
Origami Around
occasionally subtle
PUT YOUR BEARD IN MY MOUTH

@theartofmadeline
2025 on Tumblr: Trends That Defined the Year
ojovivo
Jules of Nature
Misplaced Lens Cap
Peter Solarz
we're not kids anymore.
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KIROKAZE
Cosmic Funnies

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Discoholic 🪩
h

#extradirty
hello vonnie
trying on a metaphor
Cosimo Galluzzi

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@wholesomesmith
Equiping an armor tutorial
i'll prob make more bc i love talking ab armors
I'm fascinated by how the animators for TADC handle Caine's impossible anatomy so well. There's so much to balance and they've somehow engineered a solution for his expressions to hold during speech.
I also traced Caine answering the phone from episode 4 to demonstrate his phonemes and mouth shapes.
Wouldn't be weird of the Digital Circus became a musical in the future?
Shrek wasn't one, but it became one
For a while now, I've imagined Hephaestus having his workshop built around the fact that he can't use his legs:
- he sits in a chair that's inside a pit and is able to travel in a circle, allowing him to travel around the perimeter of the pit, letting him touch every station.
- each station has all he needs to work there: grinding status has all his grindstones and files and a vise; he has a pile of materials with a scale for weighing; a vast collection of crucibles with a mold making area next to it; and his furnace with is manned and managed by a couple cyclops.
Once he gets a commission, he figures out what he needs, makes a master of it, wheels himself to the material section with a crucible in hand, weighs it all out, packs it, then turns to the furnace and gets that cooking while he's prepares the mold.
When it's ready, he moves back to the fire with the mold on his lap, puts the mold down, and pours.
This system does get overhauled when Greece transitions to iron; still being in a pit, but it's more compact; he just needs tongs, material, an anvil, his grinding station, and his forge. Any heavy hammering is done via Cyclops.
Any "magic metal stuff" (carbonizing, smelting, etc) os wrotten down and done off-site.
To clarify: Hephaestus has a chair that's attached to a beam or something, and that's what's letting him spin all around his pit: the beam being the radius of the circle.
There are grabbing rails near the rim of the "bowl" for him to push off and slow down with, like a giant wheel chair without being a wheel chair.
Dice go "hot" and "cold" like a deck in blackjack.
Hot numbers are half the max value ot above (12 for d20s); cold is below that value.
Statically, they'll roll even with enough time, but on the roll... it's all based on the current "heat"
Your dice aren't cursed; they're just cold. Once you find they've gone ice cold (nothing above an 8 or 5 for d20), toss them in the bag and grab the next hot one.
Yes, it ebs and flows like the waves, but when the dice are fire or ice, you'll know.
Dice are supposed to be random, but even in randomness, there are patterns.
Not sure if anyone made the connection between the Warp in warhammer 40k and weaving yet.
In weaving, the Warp is the threads that go up and down (the gap made being called a Shed); of one travels via the warp, you're literally traveling *through* space-time, thus bring you somewhere at some time else.
Space-time in Earhammer is like the metaphor in Doctor Who: a carpet... or a weave with a bunch of knots or just underwear; ever intersecting and winding and unwinding as the currents eb and flow.
Second note: the thing in weaving that travels through the shed/warp is called a shuttle.
It's literally all a fabric analogy!!
It blows my mind how complicated crafts can be passed down from parent to child: the process of going from level 1 and the kid climbing their way up to the stuff that look awesome but extremely complex that they'd have to be basically reading the matrix itself to make the pattern.
Example: card weaving or tablet weaving (same thing, different name) is, on the hole, pretty easy once the thing is set up: sting goes in the gap and you twist the cards forawds of backwards and depending on what colors are there, when, the direction they're in, and the direction they twist, you can make a lot of cool patterns (4 threads per card, the easier ones have 8 or 10 cards but you can easily get to 28 to 50 cards, depending on pattern).
This was past from mother to daughter in a number of civilizations around the world, and the only differences are the more complicated patterns and their meanings.
We still don't know how these patterns were pasted down, but, once again, the ones thinking of how to do them were ficken geniuses. There's some that are brain bending, while the ones the daughters started with were "put them like this. These all turn forward for 5, then turn back 5" or something like that.
And these were *belts or sashes* a lot of the time. Like, wtf, this is insane!
In case you need this today
- you are not a failure - you are not a waste of space - you are loved - you are wanted - i believe in you - you can do it
Just watched episode 7 of Tadc
First off, holy shit!! The plot thickens like stew.
Second: theory time:
Caine is fucking with their heads at the end. Jax actually hit the "get out" button, but Caine isn't done with them yet.
Abel is a legit player (he has been there the entire time; check the tapes), and I feel the smile is going the used later.
Jax might abstract either the next episode or on the final one. The VA's (I think vixen) did say they were crying at he end.
I can't disclose how I think it'll end, being that I don't know if the gooseworks is listening.
In case you need this today
- you are not a failure - you are not a waste of space - you are loved - you are wanted - i believe in you - you can do it
TW: Harry Potter. But it's an interesting thought in wands.
In the Harry Potter films, they changed the wand designs between films 2 and 3 from basic lathe turned designs to things with far more personality. This makes me question a few things:
1. Does ones wand's design change when they hit puberty? Your personality changes when you hit puberty anyway, so it seems a little weird that the wand that chooses you knows what you'll become before you know it.
Just imagining one day you wake up and your wand is now completely different than what you bought when you were 11, and you're now freaking out because you think someone stole it in the middle of the night.
2. If the wand doesn't change: my sympathies to people like Olivander, having to make every one of the tens of thousands of wands they make unique from one another. Using manual handtools (or magically aided tools) none the less.