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@3ducttapes
New blog location
Moved blog to new location: http://yvovonberg.nl/blog/
UE4 Tycoon plugin WIP. Spiral demo. Testing changes to directional adjustments. Next steps include different axis control.
TYCOON UE4 C++ BEND DEFORMER
Tycoon Unreal Engine WIP. Prototype with rotating mesh components, without using spline components. Next step is to actually bend / deform the mesh.
Update to my first Unreal c++ plugin:
- Added directional buttons. Need to improve the tangent calculation of the new piece.
- Added height offset. Simply offsetting the new point.
Next:
- Calculate better 90 degree corners.
- Fix gimbal lock issue while doing loopings.
UnityCoaster Update 002:
- Fixed orientation issues with procedural mesh by using a 'extrude' object to calculate the position of the vertices. Used extrude_object.TransformPoint(Vector3 vert_pos) to get the world space position of the extrude vertex and then Inversed that method using the transform of the procedural mesh.
- Made a seperate dockable Unity EditorWindow for the controls. https://docs.unity3d.com/ScriptReference/EditorWindow.html
- Added auto selection after adding a new track piece.
Next: - Make track pieces auto adjust/fit. - Make sure all pieces are still editable. - Add quick rotation buttons. (90 degree turns etc.) - Create a more realistic rollercoaster mesh. (Including rails etc.)
Started working on a Rollercoaster tool for Unity. #TycoonUnity
Basically started with generating the BezierCurve first. Solved the challenge of getting each segment of the curve to have a equal size. (So it doesn't stretch segments). I'm using a similar technique described here: https://www.youtube.com/watch?v=o9RK6O2kOKo
Next step was to use the positional data from these segments to generate quads in between the start and end point of each segment. Found a cool method in the Unity API to convert a world space vector to local "Vertex" space: InverseTransformPoint(Vector3 point). The result of that is applied to the vertices of the new mesh.
Super early prototype! :)
Other Tycoon videos: https://www.youtube.com/watch?v=tguRxtjK61A
Wassup? Small test with Unreal Spline meshes. First step Hello World example to in game track editors. Made with blueprints will make C++ port soon ish. note: not using construction script, because its running in game.
Need to post more stuff.... Cool weekend project: PyCharm is my favorite Python IDE, So I made an embedded browser tab view plugin. Made with Kotlin / Java. Pretty funny to use Java, haven't touched it for 6 years or so :P Learned programming in Java long time ago at school. Will post more personal projects in the upcoming months.
Building coasters in Houdini. Procedural modelling yo.
New contract and title: Junior Real-Time Developer at Axis Animation. :)
http://www.axisanimation.com/
Rollercoaster rig system 2. WIP. http://yvovonberg.nl/tycoon.html
Fan art :)
Rollercoaster system in Unreal Engine. WIP. Without splines. The track is made with Tycoon in 3Ds Max.
http://yvovonberg.nl/tycoon.html I did some R&D on a auto align/orientation script to send the correct orientation to Unreal. Inspired by the new Planet Coaster and the old RCT :)
#madewithtycoon PS: The speed is a bit too extreme haha
Artist Log [Maya Python]
Working on an experimental personal tool to automatically take screenshots/viewport screens in Maya. (Artist Log)
Features:
+ Timer (So take a screenshot every x min/hour/day) + Choose viewports including cameras + Package to gif or mp4 (Using FFmpeg) + auto send to dropbox and give public url (using Dropbox API)
Video (Take screen every 3 seconds, create gif, send to dropbox)
Release of two tools!
Tycoon Spline for Max and Maya:
Polycount: http://polycount.com/discussion/178792/3ds-max-maya-tool-tycoon-spline-1-0-beta#latest
#1
3Ds Max version 1.0
+ Place objects on spline,
+ Replace/change every object,
+ Move up and down,
+ Change orientation
https://gumroad.com/l/ZTqB
#2 Maya version 1.0
+ Place objects on spline,
+ Replace/change every object,
+ Move up and down,
https://gum.co/kFLUI
New Tycoon Spline tool -- Beta coming soon!
+ Place objects on spline, + Replace/change every object, + Move up and down, + Change orientation
Fixed in this version 0.8:
- Update & Collapse performance update. - Axis / object orientation - Update with new picked objects - bugfix with same object - set color after moving - move up and down index after update - combine pick item and pick mesh button - object orientation after update
Made for 3Ds Max 2015/2016/2017 using MaxPlus/Python By Yvo von Berg http://yvovonberg.nl/
Coming soon! Stay tuned: https://www.facebook.com/Yvo.3DTechArt/ https://www.artstation.com/artist/yvovonberg