Martin and Kaitlyn ran into a problem today. It has nothing to do with them as a couple. It’s a family matter for Martin. No, it doesn’t hav
Finally, after many, many days without being able to post anything about my gameplay, here’s a post about James Cooper, a minor character in my game whom I worked on for a long time and who went through many changes before I could bring myself to share him with you. He’s Martin’s cousin, and he’ll make a few brief appearances in the story from time to time. I hope you like him.
I would've liked to post the photos here, but honestly, there are just too many of them, it would've been a huge amount of work. Plus, Tumblr won't let me post more than a certain number of photos, so this time we'll have to link back to my WordPress blog again. Anyway, I hope you enjoy James's photos and his mini story as much as I enjoyed writing it. 😊💖
I was going to write this up in a reply to a specific person, but I thought it would make a better standalone post.
I think Paralives is a case where a little knowledge is a dangerous thing - if you're coming from a Sims background, some of the subtle differences can leave you way more confused and stumped than someone coming to the game completely fresh-eyed.
But having sunk the past few days into the open access, I truly feel like it has good sandbox life sim gameplay, so here are some tips for anyone coming to Paralives from a Sims background who doesn't know how to quite approach this game!
(It's very long, because I cover a lot of stuff, but I tried to make it clear enough that you can skip around to the parts that interest you:)
Quick tip for the Paramaker: In my opinion this is a really great character creator, BUT if you're coming to it from The Sims 2 or even 3, you'll need to alter your mindset. It's a lot closer to The Sims 4's CAS in that to achieve certain features you to pick a preset that's closest to what you want and edit it - you won't be able to reverse-engineer every feature from every starting point.
Visual example: If you want a rounded nose closer to the one on the left, don't start with a pointed nose like the one on the right, and vice-versa.
Below: Some more examples of features which are only or most easily attainable through presets; cleft and bulbous chins under the "chins" presets, cheekbones and jowls in the "cheeks" presets, etc.
Basically, if you're having a hard time wrangling a Para's features into what you want, double-check the related presets for a better launching pad.
Unlike The Sims 4, though, you still have the benefit of manual sliders; here's the eye modifiers for example - if I were to click and hold the button for "eye position", I could drag the mouse around to move the eye around the Parafolk's head. HOWEVER, if you click on that modifier, you can see sliders for the parameters I'm actually controlling when I do that - namely, how far apart the eyes are (width), and how high on the head they are (height). So you have the benefit of being able to sculpt your Para's head in broad strokes, and then manually edit the sliders to make very fine alterations.
And if you make a mistake, don't worry. At any time during gameplay you can open the cheat console (CTRL+SHIFT+C) and enter "editcharacter" to open up the Paramaker again and edit them as much as you want, so you aren't locked into anything.
Another Paramaker or outfitting tip: When selecting clothing with layers, check for the layering icon (outlined here in red). This allows you to swap out the clothing underneath, which you can also customise. Secondly, the tucked/untucked icon (outlined here in green) allows you to choose whether some pieces are- well, tucked in to pants or not, lol.
I like big households in The Sims, so I picked a household with 3+ Parafolk in it for my first playtest, but in retrospect I think it would have been better to start by playing a single-person household. The core mechanics of the game can take a second to get used to and there's so much in the world to explore that I think it would've been nicer to worry less about multiple Parafolk while I was still learning to walk.
The skill system in Paralives is nested: There are broader "knowledge" skills, and then other related but more focused skills under them; for example, "music" is a knowledge skill, under which are the skills "guitar", "piano", etc. Practicing a specific skill - for example, playing the guitar - will not only raise your guitar skill, but your broader music skill, too. And if you then start learning how to play the piano, your existing music skill means you will pick up the piano faster. Sometimes your Parafolk will not be able to increase the base knowledge skills, usually because of something like being in a bad mood or having low motives. So a Para who's really tired when they're practicing the guitar might still raise their guitar skill, but it won't raise their broader music skill.
