best typo ive ever made i think
reblog if you feep stupid
spose we're all feeping stupid today
let's talk about Bridgerton tea, my ask is open

gracie abrams

Jar Jar Binks Fan Club
Noah Kahan
Misplaced Lens Cap
Cosimo Galluzzi
Today's Document
One Nice Bug Per Day
Cosmic Funnies
The Stonewall Inn

oozey mess
"I'm Dorothy Gale from Kansas"
sheepfilms

shark vs the universe
No title available
Sweet Seals For You, Always
No title available
macklin celebrini has autism
Sade Olutola

pixel skylines
seen from Egypt
seen from United States
seen from Türkiye
seen from Chile

seen from Italy
seen from Russia
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from Australia

seen from France

seen from United States
seen from China
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seen from Russia

seen from Malaysia

seen from United States

seen from United States
@angel-savchek
best typo ive ever made i think
reblog if you feep stupid
spose we're all feeping stupid today
Dont mind me, just wrote a short bio for every Unique Dragon in my Dragon-Hunting themed campaign, using the incredible Legendary Dragons book.
Immryg-Ummrys - The party's benefactor, handler, and employer. After seeing the party defeat The Dragon Of Icespire Peak, he arrives and carries them off to his lair on Drakkenroc, which he uses as a base of operations for the party's new mission.
Balaur - The Beast Of War, who lairs in the north-west of {}, in the Sunless Peak. He has a massive zealous army which he patrols around the {dead wildland area}. He will give respect to those he deems strong of combat, but does not fight fair. He revels a challenge.
Glitz - A chaotic dragon with a love for Ale. He will give adventurers a meal and bed. No hostility is allowed in his establishments, and he will batter and bruise offenders with his magnificence, intoxicating presence, and massive claws.
Ilizinnii - A raging tyrant, she hunts her sacrificial followers. She has a lair somewhere in the {dead wildland area}, the location of which no one could say. She leaves it once a month to tail and pounce on sacrifices, who stand no chance. If the players pass within 5km of her lair, she will immediately detect their presence(to a 100m area), and hunt them.
Karnaggonn - An ever-present force both on Drakkyr and its sister planes(The areas of the Ethereal Plane and similar planes that border Drakkyr specifically.) They carry the souls of the judged across the sky, and will arrive at each creatures death to collect them. The larger the concentration of death, the more material and visible they are.
Kiennavalyriss - An intelligent dragon who lairs within a library in the city of {the one with the tower}. He can provide the adventurers with information on each cult, leader, and their weaknesses. Unknown to the party, he runs a cult of Chimera creating dark wizards.
Kur - Little is known of this creature. A black greatwyrm cast to the abyss by an ancient wizard, it died and was reborn again and again until it was more abyss than dragon. A predator that preys on light. It is theorised that Kur is the cause of the {dead wildland area}, as its body is draped, dead, on the Peak at the center of that decaying land.
Pellix - A dragon who hunts dragons. She stalks the party if they have a draconic member, but can be sighted around the Drakkenroc and {the city with the tower}. She begins hunting the party after they've killed two or more major dragons.
She will not kill them, but seeks to temporarily debilitate them so she can hunt without interference.
She has no association with the cults, although the players may encounter cultist camps devastated by some kind of draconic beast.
Tyrnin - A two headed dragon obsessed with choices. He will toy with the party like a sphinx, then like a psychopath, riddles one minute, would-you-rathers of death the next.
He lives in a massive maze within {lower south-west mountain}, where his followers make camps and outposts in an effort to find him.
Vanadon-Necroth - A perfectly intelligent death-aligned neutral white dragon. He growls the entire universe, between planes and planets, documenting every death on his scales. His tail is near infinitely long, always having enough room for the names and last words of each being that has ever lived.
Vyeaetra - A cowardly beastial rot. Unintelligent and putrid. His Peak is covered in rotting food scraps and the area nearby is fully swampy marsh. His followers spread rot and disgust across Drakkyr.
