AX3002: Animation Production and Professional Awareness (January-February)
At the beginning of this semester, all of us showed the process that we have done during this Christmas vacation. We also had feedback about something that we did last semester.
I need to finish the practical project this semester, but there are lots of deficiencies in my animatic. There are some feedbacks from this Thursday.
Firstly, my main character- the stone, I need to set a target for him. Why he wants to travel? He needs motivation. So, this is should be presented at the start of the film. Secondly, turning to a smooth stone is a long term process, but in my animatic, I haven’t shown it in the correct way. The background needs to change. Thirdly, probably I can do some changes to my animation’s style. Don’t do everything in Maya, combining 2D environments with 3D characters together. It can save much time. Fourthly, I should think more about my camera movement, because I had some same shots in my animatic, it must be boring for the audience.
Actually, I also want to do a little change to my main character, he is the hero in this film. he needs more emotion and expression.
According to Pete’s advice, I also need to do some researches on a short film, which is called ‘the monk and the fish’(https://www.youtube.com/watch?v=K2u96bMm0Os https://www.youtube.com/watch?v=Jrz4AAq-izA) I am not sure if it is called the brush line animation. it is quite simple but cute. There are also not too many colors, but it presents what we have and where is the character. This might be one method that I choose to design my environment.
And there is not only the film that I need to finish this semester. I need a plan because there are much more works to do. The action plan, the CV, essay, poster and the art of the film. So, I will talk about the changes in my film with Pete, Mario or Mark, decide what should I do next and draw up a detailed plan until the final deadline next week.
Tuesday: About the motivation that why the stone wants to be more smooth. I think he has to see something which attracts his eyes. The following picture is a draft of camera movement.
I want to show that the stone that lives on the wall which is surrounding a house sees an amber through the window. He thinks it is beautiful, and he is upset because he is dirty and full of moss. And the camera zooms in and shows the stone’s dirty body. He thinks if he becomes shining, he will be proud of himself. So he tries to escape from the wall. After he falls down from the wall, he gathers some small stones to be his arms and legs.
PETE said that there could be a person who put the amber on the desk so it can make everything seem logical.
About the way of how to present the time goes by, I think I can show it by turning the forest into a small village and then turning into a modern city.
PETE said maybe I can show the forest and the stone together, or let the camera moves between the forest and the stone.
Thursday: Because I haven’t decided which parts will be drawn, so I keep modeling until the answer is out. I try to practice the rigging, painting the skin weight in Maya, it brings a lot of problems to me. The percentage of one joint should occupy on the skin is hard to control.
So I need to find more reference and data and try more times.
So I restart rigging, this time the legs can move better but I haven’t solved the problems with the arms.
And about my main character- the stone, I show two kinds of stone to Mark, the left one’s eyes and mouth are separating from the body.
I think it may be more difficult to rigging. But Mark’s feedback is that the eyes and the mouth are more like having been made by people, it is not natural at all. So I need to redesign the stone. And Mark gave me some advice about some stones with natural faces.
https://www.thisiscolossal.com/2016/11/the-japanese-museum-of-rocks-that-look-like-faces/
It provides a good example because maybe I can use the irregular bumps on the stone to be its feature. Also, Mark’ s feedback includes a movie called GALAXY QUEST. There is also a good example of a stone monster.
https://www.bing.com/videos/search?q=rock+monster+galaxy+quest+youtube&FORM=HDRSC3
It is a monster that is bigger than human and it is comprised of many stones, so it is not as same as the stone in my film. But it is a good example of a stone monster.
On the way of how to show the time passage, my idea is to show the changes from a large forest to a small village and then to a city. Also, there is some research on different ways to show this change.
LAVA: https://www.youtube.com/watch?v=uh4dTLJ9q9o
ONE FROGGY EVENING: https://www.bing.com/videos/search?q=Full+Cartoon+One+Froggy+Evening&FORM=RESTAB
These two methods also tell the time passage by the change of the environment. But one is about the natural environment, and another one is about the human building. I prefer to choose the natural environment.
There is feedback from Mark, it is about the different shots of how this stone rolls in the river. It should be more fun with more different angles. And also, there is something have been changed about the script. Such as maybe I will insert a waterfall in my script.
About the script update, maybe the appearance of the factory breaks the balance in my film. Maybe it can be better than everything is natural without man-made. So my idea is to change the factory to a pipe, and then the pipe inhales the stone. The stone rolls in the pipe and then is transported to a beach.
Setting sun a shadow of the child picks the stone.
one night passes
The stone appears in a beautiful garden. The light let it look more shining.
So I will keep drawing the new animatic and redesign the character this week.
Saturday: animatic update
In order to make sure that there are no other big problems with doing the formal film. I need to redraw some shots in the animatic.
In some scenes, it is a little hard to draw the correct perspective angle. So I only provide rough positions. After the animatic is all right, I will find reference pictures when I start to draw the final environment design.
I have different ideas about some shots, so I need to talk about these next week. And if I need more details and sound in this new animatic, I will finish it before the first milestone.
Monday: main character- stone redesign
In order to show a natural stone, the eyes, and the mouth are redesigned by some irregular shapes. So I will show it to Pete or Mark tomorrow, if it is OK, I will model it this week. I got this idea from this picture.
