cinematography ideas
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@anae-adam-animation
cinematography ideas
While I’m posting Dark Souls fan art, I did this piece for a Polycount.com competition, last year. Had a lot of fun with it, though I had to compromise my design due to time slipping away.
Looking at it agian, my Dark Souls 2 character, Rabbit, pretty much has the same look as my Dark Souls 1 character, Mouse. What can I say, love that dingy set.
Here’s a link to the real time 3d model of the final product;
https://skfb.ly/yt8q
Here’s a tiny photoset of some assets I created for Star86.
Low Poly Adventure Time Treehouse
GONIA WIP Goblin character. first ever attempt at character modelling. Not sure if it will work with a rig but at least I managed to create something.
tumblr batch upload bloadr.com (FB)
Worked with BBH-London on a large mural illustration to be used in-house as a celebration to Weetakid. Can see full project here:Â http://bit.ly/1k0ImIU
[*Characters by Yum Yum London, I just manipulated/low-poly’d them.]
It would be cool to have textures like this
Anarcute teaser released —- Check it Here ! —- In a few weeks we’ll be in Seattle for the final phase of the Imagine Cup Contest !
Bastion: the Kid by Pyroxene via GameArtisansÂ
GONIA WIP. Human character concept - Inspired by anae :PÂ
quick concept art for the goblin enemies. my scanner wont work so had to take a photo... I think I like the one on the right the most. It will probably be the easiest to model as well.
GONNIA WIP Tree. Texture Inspired by the Weirwoods in ASOIAF. We can use this model in several different environments and just change the colour of the texture to match.