Replacing now the production / consumption unit icons... The letters A-G are printed as overlays. This is quite simple to do since I have cursor movement commands so I can control how the glyphs are placed using the syntax I made.

pixel skylines

Andulka

JVL
Aqua Utopia|海の底で記憶を紡ぐ

Kiana Khansmith
Three Goblin Art

Kaledo Art
styofa doing anything
PUT YOUR BEARD IN MY MOUTH
Mike Driver
Lint Roller? I Barely Know Her

@theartofmadeline
I'd rather be in outer space 🛸

Product Placement
Cosimo Galluzzi
taylor price

oozey mess
TVSTRANGERTHINGS
DEAR READER
cherry valley forever

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@zet23t
Replacing now the production / consumption unit icons... The letters A-G are printed as overlays. This is quite simple to do since I have cursor movement commands so I can control how the glyphs are placed using the syntax I made.
I am still in the process of replacing image icons with SVG icons. I think I will from now on always start with using SVG icons in my projects. It is super versatile and being able to scale the icons is just gold. Though here I am of course using only monochrome icons...
My demo version is now deployed via steam and it is actually starting and the steam overlay is at least working... time to take care of the many other broken bits 🫠
There is not much development to show for my 8-bitBot project, but I swear, I am still on this, it just ... not very cool or interesting. Though automatic deployments to different platforms is cool. When it works. Setting it up, not so much 🫠.
Barely got this working. Not proud of it, but I heavily used AI for getting this integration in, because these kind of tasks are things that I can't make myself do, even if my life depended on it 😢
I hope this clarifies that this area needs to be clicked / tapped. Now I need to add this to every step where it is needed... and I guess this will need also a variant for gamepad controls 😭
Might not look like much has changed, but ... this is 8-bitBot running on Linux. I have been on/off trying to work with Linux instead of Windows and I am getting more and more comfortable. So far ... it works quite well. And it feels like my notebook stays quite a bit cooler. Which is nice!
Left column: Old icons Right column: New icons I have two reasons to redo them: Readability is not so great for quite a few of them, so this is an attempt to improve this. Maybe you can tell me if this is an improvement or not. The second reason... #gamedev #indiedev #solodev #raylib
... is that the new icons are vector versions and can scale. Which should look much better on high DPI devices. This here is 200% scaled up and it shows that the old atlas has plenty of color bleeds and is also not looking great. The vector versions are rendered via the font rendering system.
Starting to look into replacing icons; this is really looking nicer, especially when zoomed. I can now modify thickness and use outlines! More important: Improving the instruction icons. Testers had problems recognizing these and I have to address these issues.
Using SVG (that need to be reduced to a single path) now for icons; comparing with the previous icons on 200%+ scale factor. So now I have to draw a ton of SVGs. On the upside: That will free quite a bit of my texture atlas space.
Since I added UI scaling, I have various problems: pixelated icons and color bleeding. I just added a discord button and decided to try out making a font with the discord logo so it uses the font rendering system... and it works. Maybe I should replace all icons with font glyphs...
I want to replace the current campaign screen with something that can tell a story... So I want to make a map. Not overly complex - quite simple tiles. So far, it looks like this could be doable. But I need some editor for these tiles...
Oh boy, I added 9 bytes to my game ... Can't help but finding this hilarious 😅
On my way to #amaze2026 in Berlin. Let me know if you want to connect and meet!
I should just finish the level with some decorations, but when I look at the menu ... I get the urge to redesign it so it becomes actually usable. Currently it is quite uncomfortable. But hey, at least I am still working on #8-bitBot 😏
I am still working on 8-bitBot! But I have very little time and motivation is a bit of a problem. I am also working on boring things that are not very interesting to post about. E.g., I am currently centralizing the translation texts 😩
Adding dynamic UI scaling... still work in progress, but I think it looks good already.