Parafolk have "wants", but you get to/have to pick them, based on their emotions. Emotions in Paralives work in a similar way to moodlets in The Sims 3, in that Paras can feel multiple emotions at once, and to different degrees. These impact various things; your success rate at certain social interactions (see below), how effectively you gain skills, whether your Paras will even agree to perform actions at all, etc. Randomly, these emotions will get little exclamation marks next to them, which means your Parafolk wants to choose how they "react" to that emotion. This is a want! Click on the emotion to choose from a little list, which is decided by their personality, recent actions, hobbies, etc. The option you select from this list becomes one of their wants and the rest are discarded. Wants reset when Paralives sleep and at the end of the day, but you can pin one want to hold onto it until you fulfill it (or un-pin it).
Fulfilling Parafolks' wants earns them personality experience points. When they level up, you get to choose upgrades along trees based on their personality (vibe), social perk, and talent (hobby). These perks are less like personality traits and more like the Aspiration benefits from Sims 2 Freetime, or the Professions your farmer can choose from when skilling up in Stardew Valley. IMO they don't dictate your Parafolks' personalities or railroad them into certain behaviours. This system is definitely still being worked on and some of these perks aren't very useful lol (while others are VERY useful), but it's a neat system so far. IIRC I also had the option to add to one of my Para's Physique/Mind/Creativity/Charisma points during one level-up? I presume they might add other ways to increase or change these stats in the future, because there are some things like jobs that require you to have them to a certain level.
Socialisation in Paralives is like a series of mini event cards, and increasing friendship with other Paras is not the only or even the primary outcome. It is not like the Sims, where socialisation is a pretty shallow and easy grind until Sims achieve the relationship you want. In Paralives, the most immediate outcome of talking to other Paras is that you have the chance to improve (or dampen) your Para's mood and the mood of the Parafolk they're talking to. What mood you want your Para to be in can depend on their personality, perks, wants, goals, and the direction you want to take the conversation/relationship.
I kept falling back into the thought process that a "good" outcome from conversation cards was the same thing as 🧑🤝🧑➕➕, but that's not what a positive outcome (usually) achieves. And a "negative" interaction does not necessarily lower your relationship. Think about it more as if you are trying to keep a game of cards going: avoiding bad cards, playing neutral/bonus cards, until the card you REALLY want comes up. This might sound tedious until you realise that the right card can immediately make your Parafolk friends, or romantic interests, etc. and then the way it scales with socialisation in The Sims makes more sense. Play your (together) cards right, and you could befriend another Parafolk within a short conversation. I really enjoy the feedback loop of socialisation in Parafolks once I got the hang of it!
Your Parafolk's personalities and interests matter much more in how well they get along with other Paras. You can't just force a friendship between two clashing Paras the way you can force a friendship between any two Sims by spamming social interactions. Find a Para with a personality closer to yours and you'll have a much easier time befriending them.
There are other bonuses to conversations, too. There are cards that give you the opportunity to learn more about the Parafolk you're talking to, such as their relationship status, family, job, personality, etc. You also sometimes get options to boost your and other Para's moods, and my favourite part: talking about skills increases that skill for all interested Parafolk! (Uninterested Parafolk get bored instead, which is another good way to learn more about them.)
In The Sims, group activities - playing games, watching TV together, WooHoo, etc - often require one Sim to initiate the action, then call the other to join, or to interact with the other Sim first and ask them to start the activity together. In Paralives, similar activities are usually initiated by selecting multiple Paras and directing one of them to start. For example, click and drag to select two Paras, then click on a couch to get them to sit together and chat, or a bed to get them to "get intimate". Parafolk are also experts at body doubling and a lot of actions can be done "together"; cooking, eating, showering, walking, etc. The entire time counts as raising the conversation bar to get new together cards, so socialisation doesn't have to be a static thing like in The Sims; see how far your Paras can get going about their lives without breaking a conversation!
This gets interesting with certain needs. For example, I had two Parafolk in a group and directed both of them to use a toilet. I expected one of them just to kind of hang out while the first one did their business (gross but socially efficient), but the other Para actually hunted down a second toilet on the lot to use! Can be useful when managing multiple Parafolk's needs in a hurry?
Speaking of selecting multiple Parafolk - you can also hold down shift, then click and drag over individual Paras to add them to the group, kind of like computer files, lol. This helps you avoid including other random Paras. CTRL+U also automatically selects all the Paras in the household you're currently playing (useful with smaller families).
