hey, all! Here’s the thing I worked on most today, an expression sheet :) I’m using a fan character I created and turning her into an original one. Her story is completely different now, of course, but I don’t want to give anything major away… So here’s this!
FULL SIZE
Enjoy art? Reblog it :) It helps us artists out a lot!
hi tumblr I’m still alive and kickin
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
ghostbusters
Hey Arnold! (1996 - 2004) | backgrounds by Steve Lowtwait (x)