Xavour - Xavour the Plague Bringer and his followers are abominations. A dragon that was once mortal, and mortals who graft themselves to dragonflesh. His territory is filled with undeath and draconic horrors.
Aufgeben - An undead horror that descends upon armies. If the players work with an army, Aufgeben flies from the dark fog of {dead wildland area} to attack. He is also the fight before Kur. He splits into 6 weaker version of himself after asking his fog breath. (This guy... might just be a nazi)
Xylaarion - The Shackled Queen, she influences her demonic followers from afar. She won't be a direct fight, more so a magic influence from hell.
Thinking of rebuilding my world to focus on language(as in sorta built on it), and making it in mainly in stories rather than straight words
Or focus on magic...
Now I've confused myself
Thinking of rebuilding my world to focus on language(as in sorta built on it), and making it in mainly in stories rather than straight words
Caenel, The Consort of The Vassal Of Rage-Flayme(Old Sub-Force of PYRE), Bloodied Lover;
Once the consort of a powerful noble, when the noble was interred into Vassalage Caenel took up their place next to the nigh-most powerful mortal being upon Lothia.
Both revelling in the power, and grieving the loss of affection from their once-lover, Caenel sought for a return to “normality”.
The noble being slowly consumed by the fire, they become more and more violent. Once, within an argument, their immolating fists left a scar across Caenel's entire body, marking them.
In an act of salvation they took an archaic family weapon, and ended their love’s life. Their soul, body, and blade transformed by this act, they took up regency as the new Vassal of the Rage-Flayme.
When the Rage-Flayme was later re-consumed by PYRE, Caenel became the all-consuming Vassal of PYRE, wreaking havoc and death upon Daria.
SO
MAGIC
BIG BIG LORE DUMP THIS TIME
Note: magic users are called Witched
It comes within two categories:
Ordered,
And Disordered
Ordered Arcana is scientific, and its only direct subset is Practitioned Arcana. (Hard Magic)
Practitioned Arcana: Is exactly what it sounds like. Wizardry, study, formulas, etc.
Alchemists tortured the Language Of Creation from Witches, and invented Etchery, magic through Sigils.
There are three kinds of Sigils:
Transformation Pentacles
Purpose: Changing the nature of things Creation Specifics:
Creation Specifics:
- Geometric precision required
- Element markers at five points
- Process flow channels
- Quality control nodes
Applications:
- Material Transformation: Change substance properties
- Energy Conversion: Alter power types
- State Changes: Modify physical states
- Property Alteration: Adjust specific attributes
Tertiagrams: Unfinished, teleportation, keyed triangles.
Binding Pentagram
Purpose: Containment and control
Creation Specifics:
- Reinforced outer rings (triple minimum)
- Internal geometric locks
- Power dampening runes
- Entity-specific markers
Applications:
- Power Containment: Hold magical forces
- Entity Binding: Control beings
- Force Directing: Guide energy flows
- Area Control: Space management
Binding Pentagrams are used for summoning entities from positions on planes (even humans on the mundane), controlling entities, and creating areas protected from magic or just entry.
They use multiple outer rings for reinforcement, geometric locks for containment, power dampening runes for energy control, and entity-specific markers for the entity being contained.
Outer Rings:
Simply more are used, and it is advised to use more mundane material than is
needed for, say, a transition pentacle.
Geometric Locks:
Three types of geometric locks are used for containment. They are as
follows;
Primary Lock:
The primary lock is a large star shape that covers almost the entirety of the pentagram, with a number of points determined by the power of the entity. It is needed to contain the entity, and one that is too small will be weaker.
Secondary Locks:
The secondary locks are full-circle patterns at the points of the star, overlapping the point and the inner ring, which is also one of the inner tertiary locks. The circles contain [complex patterns](https://docs.google.com/document/d/19Hld2sLRD1EnDYHlKbZCsWeCPQXAd79jZfkVEihPi4A/edit?tab=t.0), and as a whole they control and determine the four aspects of the pentagram’s effects, which are as follows;