Parafolk not only automatically wash their hands after using the toilet, but also after cleaning and repairing objects, so keep this in mind when queuing actions 👍
Books do still exist in Paralives, but computers kind of better fill their role. Basic skilling and other grunt work is better handled by a computer than a bookcase, so if you have to choose one, choose the PC.
Careers in Paralives seem to make a LOT more use of lateral motion than The Sims, and most jobs have much higher application requirements than anything in The Sims. What I mean by that is that it makes a lot more sense to just find any job your Para qualifies for, then use that time and experience to gain skills necessary to qualify for the job they actually want (and they can suggest wants or long-term goals for certain careers, usually talent/hobby-based, which can be worth pinning and working towards). Sometimes experience in one field can allow you to qualify for a job in a different field; for example, you can work in the service industry to get enough experience in service to get a job as a waiter, which also gives you experience in the food industry, which you can use to qualify for jobs in the kitchen. You should also have your Parafolk manually apply for a job in a higher position in the same career after earning experience in their entry-level position rather than randomly waiting to get promoted from, like, a fast food line cook to a restaurateur.
If your Parafolk works in a store (e.g. the salon), then the front door is a rabbithole during their work hours. I didn't know how to best prepare my Parafolk for work so I sent them directly into the shops ahead of their shifts, but if you're doing that it's better to just let them loiter around outside; they will disappear at the front door when their shift starts and reappear when it's over, so there's no point in being actually inside the building, or even loading it at all.
Make use of the bus!! I thought the map was small enough not to need them unless I was going from one opposite end to the other, but they really are a life saver, especially for moving multiple Parafolk at once (click and drag to select all of them, then direct them to catch the bus - voila!) Learning the bus "zones" helped me break the map up into smaller chunks to get a feel of where I need to go. (Some bus stops are only the sign, not the whole shelter, for example at the base of the hospital.)
Calling Parafolk on the phone is currently borderline useless, but it's obviously something that will be fleshed out as the game grows. Instead, when you check on a Para's relationship - you see this thing here where it says "Find Parafolk"? The part that looks like a nothingly header between a banner and some actual stats?
Yeah, that's a BUTTON. Click it.
It will immediately show you on the map where that Para is so you can hunt them down like a conversation-seeking missile.
This is currently the best way to try and seek out specific Parafolk to befriend, because they're almost never home. It ALSO glitches sometimes unfortunately, but it usually works if I wait and try again later.
On the flipside you can break & enter into any Parafolk's house and they won't care. This is surely a bug and not a feature so take advantage of it while you can and just use everyone's furniture while they're out and about👍 Then bother them as much as you like when they arrive home at like, 12 AM.
Parafolk can check if they're pregnant via peeing on a stick on the toilet.
If you're lost on what to do next, check the newspaper (the one you the player read, not your Parafolk - look for the button in the top right corner of the screen) and one of the request noticeboards (there's one by the train station, usually with an exclamation mark above it). The newspaper will tell you about interesting events going on that will generally attract other Parafolk, allowing you to meet new Paras, take advantage of objects like computers or exercise equipment, etc. They also showcase areas of the map you may not have paid attention to before. The request noticeboard is a good way to befriend new Paras, earn Paradimes, and learn about mechanics such as hunting for collectibles, etc. (Note that these can sometimes be a bit glitchy, especially in befriending Parafolk I've noticed, but it's still a nice way to explore the game.)
Photo mode is super interesting and I can see how it will be incredibly powerful for machinima & storytelling, especially as they continue to iron out the kinks. But for casual gameplay screencaps I found it more useful to hit CTRL+H to hide the overlay. The navigation (click/dragging the mouse, etc) also seems to work closer to photo mode in this mode. It's kind of like cameraman mode in The Sims. The game doesn't tell you about it except for when you're in photo mode, and even then it doesn't explicitly tell you that CTRL+H still works even outside photo mode, so it's good to know early.
When it comes to decorating, a lot more objects are modular than you might think! Many can be lengthened, shortened, widened, and scaled up/down, while retaining functionality. Single beds can become queen, double, king size; bookshelves can be shrunk up or down; you can stretch one counter to size rather than placing multiple; the same table can be a tiny two-seater or a family dining table; desks and standing clothes hangers can be as wide as you want them; windows can not only go wherever you want on the wall, but be whatever dimension you need! Try it with a BUNCH of different buy AND build objects to achieve the vibes you want.
