So much for regularly updating! My bad. Anyhow it has been a couple of weeks since i last updated this blog but here is what I have completed recently and what I’m currently working on.Â
The 5 Game ideas that I had to come up with at the start of the year were completed. Two stand out games for me were a kart racing MMO where you could create your own character, karts, special items and tracks and share them online with people. You could complete contracts (quests) to unlock different kinds of rewards such as new customization options and currency. Why isn’t there a well developed kart racing MMO? That would be so awesome! Or maybe there already is… lemme google this real quick.Â
Yeah, there are a couple of them but they are usually not well known, not as polished kind of MMO’s that no one plays. But imagine a big awesome kart racing MMO with a huge world map you could drive around and meet other players and then you drive into track entrances to race on that track with other players. It would be so cool.Â
3D modeling I had to model, UV Map and texture an Axe from a piece of concept art we were given by Max Davenport. This is where i need serious work. The model itself looked pretty good once i got the hang of Maya but the textures, ohhh…the textures were not good at all. I’m not a very good painter/drawer at all really. Need some practice. It was so bad I’m not going to show it on here.Â
2D Side Scroller Yeah! 2D Side Scrollers! I love em! For this project I’m working with another student to create a little 2D Side Scroller. I’m in charge of putting everything into unreal and working on different blueprints to get the character moving well and implementing different mechanics and I’m also doing Level Design. My friend is in charge of the art of the game, she will be doing sprites including our main character and various other sprites such as levers, platforms and collectibles. Right now I have the character moving, a working HUD, a working Main Menu and Pause screen, some moving platforms/lifts, a collectible and scoring system and an enemy that moves back and forth. What i am currently trying to do is have my character touch an enemy and take damage while also being pushed back by the enemy. I have the character bouncing back on being hit but I need to make the enemy have a hitbox that deals damage while also causing knockback.Â
SDK Texturing so it’s back to texturing! In this project I get to texture an already modeled and UV’d character. I chose to texture a big buff guy and i was originally planning to make him a buff Luigi as a little goof. Give him the overalls and mustache and all, but then I decided not to as I didn’t want to get into trouble for doing something pretty umm, copyrighted? Haha. So instead I’m going to make him a super hero cook that can only make spaghetti and pizza. He will have a big “kiss the chef” apron on with a cape at the back of it and he will have a tattoo of a pizza on his arm. He will be wearing some cool guy shades and I’m still going to give him a big goofy mustache because hey why not?Â
That’s everything so far! I’ll post some screenshots of my progress on the 2d Side Scroller on the next update and also for spaghetti man. Until next time