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@angelatouuu
Woman Sets Up Bird Feeder Photo Booth to Capture Close-Ups of Feathered Friends
Hey friends!
It’s Meg, back at our regularly scheduled TUTOR TUESDAYS! Today we dive into some useful exercises for environment/color studies! If you have any tutorials/exercises you’d like to see, lemme know here or my personal! Keep practicing, have fun, and I’ll see you next week!
Lighting your Painting: 4 Ways to Solve the Lighting Problem
Fundamentals of Painting
“Most of the time when we are painting, we get so overwhelmed with all the info, which is why practicing the lighting fundamentals beforehand will be beneficial for future work. This will be a pretty lengthy article, but it is pretty comprehensive in terms of necessary fundamentals.
Fundamental #1: Importance of the Plane
When painting and using light, you need to switch from the form build-up approach to thinking about the right plane structure to make the right lighting decisions.
If you can simplify the elements into the proper planes you will understand the structure better and you will be able to assign the right values (when lighting).
Fundamental #2: Light Properties
There are some consideration to make when thinking about lighting. I will try my best to explain some of properties and explain how the lights affect the values and colors of a scene.
Light-Shadow Ratio: The light-shadow ratio determines how much of a contrast there is between light and shadow. A higher contrast is created due to sunlight, and a lower contrast due to overcast weather for example. This is caused by different intensities in light.
Value Keys: Value keying is mainly a design technique used to adjust the value scale while maintaining the light-shadow ratio. Depending on the light situation we have a specific value key in the scene.
Value Compression: Value compression is needed, because we as painters can´t get the full range of light into our paintings. We need to decide, if we want to expose for the light side or shadow side and sacrifice the values on the other side
Light Color: The first thing to understand about light is that it constantly changes it´s wavelengths, therefore changing it´s color. To simplify the process just identify the light as a warm or cold light.
Shading Components
Fundamental #3: Light Set-up
Now that we know how values and colors and affected by light, let´s look at how to set up lighting situations. These lighting situations are always used, and can be divided into natural and artificial light:
Light Types: There are only 3 basic light types you need to know to light your scene. Key Light, Fill Light and Rim Light.
Light Sources: There are only so many light sources that exist. Knowing about them will help you identifying them in any given reference and use them creatively.
Global Illumination: The characteristics of global illumination is the use of bounced/reflected light. It is used to calculate where reflected light is coming from, so we know which planes receive what light in any given scene. You need to treat it as a diffuse light source. It is most effective when there are a lot of shadows.
Fundamental #4: Material Behaviour
Many Material renders disregard the properties of Light. The reason we have learned about light in the first place is to convey materials in different lighting conditions and make them congruent to the scene. Let´s look at the materials and how light interacts with different surfaces.
Learn how to think about shapes, value, color and edges and understand it to apply the knowledge of physics to adjust your values and colors. A proper artist knows both the mechanics of painting and of physics.”
For full explanations complete with image examples, go to the article.
why is concept art always 300% better than the final product especially in western animation
Well as an animator let me see if I can’t shed some light on the main two reasons why this generally is the case.
1) Ease of animation.
Concept art does what it says on the tin. It’s a CONCEPT, an IDEA. It’s not designed to be a character design sheet that all animators can follow. Often times concept art it just to get a feel for flow and colours and general forms, and unless you’re making some swishy independent short film it’s not practical to make finished characters that way.
Would you want to attempt to traditionally animate this design, complete with impeccable lineart and effects while maintaining Scarfe’s very unique art style, for anything longer than a couple of seconds? Yeah, me neither. And bear in mind this is actually a quite simple, stylised example; good for animation compared to others.
You want to animate this traditionally for almost two hours? ARE YOU INSANE?!
Part of the reason the ‘Cal Arts Face’ was a thing is the idea that you have to simplify a concept so multiple modellers, animators, product designers etc can work with it and maintain a consistent design across the media. This is particularly important in shows/movies where the animation is sent overseas and produced by cheaper labour who possibly don’t have as much experience OR don’t have a competent director breathing down their necks to keep things consistent. Simplify the concept, simplify the process.
If you need an example compare the Steven Universe Pilot to the main show.
(I love this pilot btw)
2) Readability and marketability
Nice little dig at Frozen there, but Disney knows how to make a money spin from character designs. They know the big eyes and plush faces and warm colours will sell to the average joe more than some arty pastel concept (oh but they can sell that too thanks to the art books!)
Plus it’s much easier to convey a characters personality and expressions when the faces are clear and easy to read, ESPECIALLY FOR CHILDREN. Even on the simplest shows some concept designs get tweaked and/or turned away because they have some aspect about them that doesn’t test well with kids. There are hundreds of reasons that the finished products end up much simpler and more ‘mainstream’ than the initial concept, because THAT’S WHAT SELLS.
And if you call shenanigans, tell me. When was the last time you bought a DVD of independent short films?
Yeah, that’s what I thought.
Incidentally I like the implication that only Western animation is guilty of this. Go back and look at all those anime art books and find some where the concept art is so wildly different to the finished product. Chances are you won’t find it, but do you honestly think the designers woke up and drew the most perfect character design on the first day? Just because you don’t see all the steps from the initial concept to the finished product doesn’t mean there weren’t dramatic changes to make the characters more marketable/practical.
Bear in mind also that in general anime relies a LOT on still shots with lip flaps. Even on the most complex, action packed shows like One Punch Man or JoJo, go back and watch how many shots there are per episode of still or barely moving characters talking.
Characters moving less means their designs can be more complex.
And when the characters do move fast for big fight scenes you stop noticing animation errors and characters going off model.