Also, this is specifically a tip for people coming from The Sims 2 since this became a lot more normalised in other Sims entries, but check objects for these three dots:
It means that object has variants, such as these matching corner, island, and cabinet counter pieces.
SAVE OFTEN! This game is in open access and bugs are inevitable. Do your part by making sure you save frequently so that you don't lose too much progress when something unintended happens.
That's it for now! I have played Paralives pretty much every day since I got it because I've wanted to, so if you have any questions, I can try my best to offer my advice from the perspective of a Simmer. 🫡
Thank you @nocturnalazure for the tag! 🤗❤️ Sorry it took me longer than I thought, this was fun but not easy at all! I don't know much about tropes and all that writer's stuff cause I always write from the top of my head, without a roadmap or much more than just little guides to help me keep track of dates, ages, or cities, but I don’t really follow any plan. Maybe I'm not the typical of a writer, which is why I’ve never considered myself more than a storyteller and/or an agent of what my characters want to do or say.
Anyway, without further ado, I'll proceed to (try) to answer the questions:
Slow burn or love at first sight?
It's always love at first sight for my characters, maybe because most of them are impulsive and needy. If we're talking about The Sims, or any other simulations game, the characters don't have much of a lifetime to beat around the bush, huh? So they just go straight to the point. 😄
Fake dating or secret dating?
Secret dating is a recurring theme in my stories cause practically all my characters are serial cheaters, either by accident or because they're just naughty by nature. Fake dating, though, is how it all started for my Inzoi characters Martin and Kaitlyn, so that too.
Enemies to lovers or best friends to lovers?
Friends to lovers, always. Though enemies to lovers is a tempting trope, I have always thought that the shorter path to love is definitely friendship, whether it's a long-standing one or one that's just beginning. But there have also been occasional hints of an “enemies-to-lovers” dynamic in my stories. 🤭
Hurt/comfort or amnesia?
Though I confess the term hurt/comfort is completely new for me, I think that is a constant in my stories. There's always someone who is there to comfort my characters, usually only to complicate the plot more, lol. I used amnesia in one of my non sims stories once, but it was the temporary, clinical type of amnesia, like the one you get from an accident, and was not the main theme of the story.
Fantasy AU or modern AU?
Modern, probably. I always place my characters in modern scenarios, or in the future. (Never in the past, though, the furthest back in time I've gone in my stories is the 1980s). Also, I rarely ever write about fantasy characters like fairies, vampires and stuff like that, except in The Sims of course. In the sims I've used all kinds of fantasy characters, from vampires to aliens. I feel comfortable writing about that in Sims, but I've never really tried those topics in my non sims stories. I wrote a vampire story for The Sims 2 once that I could never finish, for the same reasons Time Traveler is now on hold: a new game arrived and got a hold of me. :P
Mutual pining or domestic bliss?
Neither, really. Except for a few very special cases, my characters are too impatient and straightforward for mutual pining, and too chaotic for domestic bliss; they will always manage to rush and ruin their relationships in some way. However, if we look at my Sims/Inzoi stories about family gameplay, I confess there's plenty of domestic bliss there, but these are my comfort gameplay saves, not stories in the strict sense.
Smut or fluff?
Uh, somewhere in the middle? Depending on the story type, if its the Sims, with pictures, I won't use any explicit/graphic images, cause I've always liked to keep my stories family-friendly, and if there are adult themes or scenes we might call “steamy,” I prefer to just hint at or subtly describe what’s happening. I keep the romance and a bit of hotness but something I try to do when I write, even in my non-sims stories is to convey the sexual tension between my characters not literally, but through subtle details or descriptions. My idea is for the reader to “feel” the sexual tension and fill in the gaps with their imagination, cause I feel that being too explicit or graphic robs the reader or viewer a little bit of the freedom to let their imagination run wild. In other words, my intention is for the reader to feel that tension without actually seeing it, if that makes any sense. I don’t know if I actually achieve my goal every time, but that’s what I strive for when I write my scripts.
Reincarnation or character death?