Containment,
Suppression,
Control,
Banishment.
Tertiary Locks:
The tertiary locks are the lines of {material} that make up parts of the Pentagram. There's the outer layer, which are the lines that connect the points of the star, these contain the essence of the bound entity. This stops the entity from being summoned elsewhere, although this is determined by the quality of each Pentagram.
Then there are the middle layers, which make up lines inside the stars triangles, and these control the energy of the bound entity, controlling spell-casting and similar.
And finally, there is the inner layer, which is the geometric shape at the centre of the pentagram. The shape is determined by the number of points on the star, and contains the physical form of the entity.
Dampening Runes:
Dampening runes are used with the Tertiary Geometric Locks to control the energy within the Pentagram, and neither work with without the other. Runes are a weak form of Plane-speak, and exerts some control over the energy of an entity as well as activating the Tertiary Locks.
Disordered Arcana is unscientific, more chaotic and fluid. It's direct subsets are Channeled and Innate. (Soft Magic)
Channeled Arcana: Channelers are Witched who channel Forces or powerful being's essence through themselves. They may not be experts or academics, they might just be Sorcerers, Palatines and Warlocks.
If the being is not a Force, rather a deity, they will often impart Cain into the Channeler.
Innate Arcana: Innate Arcana is a category of Magiks, where a Magikal effect is a fact of biology. A creature with Innate Arcana will have an organ, generally called a {}, that produces Cain in liquid form for magical use.
Now. Anarchane magic. Made when combining Etchery and Witchery, Anarchane magic comes in two seperate forms. Chained, and Unchained.
Chained Anarchane magic uses solid, refined Cain, produced through mining and artificial sources, generally found in Chain lengths.
Unchained Anarchane magic uses liquid Cain, produced in a bodily organ only present in Disordered Arcana users.
Both instances of Cain get "Burned" when they are used. Unbeknownst to anyone, when Cain is burnt it becomes gold dust(this is known), releasing airborne particles of Cain, which increases the volatility of magic in the vicinity of the clusters. The more magic used in one space, the more volatile it gets.
Have I talked about magic yet?
Axioms are the reasons and beings behind for basic cosmic forces. For example, there is a being, chained to {}, who pulls all objects and beings down - Gravity.
Grasp - Gravity - A demi-being who {sin?}. As punishment, it was forced to pull all existence, keeping it to the surface of Lothia. Those who have the Sight can see its billions of ghostly hands grasped around everything.
Aumorien - Time - When Sanint, the Rotting Coil diverged from Furl and became the Pillar of Death, Aumorien split off from its being. Having only a metaphysical form, it is the coil of time, being eternally devoured by Sanint, as it wraps itself around and around.
Iar - Space - The first Titan, a being before the concept of size and space, or even singularity. Its children are the Ar dynasty of Titans and Lesser Titans. Its first child is Iardwyn.
FORCES:
Unfinished.
PYRE - The Pyre is a force of hunger and fire. It is, in physical form, a raging inferno chained into Ithariels forge, heating it to allow for forging. It’s metaphysical form is assumed, through witness reports of visions, to be either a burning stake rising out of burning material, or a funerary pyre. It has been said one can glimpse a marble form within the pyre.
It hungers for the immolation of the universe, and uses souls as fuel.
It's primary physical plane of control is [[Hell]].
FURL - The Furl is a force of patterns. The patterns of time, space, reality. It is invoked through creation of patterns, and has eldritch effects. Although it has no sentience of its own, its primary Vassal is the Star-Furl itself, where the patterns of Ithariel’s creations originate. Many manifestations of The Furl are finger-based for this reason.
It's primary physical plane of control is that of Ahdaskar itself, the [[The Mundane]]
GLADIFLOW - The Gladiflow is a force of life, radiance, and {}. It permeates Ithariel’s being, and is half of the force that gave the Angels life. It is a force of elegance. It’s physical form is a floating river of molten gold, branching off lik a tree. It flows through the air gracefully & free of gravity.