This is less of an issue in Western animation where characters move more consistently and have been simplified so the danger of them going off model is lessened.
TLDR: basically while concept art is gorgeous and important it’s not finantially or physically practical as an animation method. Just be thankful that the market for Art of Animation books is so good that you get to see these concepts, otherwise the only people who would ever see them would be the production teams.
🎄 (via aidanswalt)
A real quick comic I made last night for class this morning, which coincidentally is about making comics. Particularly Whiskey Sour, the comic I finished this summer. It was a nice palate cleanser after doing a bunch of really intense illustrations with semester. It’s not as legible as I’d like because a) I’m running on fumes and b) I read it aloud. Also, I need a haircut.
Preview of “Lilou” short film by Rawan Rahim. Animations by Leyla Kaddoura & Vic Chhun.
緊急事態 “The claw”
make children’s entertainment edgy and grittier
it was just a joke
no more jokes. EVERYTHING is serious now.
Character Development Questions: Hard Mode
Does your character have siblings or family members in their age group? Which one are they closest with?
What is/was your character’s relationship with their mother like?
What is/was your character’s relationship with their father like?
Has your character ever witnessed something that fundamentally changed them? If so, does anyone else know?
On an average day, what can be found in your character’s pockets?
Does your character have recurring themes in their dreams?
Does your character have recurring themes in their nightmares?
Has your character ever fired a gun? If so, what was their first target?
Is your character’s current socioeconomic status different than it was when they were growing up?
Does your character feel more comfortable with more clothing, or with less clothing?
In what situation was your character the most afraid they’ve ever been?
In what situation was your character the most calm they’ve ever been?
Is your character bothered by the sight of blood? If so, in what way?
Does your character remember names or faces easier?
Is your character preoccupied with money or material possession? Why or why not?
Which does your character idealize most: happiness or success?
What was your character’s favorite toy as a child?
Is your character more likely to admire wisdom, or ambition in others?
What is your character’s biggest relationship flaw? Has this flaw destroyed relationships for them before?
In what ways does your character compare themselves to others? Do they do this for the sake of self-validation, or self-criticism?
If something tragic or negative happens to your character, do they believe they may have caused or deserved it, or are they quick to blame others?
What does your character like in other people?
What does your character dislike in other people?
How quick is your character to trust someone else?
How quick is your character to suspect someone else? Does this change if they are close with that person?
How does your character behave around children?
How does your character normally deal with confrontation?
How quick or slow is your character to resort to physical violence in a confrontation?
What did your character dream of being or doing as a child? Did that dream come true?
What does your character find repulsive or disgusting?
Describe a scenario in which your character feels most comfortable.
Describe a scenario in which your character feels most uncomfortable.
In the face of criticism, is your character defensive, self-deprecating, or willing to improve?
Is your character more likely to keep trying a solution/method that didn’t work the first time, or immediately move on to a different solution/method?
How does your character behave around people they like?
How does your character behave around people they dislike?
Is your character more concerned with defending their honor, or protecting their status?
Is your character more likely to remove a problem/threat, or remove themselves from a problem/threat?
Has your character ever been bitten by an animal? How were they affected (or unaffected)?
How does your character treat people in service jobs?
Does your character feel that they deserve to have what they want, whether it be material or abstract, or do they feel they must earn it first?
Has your character ever had a parental figure who was not related to them?
Has your character ever had a dependent figure who was not related to them?
How easy or difficult is it for your character to say “I love you?” Can they say it without meaning it?
What does your character believe will happen to them after they die? Does this belief scare them?
Pfft this is easy mode.
Only if you dare to clean up
Apartment hacks masterpost
Kitchen
How to clean up kitchen (particularly the sink)
10 commandments of a clutter-free kitchen
5 things to do in the kitchen before you go to bed
What is soapy bowl and why it’s awesome
How to organize your fridge (also here and here)
Cleaning
Lots of cleaning tutorials and tips
How to clean up pantry
How to make your house look cleaner than it really is
How to wash pillows
Cleaning the bathroom
How to clean the nastiest places
Floor-to-celling guide to spring cleaning
Recaulking your bathtub
Cleaning grout
How to dispose of toxic waste
Cleaning the medicine cabinet
How to make chores more fun
Easily forgotten things that you should clean/replace
Why you need a catch-up day
Looking for a flat/moving
First apartment checklist
Where too look during an apartment hunt (and some more tips)
What to do first in a new place
What do clean before moving out
How not to get crazy during moving flats
How to downgrade to a smaller place
Organisation, storage
10 habits for better home organisation
How to store off-season items
10 storage ideas for small spaces
Storage secret weapons
How to organise your closet
Things to do before twice-yearly closet switchout
How to store and maintain your sweaters
Decluttering
Why it feels great
How to get rid of clutter
How to declutter (not only a flat)
What needs to be thrown away from your flat
How to let go of the things you no longer need
Things you own too many of
Decuttering the bathroom
Decluterring masterpost
Decorating
Projects for every room in your home/flat
Add style to your home
DIY decorating ideas
How to use negative space
4 common decorating mistakes and how to avoid them
Questions to ask yourself before buying something new
How to choose furniture that’ll be easier to clean
Season-specific tips
Things to do before the cold season
Household hacks for winter
Preparing for Christmas
Living alone / Sharing a flat
How not to be lonely when living alone
12 things you can only do when home alone
What you learn by living alone
Things you learn while sharing a flat
How to seamlessly share a kitchen
Safety issues to discuss with flatmates
Benefits of living with strangers
(via noturmodeltype)
there isnt a single part of this vine i dont like
I-CO-NIC
THE GREATEST VINE OF ALL TIME