Recently, in The Sims 3, I touched on the topic of reincarnation, or, more accurately, resurrection, based on the game’s mechanics. The topic of death and resurrection is a sensitive one for me, as I have a personal conflict with death due to a sudden loss in real life, followed by unresolved grief, so I rarely kill off the characters in my stories. I do make them suffer a lot, mind you, and sometimes they will lose someone close to them, usually a secondary or a supporting character, but the main character of my stories rarely ever dies, unless the main theme of the story is that character’s death. In my simulation games, there’s no getting around it, my characters aren't allowed to die.
One-shot or multi-chapter?
Are you kidding me?? 😄 Multi-chapter, of course! I have a serious problem finishing my stories, not because I can’t come up with an ending, but because I don’t want to. I get too attached to my characters to stop writing about them, and because I write more as a form of therapy than because I want to complete a book or anything like that. Plus, my dream as a writer was to write series, not movies, because movies end and series can last for years, even decades. That’s just me. XD As @noctunalazure so aptly put it, I don’t know how to say goodbye!
Kid fic or road trip fic?
If a pop band traveling around America, can be considered road trip fiction, even if they're flying, then yes! It was the longest story I’ve ever written; in fact, it’s a two-book novel that I, of course, never published. The characters fly all over the country, giving concerts, and in every city, they have all kinds of adventures, some of them really wild. I had a lot of fun writing that book, but I also suffered and literally cried along with my characters. So yeah, road trip fic it is.
Arranged marriage or accidental marriage?
Most of the marriages in my stories could be called “accidental marriages” because my characters rarely plan or even think about what they’re going to do or what their next step in their relationship will be. They always let life or fate take them where it will, and before they know it, they’re married to someone they barely know and expecting a child. It’s a recurring theme in my stories. Arranged marriage is a tempting topic, however. I may try it sometime. That would be perfect for the drama.
High school romance or middle-age romance?
Well, not exactly high school, but University maybe? High school romances are almost always just a side story here and there, cause my characters are mostly adults, or middle-aged. I like to start with young adults and end with middle-aged or senior characters. I like to cover topics about all stages of life. I mostly write about young people, but I really enjoy writing about older characters too, it all depends on the story.
Time travel or isolated together?
Time travel of course! This is a captivating subject for me, I mean, anything related to science fiction, journeys into the future (almost never into the past), and all that. It’s not exactly my main genre, since I prefer contemporary drama focused mainly on relationships, but sometimes I like to let my imagination run wild, like with my story "Time Traveler". Mind you, I give myself a lot of creative licenses, I don’t mind if there are plot holes, cause it’s just a story for The Sims which I really enjoyed writing. It’s a shame I haven't been able lately to post more about it, but yeah, it's been really fun not only to write it but preparing the sets for the photographs, especially the sets in Lunar Lakes with the aliens and stuff. I confess I haven’t physically written the ending yet, but I do know how it turns out. Spoiler alert: it’s a happy ending! I’ve never tried the isolated together trope, but it sounds super interesting, maybe someday I'll give that one a try.
Neighbors or roommates?
Both work for me, but I use roommates more, like in stories about dorms at college, or people who end up living together by accident and such, cause, as I said, I like to get right to the point. When I start my stories, I need my characters to be together in one place already. I can't wait for them to meet each other. :D
Sci-fi AU or magic AU?
I like both of them! And I've tried both, at least in my Sims gameplay, as I have already explained at length.
Body swap or genderbent?
I've never tried any of these, because it makes me really anxious. I don't know why, but all those movies where the characters switch bodies, like in that Jamie Lee Curtis movie. No, I just can't. I suffer so much just watching those stories, let alone writing them. I can just imagine the horror of waking up in somebody else's body.
Angst or crack?
For me, it's always angst, even if my characters have moments of pure happiness, there will always be angst in their lives; in fact, it will always be the central theme.
Apocalyptic or mundane?
If by “apocalyptic” you mean chaos, then I’m in. But in a figurative sense of course. Each of my characters experiences their own little apocalypse. Some more intensely than others. Now, an Apocalypse in the literal sense, I've never tried that, but I'd sure love too. 🥰
Okay, I answered everything, or at least I tried to, lol. Sorry for the wall of text, I hope I didn't confuse you guys with my ramblings.
I'd like to tag: @tia-amorosa, @ennysimmer, @bagesims, @treason-and-plot @marcishaun, @sarsoi, @pp-zoi, @hibozoi, @kfvarela, @toastedteddy, and @saturn-canine. As always, there’s no obligation to answer unless you want to.
