Log 10
Delia's Pretty Pink Cafe - Imported mesh of front doors - Remember to add handles to other side of doors - Doors will most likely be static
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Log 10
Delia's Pretty Pink Cafe - Imported mesh of front doors - Remember to add handles to other side of doors - Doors will most likely be static
Log 9
Delia's Pretty Pink Cafe - Imported some cafe building parts to engine, lowered lighting intensity, slightly changed range - Using default shader, might change to another one - Have to resize some UVs so there isn't any bleeding
Log 8
Delia's Pretty Pink Cafe - Created separate objects for each plate type - Added test kitchen to the scene with lights, will have to refine - Added mat to place plates - Need to find a way to put ingredients on plate, and then randomize them
Log 7
Delia's Pretty Pink Cafe - Tried to work on plate script, may need to create separate scripts - Still have to figure out how to separate plates by types of food - Not much progress done this week
Log 6
Delia's Pretty Pink Cafe - Adding lights to the dining area of the cafe - Creating a box to put macaron shells - Still have to figure out how to separate plates by types of food
Log 5
Delia's Pretty Pink Cafe - Can put objects back where they were - Still have to figure out how to separate plates by types of food - Starting to make a script to create macarons - Added more details to the cafe interior, still work in progress
Log 4
Delia's Pretty Pink Cafe - Created a simple first-person controller (with sprint and crouch) - Added and animated reticle with text showing what object is being raycasted - Can pick up some objects, yet to create scripts for other objects - Some food has been modeled and few have been textured
Log 3
Pretty Boy Dungeon - Added floor/ceiling (may change it to align with walls)
Log 2
Pretty Boy Dungeon - Added in sprites for Gilzen with transitions - Randomized hits for attacks and charm - Health caps at max health
Log 1
Pretty Boy Dungeon - Got the Charm System to work - Added a compass (Might take this out and put it in TotD) - Added multiple enemies - Can open map by pressing “x” - Modified map to be bigger and in center in screen - Added audio to footsteps
Tower of the Demoness - Added scratch marks to last two statuses - Modified map to be bigger - Added audio to footsteps