Hello! I'm Alias (she/her), adult, I like robots, objectheads, and pixels! My tag for talking is #jibber jabber, please feel free to block it.
There may be the rare character design or two with body horror (multiple limbs/eyes/teeth) which will be tagged with #body horror!
If I unfollow you, it's likely because your blog is reblog-heavy! I like to keep up with my mutuals' art and it gets in the way, sorry! (。。*)
Art software: Aseprite and Procreate
> Art For You
Art trades: Closed.
Artfight: Alias_Misc
> Fanwork
Please credit and/or tag me, it’s not a bother at all and I’ll jump with joy when I see it! You’re free to ship my adult characters or make fan OCs. Just use basic morality and no AI.
> Human Conditions
A game idea that I like to chip away at! It's a very casual 'whatever seems most fun' sort of deal, so please treat it that way too!
I adore questions (send me them anytime), but I might not answer much regarding plot and character arcs for the sake of keeping some things secret…
Current TLDR:
Roughly a decade ago, the humans of a remote country mutated. The majority of the population couldn’t handle the physical strain and died.
Most people have since sought refuge in the largest city still running, Straystern, in the hopes of scraping together a normal life for themselves or to simply have a dependable source of food and water.
Shell, the player character, has finally made it to the city and in a rare spot of luck, a government worker wiggles them into a job as a clean up worker, of sorts.
The city’s starved for knowledge and technology, but the supply of salvageable loot has boiled down to its last dregs. On the job, explore different sectors of the city, with its abandoned homes, ruins, and overgrown streets, to help scavenge and clear out what you can. People are scattered all over the place, though Straystern’s main hub is welcoming enough.
There may be more out there, if you’re able to make the long trip to the old capital, where all the factories used to run.
were animals affected by the Mutationing? you mentioned stray dogs before; were they mechanical? can an animal be mutated with another animal? sorry if that's too many questions, these kinds of characters itch my brain just right
This is incredibly self-indulgent to me, so no need to apologize, especially since I don’t have this information out in the public in an organized manner! If anything I’m just going to thank you again, HAHA. Thank you!
I’ve been asked this before in PMs and such, it’s a great question :]
The stray dogs Sydney takes care of are quite literally stray dogs, but an extremely small handful of individual animals/plants are mutated. This was mainly a matter of genetic chance + the organisms being in right circumstances to trigger it. I'm currently leaning away from having any be partially mechanical, though animal + animal definitely occurred (especially given that humans are animals).
Ironically, these mutated organisms are coveted despite the vast majority of people viewing the mutation's effect on themselves negatively.
I’ve yet to design any mutated organisms, since my focus is on the characters for now, but one of the locations in Straystern (the city you start in) is a museum which has a few dead specimens!
did everyone in human conditions get turned into a robot/objecthead? is shell one?
Everyone in the country is one of the following from most to least common: faunian (based on an animal), florian (based on a plant), objectheads, or robots. There's also rare mixes and unique cases within the categories.
Shell, the player character, mutated with and is based on a hermit crab! As a result, they're pretty hardy and it lets them carry a bunch of stuff which doubles as my in-universe explanation for their inventory, haha. However, it also mutated their hands, so they struggle to write and it's made them resort to a manual labor job.
Admittedly I still need to redesign Shell for the umpteenth time, but their concept has been pretty concrete for the past two years :]
Thanks for the question! A lot of information is best presented visually/through characters, but who knows when I'll get to it so I appreciate the opportunity to ramble, haha.
There's a longer explanation below the cut!
The mutations are widely speculated to have a sort of 'ripple effect' where the closer you were to the capital city, Evitom, the stronger the mutation was alongside a higher lethality rate. Proximity also has a higher likelihood of greater benefit albeit at a cost.
So for each category:
Robots -> People who lived in the capital, where they were producing and exporting technology to the rest of the island. High mut energy + primarily inorganic material seemed to have canceled each other out, where most of the energy was spent completely transforming flesh into inorganic materials. So instead of funky abilities like the next category, they're just...robots where the psuedo-immortality from being made of metal seems to be the main effect. They still need an energy source to run though, namely electricity.
Objectheads -> These people were scattered across the wider breadth of the middle of the island from various towns and settlements. Their heads are inorganic and they still require normal sustenance, though most depend on IV drips + feeding pumps. Some of them have unique abilities, but it often has additional consequences on top of making them tired/hungry. They were probably near the object they mutated into at the time of mutation.
Florian + Faunian -> They're from everywhere including Straystern. People who fall in this category had some exposure to whatever they mutated into, such as fur on their shirt or being near it, or having consumed it, etc. Not much of a cost to any skills aside from being similar to whatever species you mutated with. Shell falls into this category.
AF Day 14: Game mock-up attack that became a revenge because they got me first (this keeps happening help) for @cardbored-box and a painted revenge for @crowscauseart !
Lots of experimenting with these two! I wanted an old fashioned game vibe so I tried out some funky colors and a lineless style. Shading and piecing out all the metal gear pieces took a while...
For the second revenge I tried my best and added the chibi as a bonus.
Timelapses below! I rambled a bunch on the actual AF posts lol.
Crossposting this from Insta since I don’t want to use the AF update button for just the one addition!
One day I’ll get my fun pay offs…based on the yelling some of my friends have done when I’ve pitched certain character plotlines I’ve been doing alright so far.