if you decompile my code when i release my game please dont make fun of me for the stupid shit i do
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@wildheartgame-blog
if you decompile my code when i release my game please dont make fun of me for the stupid shit i do
after doing a project that took me a week or so, i'm back focusing on my woofs. ✌️this year is absolutely flying by, it's wild
i can’t update everyday anymore, especially because of my increased work (not gamedev) schedule. most updates now are me doing the grunt work of adding to the world and writing for npcs, which isn’t very interesting to post about.
but i do have a new guide for branching dialogue and dialogue choices and i’m super excited about adding that!!
Hello! I just found this blog and I have to say, this game is coming along great so far!! The wolves are so cute and I love the overall design of the game! I do have a question though: will this game be a exclusively single player experience or will multiplayer be involved? Keep up the good work!
answering this ask was way more difficult on mobile than it should have been
anyway, hi faffsy!! thanks so much, I'm glad to have you here. wildheart is a single player game. i can't even imagine the nightmare involved with coding a multiplayer or online game 😭😭
sometimes i feel like I'm writing my code in a really stupid way but then i remember undertale's dialogue is written as a switch statement with 1000 cases and i feel a little better
i’m working full-time at a dog daycare, so i have to find time in the evenings for gamedev (which i have to teach myself) as well as juggling life things and other hobbies. it can be difficult, but even the smallest adjustment of code is progress!
i’d like to thank everyone for 100+ followers already! <3 your support means a lot to me and i’m very happy to see interest in the game, even though it’s still so far from being finished.
OH GOOD GOD I JUST WANTED TO ADD FIREFLIES HOW DID THIS HAPPEN
new day and night lighting! (featuring a confused npc)
this new system uses post processing. contrast, color, and brightness change based on the time of day. at night, bright colors even reflect moonlight!
next i need to add fireflies, because what’s the point of having a game set in a forest if there are no fireflies??
update post in list form!
- clamped the camera so that it doesn’t go outside of the map - added a basic progression tracker. you can’t go explore until you complete the task bjorn gives you in the beginning - working on recoding my day/night system, using a shader. gearing up for some major brainhurts but if this works then i can have cute fireflies and other lighting.
i meant to take a nap last night, but i fell asleep for 12+ hours instead, so i missed my daily post. )’:
anyway, i’ve started work on the introductory quest. before you can go explore the wilderness, bjorn tasks you with introducing yourself to all the pack members first. pretty easy!
hello!! i only yesterday discovered the existence of your game and i gotta say, im incredibly excited for it!!! ive been itching for a good wolf game for sometime now and this one is so promising! i apologize if youve already answered this question, but will character customization be a thing? or are we gonna be a white wolf? either way, id be happy, best of luck!!! 💖💖
hi peaches!! thank you for the question. the short answer is: YES, i plan on having character customization! and for the long answer, i’ll go a little more in depth.
my current plan is to have a selection of “patterns” to choose from, each made of 3 colors, and then the player can choose each color. i have a tool that replaces the color of sprites through code, so it shouldn’t be too difficult to implement. (then again, nothing is ever as simple as it seems when it comes to coding…) otherwise i’d have to manually make every color combination by hand, which would just be impossible.
here’s the world’s fastest mock-up to show what i have in mind:
you’ll also be able to choose your eye color, of course.
and if this system DOESN’T work, then i will hand-make a set selection of coats.
once i get much further into development, i think it would be cool to offer a reward for people who have supported the game (maybe through kickstarter or patreon?) by making them a custom coat color/pattern which can be unlocked with an exclusive code, similar to how the game cattails did it!
i love hearing from you guys! my inbox and dms are always open if you have comments, questions, or suggestions. 😊
sound design is something unfamiliar to me. right now i’m trying to find the perfect foot(paw?)step sound for the run cycle. it has to be JUST RIGHT, otherwise it’ll get annoying or sound cheap. it’s not as easy as it sounds!!
the gang’s all here!!!! (with some extremely basic behaviors)
I like the idea of quality over quantity when it comes to NPCs. There are 8 named NPCs planned, six who live in the pack camp, one who is a trader and travels, and one whose location and identity is secret. I’d like them all to be “romanceable” but I’m unsure how to incorporate that for the NPC who is also a shopkeeper. I’ll figure something out!
I’m also undecided on what the benefits of romancing an NPC will be. The ability to have pups would be kind of interesting, but also sounds like a nightmare for me to code. At the very least your partner will sleep in your den, give you gifts, and might be able to help you on hunts.
hi there! i just wanted to a) say that your game's concept and style so far fills me with delight and my inner kiddo is excited to play it, and b) ask what program/engine/language/etc you use, i'm interested to know :0
thanks so much!! that’s exactly my goal -- to bring out your inner kid! (assuming your kid self was a silly animal fanatic like mine was)
i use game maker studio 2 for coding and aseprite for pixel art, both through steam. gms has its own language called gml which is designed for game development. undertale, hyper light drifter, rivals of aether, and hotline miami are some other games made with gms!
beautification still in progress = o = it’s a bit of a slog. needs more flowers!