And thanks again to my dear @nocturnalazure for the tag! ❤️
OC song challenge
Thanks for tagging me @ennysimmer and my apologies for answering this late.
How to: Pick an OC, write down a line/lines from a song your OC identifies with/feels describe them, and if you want you can also link to the song if you want.
I picked Allan Wilson from my Sims 4 game. And the Song is "It's a Sin" by Pet Shop boys. I absolutely love this song, and every time I hear it, it gives me chills, but it also makes me think a lot about Allan. For those who have followed his story, I don’t think I need to explain why; I’ll just say that this song is like the soundtrack to his life. No other song will ever suit him better. ❤️
I’m accompanying this post, of course, with one of my favorites, previously unpublished photos of Allan from The Sims 4, and some footage of him in Inzoi, cause, as always with Allan, I just couldn’t settle for posting just one photo. I really hope it’s not too much. 🤭
I've also included the video of the song at the end of the post, for those of you who aren't familiar with it. I really recommend listening to it, I guarantee that, even though it's an oldie, it's still a great track, it's a classic, and the Pet Shop Boys are fantastic, well, what can I say, they're one of my all-time favorites. 🥰
Thank you so much again @ennysimmer for tagging me! I've been wanting to do this one since forever. It took time, but it's here at last.
OC: Allan Wilson
Song: It's a Sin by Pet Shop Boys
When I look back upon my life
It's always with a sense of shame
I've always been the one to blame
For everything, I long to do
No matter when or where or who
Has one thing in common, too
It's a, it's a, it's a, it's a sin
It's a sin
Everything I've ever done
Everything I ever do
Every place I've ever been
Everywhere I'm going to
It's a sin
At school, they taught me how to be
So pure in thought and word and deed
They didn't quite succeed
For everything, I long to do
No matter when or where or who
Has one thing in common, too
It's a, it's a, it's a, it's a sin
It's a sin
Everything I've ever done
Everything I ever do
Every place I've ever been
Everywhere I'm going to
It's a sin
Father, forgive me
I tried not to do it
Turned over a new leaf
Then tore right through it
Whatever you taught me
I didn't believe it
Father, you fought me
'Cause I didn't care
And I still don't understand
So I look back upon my life
Forever with a sense of shame
I've always been the one to blame
For everything, I long to do
No matter when or where or who
Has one thing in common, too
It's a, it's a, it's a, it's a sin
It's a sin
Everything I've ever done
Everything I ever do
Every place I've ever been
Everywhere I'm going to
It's a sin
It's a, it's a, it's a, it's a sin
It's a, it's a, it's a, it's a sin...
This tag has been going around for a while, I'm not sure if everyone has done it yet. So, I'm tagging anyone who wants to give it a try. 😉
Randy Kingston’s wife, Elspeth, during her morning walk with her son Roddy, who, by the way, preferred to stay in his pajamas. Samantha leav
And now a little more about the Kingstons. Again, sorry for the lack of updates, but real life has been keeping me busy lately, in a good way, thankfully, but it’s left me with almost no time to post, let alone play. Still, I’m hanging in there, and today I was able to sit down and put together this post about the Kingstons. There’s still a lot to tell about them!
A million thanks to those who still read me and happy Sunday to everyone! 🤗❤️🌸
The InZOI players watching future Paralives players make plans for their saves in Early Access game. 😋
No, but seriously, games in Early Access can be a bit frustrating, so you'll have to take it with a grain of salt, remember Rome wasn't built in a day. Also, a friendly reminder that Paralives, or InZOI for that matter, are not The Sims, they're different games, born in a different time, with different technologies. There are similarities between the three, but they are different games, each with its own charm.
The good news is that, with three simulation games already competing, all three will have to work harder to improve and win over their players.
Am I going to try Paralives? Absolutely! Although I don't think it will be right at its launch, maybe later, once I've seen a bit more gameplay and some graphical improvements. I wouldn't want to have to use 50,000 mods, cc, replacements, Reshade, G-Shade, and photo editors all over again like I had to do with Sims 3 and 4. At least with Inzoi I don't need to do that, which is a relief.
