Just thought Iād put my two cents on why the map layouts for the returning Splatoon 1 stages (looking at you Hammerhead and Mahi, like ew š¤¢) are so totally ass compared to their old versions. And Iām like 99% sure itās cuz of Tricolors.
Like, currently there are 3 Tricolor maps in 3, weāve already seen Sturgeon and Hammerhead (and I wonāt spoil the third, youāre so welcome). But itās pretty safe to assume that every map will have a Tricolor version by the end of the gameās major updates, even if theyāre horrid.
Anyhow, from what Iāve seen of the old Splatoon 1 stages that are already confirmed/in the game, old Hammerhead and Mahi would so not work as Tricolors. For example, letās look at Hammerhead Bridgeās layout from the first game (Turf War for obvi reasons):
If we assume the map received no changes, ā is the where the Ultra Signal would be, and š is where the defending teamās drone thingies would be. This layout would be totally broken. Defending team would drop into low ground with either attacking team ready to run a train (or maybe a Reefslider) through them at countless angles. And the devs seem totally scared of changing these maps much for Tricolors, so theyād probably add a small spawn area that the attacking teams canāt get to and MAYBE a grate to connect to that one wall perpendicular to mid, which also would be ass for the same reasons.
So maybe the reverse facelift for Hammerhead was cuz of Tricolors? Like, Iāve heard SO much bitching about this map (which aināt even that bad š), but I heard almost nothing about itās Tricolor layout being bad.
Hereās Tricolor Hammerhead for comparison btdubs:
The defending team has a lot of open space to work with and can leave their spawn easily and arenāt completely fucked if the attackers get an Ultra Signal due to the amount of space they have. And the attacking team has a lot of approach options and getting an Ultra Signal is a plus without making it an immediate win for attackers. Itās almost like this map was perfect for Tricolors!
Similar issues as Hammerhead, where would the defending team spawn? On islands that can be accessed by anyone? Yeah, like that would work! The islands are waaaay too small to land on AND have a decent amount of cover from the attacking teams. And even with changes to give them more wiggle room (like a new island or walls to block off charger fire), the defending team is so far away from mid compared to the attacking team. The attackers can book it for the Ultra Signal like itās a Black Friday shoe sale (with slightly more violence) and the defending team canāt do jack shit!
But with the new (and definitely not improved) Mahi, they can easily make it Tricolor ready. Just remove the middle pillar, make the islands only accessible to the defending team, and give it some more space, and you got a good looking Tricolor version of Mahi.
As for the other two S1 maps. Museum just needs to make the right side of the spawn areas only accessible to the defending team and remove the glass. And while we havenāt seen all of Flounder Heights yet, we do know that either team canāt go up through the right side, so all the devs need to do is make it so the defending team canāt be camped from the left side and theyāre golden.
Now, is this a good excuse to change what were some of the best maps in Splatoon 1? Hell no š. But is it a possible excuse for why these maps got a reverse facelift? Unfortunately yes. But itās whatevs, these maps will probably get a renovation if theyāre really that bad, so letās hope they actually take our criticisms and fix them up š¤.