
Origami Around

oozey mess

titsay
I'd rather be in outer space 🛸

JBB: An Artblog!
Sweet Seals For You, Always

Discoholic 🪩
No title available

pixel skylines

tannertan36
Monterey Bay Aquarium
styofa doing anything
No title available

Kaledo Art
Lint Roller? I Barely Know Her

shark vs the universe

❣ Chile in a Photography ❣
RMH

No title available
2025 on Tumblr: Trends That Defined the Year
seen from India
seen from Canada
seen from Brazil
seen from TĂĽrkiye

seen from United States

seen from Malaysia
seen from United States
seen from Russia
seen from Trinidad & Tobago

seen from United States
seen from Ukraine
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
@wormmongerer
x split experiment with original audio
music video experiment project
THE HOLY MOUNTAIN 1973
(baby's first photoshop gif)
GIFS: Art in Action
With the advent of accessible computer software birthed one of the most simple, overlooked mediums of art: Gifs. The ways in which Gifs are used are variable and infinite, from a still image shot from multiple angles to create depth and 3 dimensional effects, to a moving breathing creature living in a perpetual loop of motion.
More palatable than a full-length animated artistic film for creators, Gifs open a world of time and motion to a wide range of creatives. They are seemingly simple, and can be included in so many art forms (like a tumblr post, clips built into a full documentary, art installations in a gallery). Because of their versatility, they have opened the doors for any one and everyone with a computer to imprint on the word and endless, timeless form of expression.
I included these gifs not only for their aesthetic digestibility, but also as a showcase for gifs wide range. All of the were found under one search: bug art. Each one conveys a different mood, some are jarring while others are relaxing to consume. Much like the gif, the opportunities involved in creating a gif are endless.
(I've decided not to include the last required GIF for the reading response because 9 fit so nicely together, and the last one is off-putting to the aesthetic of this post, sorry!)
Project #1: Disappearance
FeW
“I am” is a multifaceted project tuning into concepts of identity more as a physical manifestations. How do you, as a person, present to the world? How do you disappear into it? This video project focused on elements of control in relation to one’s identity, body, mind, and environment. What shapes one’s identity isn’t a question of one thing (ie someone’s upbringing), the variables are infinite. How can one present their identity to strangers without words? If the world cannot view you as you view yourself, how do you know who you are? Do you exist when there is no one there to see you? How do other peoples identities carry into our own? My goal was not to share my identity in a minute long video, but more to question how one can reveal, or hide, their person. It took 2 hours to hide my tattoos, and yet it took about 3 minutes to reveal them. The sounds are all made from tattoo gun clips, distorted and warped. The poem read alongside gives small insight into the ideas surrounding one of the most important bases of identity: the people around us.
AntiCorset
plaster, clay, glass, acrylic, vinyl, leather, 10-lined June Beetle
Feb 2023 FeW for 3D identity project
What do you project for the world?
Who is your audience?
How do you put yourself on display?
Do you know you are beautiful without a framed composure?
Remember, you are ugly and fragile in a world that wants to pin you to the wall.
Remember, you are only as beautiful as your display case allows you to be.
Ayaka Endo, Kamuy Mosir
Art Experiment #1: the Drift
In Defense of the Poor Image
image: NYC winter 2021 on B&W film by F.e.W.
Poor Images can be used in so many ways, but I find the most interesting use is the swerving of inaccessible commercialized content and the radical affects of digital piracy through the ability to copy images until they can no longer be considered copyrighted. "Poor images are poor because they are not assigned any value within the class society of images—their status as illicit or degraded grants them exemption from its criteria. Their lack of resolution attests to their appropriation and displacement."
"The poor image is no longer about the real thing—the originary original. Instead, it is about its own real conditions of existence: about swarm circulation, digital dispersion, fractured and flexible temporalities. It is about defiance and appropriation just as it is about conformism and exploitation... In short: it is about reality." This introduces a new and tantalizing tool to reform commonly palatable mediums like cinema, reimagined in a way that not only appropriates the original, but spits on it in the process.
What happens when the Poor Image becomes so sought after that it begins being commercialized and exploited in the same way that its former "originals" are?
Thomas Ruff, jpeg rl104, 2007.
Time and Motion
Barrett presents us throughout block of text explaining time (implied, actual, recorded) and the different forms of time manipulation in a myriad of mediums. Alongside time, motion is given as an actual medium (ex. kinetic art) and can be seen as a key element in the world of 4D arts.
Any artist in the modern world has a grand opportunity to explore these components. With ready access to computer software and advanced tools, we are given a change to stretch and squish time in a way that might've been much less achievable even just 20 years ago. Videos, gifs, videogames, digital medias -- such as tumblr -- open a window for creators to manipulate perceptions of things such as the passage of time, or the migration of inanimate objects for example.
As an artist who find them self stuck and unmovable in the mediums and styles I've explored my whole life, these concepts are indescribably appealing. Collaging not just a collection of 2D images, but rather compiling a variety of different mediums (both physical and digital) extend an opportunity of story telling and narrative I had not explored before.
In the realm of technological, digital arts, where does video gaming and that specific kind of coding come into play? Video games seem to be an ever-growing trend in modern media, and as our technology becomes more accessible and diverse, I wonder if video gaming will soon become a more popular underground movement from artists rather than big brand name designers.
I am curious about videogaming as an art form in the realm of 4D arts. Technology has advanced and is now more accessible than ever before, and I am curious how that kind of coding can be used by more underground artists rather than big name gaming producers, as it is a content that involves time and motion heavily.
Unfortunately Tumblr deleted my efforts to eloquently talk about some of the artists referenced in the text. Out of frustration and laziness I will shorten and paraphrase.
Marjane Sutrapi's ability to put narrative and motion into single frames was very impressive, and I have always loved her book Persepolis so I wanted to show my affection towards her work, and excitement that she was referenced in the text book.
Louise Bourgeois' Arch of Hysteria caught my eye as a piece that, by being suspended rather than placed on a pedestal, allowed the viewers to see the piece from almost any angle. This depiction of the male form is unlike what is commonly presented and the use of reflective surface brings in an interesting element of implied motion.
Laurie Anderson's performance piece drew me in because of how much control she gave up to outside influences such as sunlight exposure melting the blocks of ice. Her inclusion of time passage presented audibly by her violin music gave a lot to the piece.
These readings introduce many exciting ideas, but they are just that: ideas. By giving examples of how the ideas are utilized, the theories become more tangible. But, because they are ideas, they are able to be used, expanded, distorted, and manipulated in so many different ways (by many artists in many mediums). The concluding text gives some great questions to the content: Will the artifact move the viewers eyes of their whole bodies? Will the art itself move about or be in a restricted place? Will it be permanent or ephemeral? So many fun ways to play with time and motion!
#aiweiweineversorry
“Maybe being powerful is being fragile”
Thinking about art as an act of resistance, I find Ai Wei Wei’s insights to the Chinese communist party a powerful act of defiance. Knowing what he has lost and what he was willing to put on the line as an act of ultimate patriotism using words like “fuck the motherland” is something to look up to. Loving your country to the point of facing its harsh reality, unwillingness to sugarcoat its discrepancies, and acknowledging its ability and need for growth is the most patriotic act one can accomplish. Using the art world as a network for this made his statements imposible to ignore. History is an opportunity to look to the future, but blindly accepting it as it is will bring us into a perpetual cycle of pain and oppression. Ai so desperately sought to break that cycle, to change what comes ahead.
Dropping a Han Dynasty Urn, Ai Wei Wei 1995