Kelly Sue DeConnick's Tips for Writing (Ultimate Comics Writer's Workshop)
(Note: This may be incomplete since Abby aka Professor-Bumblebee and I had to leave before the Workshop was up.)
General Tips Given During Q&A Session
Take as many writing classes as you can: prose, screenwriting, etc.
Take a comic issue and reverse engineer it: Write the script that would have made the comic.
Get ahold of other comic scripts either in books or on the Comic Book Script Archive and reverse engineer scripts in the styles of various writers. (In scripting a page where two guys walk down a beach, Garth Ennis would simply write âTwo guys walk down a beach" while Alan Moore would write nine pages of script describing every detail to the millimeter.)
There is no standard for scripts. Everybodyâs scripts have different formatting and different styles that show what background (TV, theatre, prose, etc.) they came from.
Really good editors can see weaknesses coming and notify you of them and/or work around them.
Whether or not you mean to, your voice will come through even when writing established characters, but always write to serve the character first. When you do your best work, you are honest and True (yes, with a capital T). Youâll know when youâre forcing a script. If youâre bored while writing it, your readers will be bored while reading it. If you canât stay focused while writing it, your readers will not be able to stay focused while reading it.
Comics are a collaborative art form! Respect the artist as your partner and collaborator. Communicate. Â
Everything you put in the story should do one of two things: 1) Advance the plot and 2) Tell something important about the character that we donât already know. Ideally, it should do both.
While comics has gone through writer/artist cycles, it seems to now be entering an editorial cycle. If editorial interests you, contact editors at both the big two (Marvel and DC) and smaller companies (Dark Horse, Image, Oni, etc.) about internships.
Write a backstory that readers wonât necessarily read in the actual work to develop your characters. Write journal entries from the perspective of your characters. This way, you develop distinct voices and vocabularies for your characters so that all your men donât sound the same, all your women donât sound the same, all your racial minorities donât sound the same.
How to Read a Comic Critically
On the first read-through, just have fun. You may notice certain things that catch your attention, but just have fun.
Go through and count panels. Panel count per page varies with whether itâs exposition or action and on the artist. Current industry standard is 5-6 panels at Marvel and 4-5 panels for DC. Figure out average panel counts. Compare average panel counts between writers and artists.
Ed Brubakerâs tip for action scenes: 3 panels with insets for detail like a fist connecting with someoneâs jaw.
Warren Ellisâs tip for action scenes: âCall your shots.â If a vase is going to be smashed against someoneâs head, show the vase in a panel before itâs used. If a gunfight is about to happen, zoom in on the fighters taking out their guns.
Look at size of word balloons. The following three bullets are general guidelines and can be broken.
Max of 210 words per page (Moore)
Max of 3 lines per balloon (Brubaker)
Max of 3 balloons per panel (Ellis)
What looks good to you? What feels right to you?
Balloons affect tracking. Where you have the most text is where the readerâs eyes will stay the longest, so make sure thereâs something interesting going on there.
Show, donât tell. Do not write what can be drawn.
Do not tell the readers what they see. If the art shows the heroes riding across the prairie, do not say in the caption box, âOur heroes rode across the prairie.â
Do as little handholding as possible with transitions. Give enough for clarity, but not so much that itâs redundant.
Read David Mametâs book on filmmaking.
Take note of repeated themes in other writersâ work. Neil Gaiman often goes Meta and explores the very act of storytelling. Warren Ellis talks about technology and optimism in spite of or even with human failings. This repeated theme is Truth.
How to Analyze and Write for Artists
Humorous side note: Why does the Avengers kitchen have a sink in the corner of a V?
Do not think you can make artists redraw unless itâs super importantâthere just isnât time. Once itâs inked, itâs not changing, so bring problems up during layouts or adjust your script to suit the art you have. [Big 2 Work]
If youâve determined your partner doesnât excel at drawing certain things, do not write them in your script. Â Write to his or her strengths.
Adjust panel counts to artists to reflect their style.