It's primary physical plane of control is the [[Umbrazuar]]
YYS-
AXIOMS NEXT
No angel fucking this time, but you do get to have something golden in you
FORCES:
Unfinished.
PYRE - The Pyre is a force of hunger and fire. It is, in physical form, a raging inferno chained into Ithariels forge, heating it to allow for forging. It’s metaphysical form is assumed, through witness reports of visions, to be either a burning stake rising out of burning material, or a funerary pyre. It has been said one can glimpse a marble form within the pyre.
It hungers for the immolation of the universe, and uses souls as fuel.
It's primary physical plane of control is [[Hell]].
FURL - The Furl is a force of patterns. The patterns of time, space, reality. It is invoked through creation of patterns, and has eldritch effects. Although it has no sentience of its own, its primary Vassal is the Star-Furl itself, where the patterns of Ithariel’s creations originate. Many manifestations of The Furl are finger-based for this reason.
It's primary physical plane of control is that of Ahdaskar itself, the [[The Mundane]]
GLADIFLOW - The Gladiflow is a force of life, radiance, and {}. It permeates Ithariel’s being, and is half of the force that gave the Angels life. It is a force of elegance. It’s physical form is a floating river of molten gold, branching off lik a tree. It flows through the air gracefully & free of gravity.
It's primary physical plane of control is the [[Umbrazuar]]
YYS-
AXIOMS NEXT
Me thinks I'll do Forces next...
Then Axioms
Black Plague doesn't take until 1408, no famine in 1316, the knights templar never suppressed. Which leads to a leap in technology and population in Europe. Guns are produced in the late 13th century, but medicine does not progress past ream world 1600s, with pewter syringes and low wuality instruments.
The black plague comes in 1408, when Europe had developed just past flintlock guns, powerful but slow. The plague keeps progressing, unchecked by medicine or population gaps, wiping out 99.978% of Europe's population. Guns are not warfare level yet, merely supporting thr armies, as they are too expensive to use routinely.
The plague does not leave. It mutates. Evolves. And then mutates its victims. Most wildlife dies out. Many bodies become plague spreading pulses of meat.
The plague replaces missing cells in a hodge-podge way, and rots brains, making horrors from the dead.
Population 1408: 180million(extreme growth without famine)
Population 1415: 200,000
Population 1420: 42,000
There's just one major problem... there's s game coming out in 2026 called Hunger. It's napoleonic era, there's a bacterium that creates monsters, and its an extraction shooter...
So now my choices are: Make a major theme shift, keep pressing forward, make it into a board game, or give up
Black Plague doesn't take until 1408, no famine in 1316, the knights templar never suppressed. Which leads to a leap in technology and population in Europe. Guns are produced in the late 13th century, but medicine does not progress past ream world 1600s, with pewter syringes and low wuality instruments.
The black plague comes in 1408, when Europe had developed just past flintlock guns, powerful but slow. The plague keeps progressing, unchecked by medicine or population gaps, wiping out 99.978% of Europe's population. Guns are not warfare level yet, merely supporting thr armies, as they are too expensive to use routinely.
The plague does not leave. It mutates. Evolves. And then mutates its victims. Most wildlife dies out. Many bodies become plague spreading pulses of meat.
The plague replaces missing cells in a hodge-podge way, and rots brains, making horrors from the dead.
Population 1408: 180million(extreme growth without famine)
Population 1415: 200,000
Population 1420: 42,000
My worldbuilding project for the game id make if I could make games!
Thr original form of Itharien Ascendancy in Ahdaskar, from before it was even called Ahdaskar, was: to achieve godhood(which is below Angels, Greater Titans, and Ithariel), one must acquire one of the First Angel's digits(finger, not phone number).
Now, here is the new one: To achieve Ascendancy, one must consume Angel-flesh. This applies both physically or metaphysically.
You could literally eat an angel, consume enough of their creation and influence, or yes, fuck an Angel...
Ungodlyly funny