it’s just that i fell in love with a war, and nobody told me it ended - A PEARL BY MITSKI
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@aaronsfirststeps
it’s just that i fell in love with a war, and nobody told me it ended - A PEARL BY MITSKI
oh hey new guide thinggg~ some basics on how to practice! there’s SO much I could add to this, so it’s just the basics :O
short (kind of): there’s more to practice than doing something repeatedly, it’s also learning new things, problem solving, and honest critique. Each of those is its own skill…also be nice to yourself!
So difficulty with posing is usually a symptom of another underlying problem.
I’ll focus on poses for now, and I’ll discuss framing in another post!
Problem one:
Lack of a solid gesture.
I shan’t talk too much about this, as there’s a fantastic video series by stan prokopenko about gesture & figure drawing that you can find here! :
and you can find more on the subject in my gesture tag here:
http://helpfulharrie.tumblr.com/tagged/gesture
Problem two:
You need to reframe your thinking!
Posing is a word that brings to mind picking up a toy to arrange its limbs into a certain position, or asking a fashion model to stand in a way that shows off all their clothes, etc. Ultimately, it’s a very stiff and lifeless word about putting something into a static position, and it’s not how I’d recommend approaching your art!
Instead you want to think about how your subjects are acting - they’re living, breathing characters, and you’re just catching a snapshot of them while they are doing something. The image you’re drawing may be still, but the character inside it is not.
This is especially important in comics and sequential media, but even in a single image you want to think about what your subject is doing, how they’re feeling, and how you want to convey this.
Consider your character’s body language, and when drawing a conversation think about how your character gesticulates.
It’s not uncommon in animation to get up and physically act out what you want to animate. It’s good practice, it’s easier to understand what you’re drawing if you do it yourself!
I recommend studying films and paying close attention to how the characters are acting. try watching a single scene a few times, and watch how the characters express themselves.
For example, watch this clip from kung fu panda 3!
It’s just 12 seconds, but pay attention to how the characters act. If I were to make this into a comic page it’d probably look something like this:
Do you see how the characters’ acting informs the still poses :?
For some further reading you can find some posts about body language in this tag: http://helpfulharrie.tumblr.com/tagged/body%20language
as well as a post i wrote last year about making poses dynamic: http://helpfulharrie.tumblr.com/post/146669907351/do-you-have-any-personal-tips-for-making-and-poses
And an exercise I would highly recommend doing is this body language one: https://paraparano.deviantart.com/art/Body-Language-Meme-182498610
It’s like those expression memes, but instead you’re focusing on the whole figure!
Also, when thinking about your characters’ acting, don’t forget about how they might interact with props or things in their environment!
Part of the problem might be that they don’t feel grounded in the scene, leading you to feel like something is lacking. Roger rabbit is a fantastic example of how to ground characters in an environment:
The toons obviously aren’t real, but they feel like they’re tangible and inside the scene because they pick up props, physically interact with people, smash into tables, and just generally leave a real impact on the world around them.
Try remember to show how your characters are interacting with the things around them to really sell their acting! Best of luck, I hope this helps!!
Hi! I just saw your post with your background and the 3D layout. They look fantastic! Could you talk about your process making these? Do you do gumroad/patreon tutorials?
Thanks a lot :) The process is pretty simple to understand.I do a simple 3D model of my scene (in Maya but the soft doesn’t really matters), which will be my rough design. It’s easier and faster than doing it fully 2D. The good thing about 3D is that you can easily move your camera and the different props to make it look exactly like in your mind.When I’m ok with the composition, I set up the lighting. I use Mental Ray for the render because it’s easy to set up and the sun/sky environnement is just what I need. I use the sun directional light to play with light and shadows. I try to make shapes with the shadows and lights, and enforce my composition and add more dramatic look :) For me lighting isn’t a step to make your piece realistic, but to make it more intense.When the render is done (no texture, no shaders) I go on Photoshop.I use my 3D render as a rough layout, so the perspective and lights are perfects (thank you 3D <3 ). I rotoscope the main objects and stuff, with uniform colors. I also add some mural patterns, tiny details etc.. which are not in my 3D render. And when my base colors are ok, I work on shadows (with multiply layers) and light (with overlay or soft light layers). The trickiest part is to choose the colors, because an environment needs more different tints than a character. And at the very end of my painting I use some color correction and levels layers to make it looks better :)I will think about doing some tutorials, but it requires a lot of time, and I don’t have it right now ^^ One day maybe ;)
I did this backgrounds in september, but I never shared the 3D layouts. So, here are my 5 favorites :)
Hey friends!
Meg here for TUTOR TUESDAY! Just a quick beginning look at coors and some color theory! I’ve had a few recommendation for color palette stuff, so I hope this is a start! Paul has done some on color as well! If you have any recommendations send ‘em in here or my personal! Keep practicing, have fun, and I’ll see you next week!
When do I get to be as chill about life as Greg?
I can really get behind this.
can someone get into the indrustry without going to calarts ?im really nervous since i rely heavily on aid and live far away
Oh my gosh, yes. There are SO many people in the industry who didn’t go to CalArts and/or came from abroad. For most major studio jobs you would have to relocate to Burbank/LA, but if your work is strong enough, not going to CalArts or any other “big name school” won’t be stop anyone from hiring you.
Never went to art school. I worked in accounting before getting into animation! All paths are open if you’re willing to do the work. You can do it!
Adding to this to give you internet folks some confidence. I’m a high school graduate from Atlanta with a very low-income upbringing, and now I’m a storyboard artist at Cartoon Network Studios in Burbank. It’s not easy (it’s never easy) but it’s totally possible. Post your work online, get feedback from other artists, make friends, and dream big. It all goes a long way! Also, there are VERY FEW CalArts alum on the Mighty Magiswords crew; I think only one of our storyboard artists - Zoe Moss - went to CalArts. The importance of going to that particular school really is overstated, I assure you.
I didn’t go to CalArts either. Neither did lots of folks I’ve worked with. It’s just one way in of many.
Same. Shane and I didn’t go to CalArts and neither did the majority of the Country Club crew.
This gives me hope. :) it feels pretty isolated over here in NZ sometimes.
a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s up for free!
Adam Turnbull from Guerilla Games (Horizon: Zero Dawn, among others) has started a very useful hub of resources for animators.
If you are on twitter, make sure you tell Adam thank you! :)
Triangle comes out tomorrow!
GET HYPE
Quickie while working on other projects.
This is my four page contribution to the amazing Nobrow 9 : It’s Oh So Quiet.
Bianca Bagnarelli
How to draw FEET, SHOES and BOOTS tutorial by STUDIOBLINKTWICE
day 27: For my amazing courageous sister!
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