I like this style rather than that stones which have three shallow holes on it. Because this kind of rock is more shape. The stones with three shallow holes are usually smooth. I think they have been washed for a long time. So I like this shape nose and eyes.
So, this is the process of rebuilding the stone model, but I am not sure how to arrange the line. I need to rebuild again.
Tuesday: FEEDBACK OF ANIMATIC FROM MARIO
There are shots that can be presented in a better method.
1. After the stone falls down to the ground, changing the camera to look down shot until the stone walks into the grass.
2. Show the stone and the time passage in one scene, after the time passes, the stone will be hit and drop to the bottom of the waterfall
3.cancel the zoom in when the eagle is catching the stone
4. Walking out of the grass by the stone’s view. And then using the shot that as the same height as the stone.
5. Simplify the pipes underground and keep the city building when the stone is crossing the city.
6. When the light hits the stone's eyes, the stone needs to show the feeling of being unable to open its eyes. And the effect of light doesn’t look like light.
Also, after this shot, there is a shot that needs to show the shining amber. Don’t need to zoom in, just show the amber directly after cutting the shot before.
When the camera comes back to the stone, show more expressions that should be aiming to show he likes to be more beautiful and smooth.
So these following pictures are the changes in some shots.
Thursday: FEEDBACK OF ANIMATIC FROM MARK
We discussed a lot of things that need to be changed. The most common problem throughout the animatic is that the shot doesn't show what I need to express myself. Will make the audience feel very confused. At the same time, a lot of camera shots in my film are not necessary, which cause a lot of waste. In some scenes there is also a lot of space, making the picture very empty. According to Mark, when making the whole animation, not only the direct connection of the lens should be considered, but also the audience should be able to understand the meaning of the picture. Therefore, most of the modifications were made on the lens structure. Through the adjustment of the angle, as far as possible to reduce the inharmonious elements in the picture. From the beginning of the film to the plot of falling stones, have been greatly modified. The rest of the plot, scene, and perspective have been modified. Because the formal scene and character production have not yet started, so the modification is relatively rough. Before next week's milestone was originally planned to start the final design of the characters and scenes after completing the animatic. But the animatic modification took a long time. After the feedback of the new animatic next week, there must still be some changes to be made, but it needs to be carried out together with the character and environment design.
Tuesday: I start to think about the character re-modeling and the environment design. It is not easy to model an object that I can’t find around myself. So, I need many references. today, I am forced on the remodel the eagle in my film.
I also think something about how to build the wings could make the rigging easier. I searched some pictures in these following links that I need to know how many parts do one wing divided into.(https://www.google.com/search?sa=X&rlz=1C1GCEA_enGB814GB816&q=bird+wings+without+feathers&tbm=isch&source=univ&ved=2ahUKEwjOlsfqjrbgAhXjUxUIHSe4BmYQsAR6BAgCEAE&biw=1920&bih=1040 https://www.google.com/search?rlz=1C1GCEA_enGB814GB816&biw=1920&bih=1040&tbm=isch&sa=1&ei=_KFiXLmXPJSW1fAPoK6diA8&q=bird+wings&oq=bird+wings&gs_l=img.3..0l10.865596.873010..873201...3.0..0.76.593.13....3..0....1..gws-wiz-img.......0i67j0i5i30.17ziqR2XCJ0#imgrc=IVFyKXl84J7LmM:)
I have modeled two types of wings at the left corner in this picture. one is made by extruding(https://www.youtube.com/watch?v=YPZ_vhjxHS0), the other way is pieced by every single feather.
https://www.youtube.com/watch?v=7xThiBnEyPs
this link is about how to rig the birds’ wings, but it starts with the feathers that have been bind skin. so I try to control one feather in the same way that can be chosen to rig the human’s fingers. to add an attribute and then connect them.
https://www.youtube.com/watch?v=S870qa7gu0c
this the link is to teach how to create and connect the finger controls. I don’t know how to duplicate the feather like the man did in the former video. but if I use the duplicate special to copy the model only, when I rotate the handle of the first feather, all the feathers can move together. but the spread levels of the wings are different, so I think if I can do it by more handles. but I am not sure that if it is the correct way to rig, so I need to ask my tutors about this question.
the eagle isn’t the only one object, the head, the body, the tail, the wings, and the legs are all separated from each other. so maybe there will be some problems when I start to paint the skin weight, but I hope it won’t be a serious problem that I can’t use this model in my final film.
I have started rigging the eagle this week, and I want to finish it this week and finish some environment drawing. I am studying how to rig in the video in the following link.
https://www.lynda.com/Maya-tutorials/Rigging-Winged-Animal-Maya/166505-2.html
I am still working on the rigging of the bird. and there are only the bones of wings without rigging. I have no idea about it. to be honest, I cannot understand how other people did in those videos.
so I am looking for some other video to refer.
to save time, I am drawing the environment now. I am not good at drawing, in order to keep the angle in each scene is alright, I build a rough model of the environment, and then take pictures from different angles that I need to use in my animation.
these following scenes are those which have nearly been finished.
at first, I was worry about the color, although Mark suggested that I can draw in Sumi-e style, I have not tried this style in the past. I drew in the color that is a little grey, but my animation is easy, not melancholy, so I tried to use some lighter color. I think next I should consider the moving parts of the scene, such as the river. Of course, these scenarios are not completely finished, and some details need to be added or modified.