Anyway, it’s too early to judge Paralives; I need to see a lot more of it and, above all, play it first before giving a more detailed opinion. To the players who are going to try it on its release, just take a deep breath, enjoy gameplay and don't forget to share your experiences with the rest of us!!
🤗💖
When talking about the Cho Brothers, we certainly can’t leave out the youngest brother, Dale, and his feisty girlfriend, Kelly. I’ve just mo
I finally have a chance to post after a very, very busy week on the real-life front. But to make up for it, I have some breaking news: Dale Cho has just arrived in Dowon to join his brothers Tyron and Terence, and with him is his girlfriend Kelly.
I don't know if to call this "gameplay", as it is more like a little glimpse of what could be the start of my story "The Cho Brothers", if InZOI ever becomes an official release.
For now, it’s all a test, cause, being in Early Access, I usually have to start a new save after every update. The life of a game tester, lol. Anyway, I hope you enjoy this little teaser. I wish I could give you a little more info, but that's all for now. A million thanks to all the simmers who have followed and liked my InZOI posts despite everything. ❤️
We’re back in Dowon with Martin and Kaitlyn… Kaitlyn is on her way home from her first day at Adam Entertainment. It was an interesting day,
Late posting again, this time because of work; it's been a busy week, but guess what? I'm back, this time with a little more about Martin and Kaitlyn. 💗
To read this post, which, I should warn you, is a bit long, just click the link above, and that's it. Have a wonderful Saturday and stay tuned cause the Cho Brothers will be back soon! 😉
We’re back in Bridgeport with the Kingstons. It’s Roderick and Suzy this time. Remember that Suzy was pregnant? Well, here she is, a couple
Sorry for not being around these past few days. Between my birthday and Mother’s Day, I had a really busy last week, but I’m back, and today we’re returning with a Sims 3 update on the Kingstons of Bridgeport. As always, you can only read this entry on my WordPress blog for now cause, unfortunately, Tumblr keeps flagging posts left and right for no reason, so I doubt I’ll be back to uploading photos here anytime soon.
On a side note, a big thank you to @asabinsims for their wonderful Project Rainassence mod, which I’m showcasing in this post with a few photos and which I highly recommend!
Anyway, if you want to read more about the Kingstons of Bridgeport, namely Roderick and Suzy, just follow the link above, and a happy Wednesday to everyone! 🤗💖
Now, here are some photos of Tyron’s younger brother, Terence, and his family. This is Terence, better known as “Terry the Terrible”, not on
And, just as I promised, here’s a little preview of Terence, aka Terry the Terrible. To be honest, I don’t think I’ll be sharing much more about the Cho Brothers for now, since I’d like to wait until the game is officially released and the Early Access updates stop.
These updates sometimes completely shake up our save files and force us to start over from scratch, so it's difficult to keep up with gameplay, let alone stories. Still, I wanted to give you guys a little taste of what might be coming when/if InZOI becomes a full-fledged, officially released game.
I’m not sure if I’ll be able to give you a look at Dale (the younger of the Cho Brothers) too, later on. I hope so, but that’ll depend on how stable my current saves will stay. Personally, I can't wait to tell you all about what's going on in Dowon with the notorious Cho Brothers, so stay tuned, we might hear something about them every now and then, even if it's just a little bit. 😉
And we’re back with Tyron’s arrival in Dowon. He came alone at first, cause Brandi stayed with her grandparents in Hidden Springs while he s
As promised, here is the second part of Tyron's arrival in Down. Warning: it's full of drama! Click the link above to go to my WordPress blog and read this post without cuts or interruptions. 😉
My story “The Cho Brothers” hasn’t been officially transferred to InZOI yet, but there are already some updates on the Cho family in Dowon,
My first post about Tyron Cho is out. Or rather, my first Tyron photo spam, lol. If you want to find out how the eldest of the Cho brothers' arrival in Dowon went, and what he looks like in his InZOI form, just click on the link above! 😉
Sharing a little sneak peek of Kaitlyn's birthday. She's now an adult; Martin is next; she's nine days older than him.
And yes, Martin changed hairstyles again. He's back to wearing @thekunstwollen 's amazing Male Hair 01 (thanks @sarsoi for the suggestion).
Please note that these photos are from before the April update. I’d share more about Kait's birthday, but we haven’t gotten there yet. Sorry for the little spoiler. 🤭