About: W’pip Raham
((Due to lack of official lore I’ve taken some liberties with regards to his background info -- if there’s something generally understood/accepted by the community as canon that I’m doing wrong please correct me.))
[Age] Adult (28)
[Alignment] Chaotic Neutral
[Personality +] Boyish, playful, loud, opportunistic, competitive, agreeable, generally upbeat, social chameleon.
[Personality -] Gil-hungry, morally ambiguous, opportunistic, hyper-competitive, egotistical, moody, unsympathetic.
[Orientation] All of it. Strength (physical, mental, intellectual) is a prime attractor.
[Race/Tribe] Miqo’te / Seeker of the Sun / Wolf (Wah)
[Aether] Pip cannot detect aether, so player’s choice on how you want your character to perceive his.
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Born to the small, traditional, and mostly nomadic Wolf tribe during the years when they called the dunes of the Sagolii home. Skilled hunter-gatherers, the Wolf tribe are renowned for their skill at dunefishing, spear hunting, and the domestication of desert plants. Pip’s mother, W’Ahra, was a master dunefisher in the tribe and taught him the art. Although he is his mother’s only kit, he, of course, has several siblings in his tribe including a number of brothers sired around the same time. Many young males in the tribe contributed to some social tensions. Their time spent dunefishing provided an excuse to be away from the tribe and avoid the peacocking young tias are sometimes prone to.
In fact, many of his most foundational years were spent outside the tribe and away from the social expectations of a tia. Dunefishing, as well as traveling and trading amongst the other Miqo'te tribes and Eorzean settlements of Thanalan kept him and his mother decidedly occupied. As he grew, he often had the luxury of traveling and conducting trade on his own. His isolation enabled him to see what life outside the tribe could offer--dancing, gambling, luxuries he could only imagine. When he came of age where he must accept his place as tia or become his own nunh, he did neither.
Abandoning his tribe and his mother, he is lured to Ul'dah like thousands of hopefuls before him. Though he was young and fit, Ul'dah's economy was unkind. There was no need for the skills of a hunter-gatherer. He could certainly feed himself but failed to make gil. With little else to offer, he found himself homeless and lost amidst a sea of refugees outside the city's gates.
After almost two years of struggling, his life takes a turn. A hooded hyur, stalking the refugee camps for desperate, fresh, bodies, offers Pip a way into the city. Fight, win, and collect coin. Of course, nothing is ever that easy.
Pip may be scrappy, but pit fighting did not come easily to him. He suffered several losses, accompanied by broken noses, ribs, knuckles, and a severely bruised ego. Ego aside, his character is marked by fatal persistence. Again and again, he turned up to fight. His first victory net him gil enough for a room in the inn and the attention of a healer. The thrill of the fight and promise of glory became an unshakeable addiction.
Only after he'd fought and won several times did he meet his employer. Roric Raham. An ex-pit fighter himself, he took young Pip under his tutelage and honed his talents. Over their neigh-on decade relationship, Roric Raham would become more than a tutor. He became a parental figure, filling the void left from the departure from his mother. No longer a young man and plagued by illness in his final years, Roric succumbed to his age In his honor, W’pip took up the surname Raham.
Roric’s fighting empire was inherited by his only blood son, who remains mostly uninvolved. While he has become a local favorite over the years, and an expert career-fighter, without the man’s guidance, Pip finds himself looking for new mentorship and a wealthy-enough sponsor to fund his fighting ventures.
--
Timeline: Living in Ul'dah for ~12 years, fighting for 10.
https://wpip-raham.carrd.co/















