The Scoundrel ✨ A character class for The Hidden Isle.
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The Scoundrel ✨ A character class for The Hidden Isle.
Amar Chadha-Patel as Thraxus Boorman Willow — 1.05 “Wildwood”
James Lloyd Cole
FRENCH MEADOWS CORSETS ‘Retro Renaissance’ Bodice if you want to support this blog consider donating to: ko-fi.com/fashionrunways
Lena Hoschek “Tradition” fall 2020 collection
max + flower belt & blue overdress
Was anyone gonna tell me Basim is hot, or was i supposed to find out on my own as I progressed through the game
i;m using necromancy on an old, dead meme
1. tag the oc who’s a cinnamon roll
2. tag the oc who looks like they could kill you but is a cinnamon roll
3. tag the oc who looks like they’re a cinnamon roll but could kill you
4. tag the oc who looks like they could kill you and would
5. tag the sinnamon roll
Nicole Kidman as Gillian Owens (Practical Magic, 1998)
UNCHARTED 4: A Thief’s End | Scenery 1/?
🖊 🖊 🖊 🖊 🖊 + cecilia!
Five things about Cecilia
- She’s a workaholic, once she sets her mind on doing something she loses track of time completely
- As a result she’s fueled in coffee mixed with weird magic mixtures of her own volition to stay awake
- She’s quite gullible though. She believes everything people tell them because why not? Everything must have a reason and there’s so much she doesn’t know yet. Surely there must be things she’s not aware of. She believes in fairies and stuff like that. Hardcore believe.
- She did not have a family name. Tham’s mom gifted her her maiden name as she no longer needed it, so she could feel like she belonged somewhere. This is how Cecilia Lencaster came to life.
- If she has an open mind for all things magic, the one thing she doesn’t like to discuss is her own. The one flowing in her veins. She tries very hard to ignore it.
Thank you so much for sending me this ❤️ more about her on my website elequinoa.com
Bonus pic: Cecilia with her morning « coffee »
all the tips I found for drawing a fantasy map are like :) “here’s a strategy to draw the land masses! here’s how to plot islands!” :) and that’s wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but I’m throwing darts to decide where the Main Citadel where the Action Takes Place is
okay so i know i said most of this in the replies but it might be easier to actually reblog and say stuff instead lmao
Cities - go near water! freshwater lakes and rivers (rivers especially) are the best places for cities because A) source of water and B) travel and trade is much easier cus you can put your boats like right there. Basically ever relevant city ever was built on a lake or a river.
for rivers in general - because gravity, rivers run from mountains (forming from melting snow and ice (this is why they get fat in spring–more stuff melting)) to lakes/ocean where they can empty out (and even lakes will have rivers leading out that eventually get to the ocean), which can help when mapping out where those start and end. rivers are also much thinner and faster in steeper elevations and very slow and wide when the land is flat
mountains - i like to think of what the tectonic plates look like because that’s what makes mountains! mountains are also never standalone they’re always in mountain ranges (archipelagos are really just underwater mountain ranges babey). a cool trick I like to do is occasionally separate mountain ranges across continents, because over time the tectonic plates shifted and literally split the range in half. These mountains are really old tho so they’ve eroded and therefore it makes them smaller and rounder (like the appalachians) as opposed to relatively young mountain ranges like the rocky mountains which have taller and sharper peaks
Another mountain trick: if your mountains run along the ocean, the ocean side of the mountains will get a LOT of rain while the other side will be very dry–almost desert-like, in fact. think of temperate rainforests in British Columbia vs the drier conditions in the canadian prairies
forests - depends on how warm the area might be. coniferous forests are found further north (before you hit the tree line, and then it’s only tundra onwards) but as you head south you get leafier trees, and the leaves tend to get larger too
If you think about general elevation too, you’ll have places that might be swampy (wet + lower). if your world has an ice age like we did, then glaciers may have carved the land, leaving piles of soil in the south that was left when the ice receded and places where the bedrock has been bared north of that (like the Canadian Shield in Canada–the reason we see that is because of the glaciers)
You might also have a land that’s dotted in a shitton of freshwater lakes as well because the meltwater filled the holes that the glaciers scraped out (this is why canada has so many goddamn lakes)
and if the ice age was more recent than it was in our world, then you might not even have the forest re-growth and it could be a lot of open plains
tl;dr i like to think of major climate events that might have also shaped the land on top of some basic rules
The Artifexian has an entire series on building your world from literally the stars down and then the ground up.
All my worldbuilding videos
Though, for fantasy, you can make the world operate on entirely different principles:
With that done, the actual topic of city placement can be covered by videos like this:
Or
Once you have your places, if you want help naming them in realistic ways, this video can help:
This one is on architecture, which is definitely a subset of cities:
But for a more relevant practical guide on making settlements realistic:
Here’s a quick guide for making demographics:
holy shit?
https://www.reddit.com/r/worldbuilding/wiki/reading_list this post has a bunch of resources I found useful
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An awesome bunch of characters i drew for the awesome @elequinoa! They are: Bali, Cecilia, Tham, Ishal, Chan and Kae!