was testing out deepmotion ai mocap from a video source
noise dept.
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@ahblock
was testing out deepmotion ai mocap from a video source
Cinematics Breakdown | Assassin’s Creed Origins | 2017 Happy with what I have done for these two scenes. Got my hands dirty for layout/cinematography and also learnt a lot on the game engine integration aspect. Anytime I wanted to add fancy details to scene (props interaction, custom camera to gameplay), it involved various department to work together. I really love the collaborative aspect yet sometimes I wish the process could be simpler.
Cinematics Reel | Assassin’s Creed Origins | 2017 Selection of some shots that I’m most proud of
Mocap cleanup + enhancement + handkey elements Facials/Lipsync are generally handkey, mocam was used as a base for eye/brows Responsible for the camera work for most of the action shots shown here
Breakdown coming soon!
created in after effects, crazy particle effects (eg fireworks) created using trapcode plugins
opportunity to try something outside of 3d animation. had a lot of fun! created mainly with default after effects plugin and puppet tool (some crazy particle effects created using trapcode plugins)
was fun to animate the snail and caterpillar character, distinctly sarcastic vs innocent
Disney’s Oddbods. Proud to be part of the show!
first tv feature, weekly animation quota of 15s
first tv project, weekly animation quota of 25s
Shot Breakdown
00:02 – 00:07 IAnimate Workshop 4, Close Up Facial Acting Mentor: Jacob Garners - Done in Maya - Added clusters to the face rig for additional fleshiness 00:08 – 00:11 IAnimate Workshop 5, Full Body Acting Mentor: Tal Shwarzman - Done in Maya - Did basic props 00:11 – 00:17 IAnimate Workshop 4, Close Up Facial Acting Mentor: Jacob Garners - Done in Maya - Added clusters to the face rig for additional fleshiness - Did basic props 00:17 – 00:22 Personal Work - Done in Maya - Did proxy environment set 00:23 – 00:31 IAnimate Workshop 5, Full Body Acting Mentor: Tal Shwarzman - Done in Maya - Did gift box rig - Did basic props and proxy environment set 00:32 – 00:52 Commercial Work, Oddbods One Animation Pte. Ltd - Done in XSI - Responsible for layout, preliminary set dress and animation
finally had some time to compile all my past works. weekly anim quota for this show is 40-50s, which is quite crazy. had to employ lots of anim shortcuts, library cycles and presets.
so much truths, mainly about the insecurities we faced being an artist with some additional gold about animation work. last one especially harsh lol! raincloud: “everything is your fault”
see the gif here -> https://twitter.com/tonikopantoja/status/835188482423205889
so much personality in the behavioral anim, love it! *0*
created in after effects, as usual! light rays, waterfall, small particles created with default particles plug-in and fractal noise. leaves movement animated using puppet tool.
funky egg turning, illustrator files imported and animated in after effects. it is also published here! :D
frame effects test with trapcode particular in AE