Making of the Last of Us (TV Adaptation)
Whilst I have never played the video game, I have watched many play throughs and loved the story of the last of us for many years. When the show was coming out I was very excited to see the story on a grander scale, with even more of the story demonstrated. Seeing how they were creating the games environments, stories and characters in a new medium was very interesting.
In researching for my TV pitch brief I wanted to look at how things I find relevant are made, in how they were made for television and how design choices were made. Many things I wanted to look at are also critical successes so can also be used to inform my choices in my projects. From my earlier research looking at media with found family elements will also be helpful, allowing me to look more at how characters and their relationships are developed.
This video talking about the making of the last of us television series came out recently. I noticed many things from this video that can be used to inform how I can improve my projects in future. One thing that was made clear by this video is that projects flourish when everyone is passionate about what they're making. For this show, each stage of production is filled with people who have a great love of what they are making and deep knowledge of every element of the story that is important to the show.
The source material for this show was already vast and cinematic so adapting it to television was a very interesting endeavour. Many things were brought over to television on an almost one to one with the game. Despite the cinematic strength of the game, there were decisions made in the preproduction of the TV series that deviated from the elements within the game.
One major change that was decided was the way the virus was transmitted. In the video game, the virus was spread by spores but in the TV series they changed it to a more physical form of transmission. This decision was made for many different story reasons, the initial reason for the change was that in the game, due to the spore transmission, characters are wearing masks for large portions of the game. Removing the need for masks allows for the characters to express themselves more effectively.
From the seed of wanting to allow the characters to express themselves more effectively a whole new system of transmission had to be created and to do this the creative staff looked back at the root of the zombie infection. In looking back at fungus they found mycelium, a stringy growth of fungus, which helped inspire the new form of transmission. These stringy growths are also great as a new story element, making a clear visual connection between the zombies and the world but also makes the zombies bite that much more visceral and impactful.
As an animation student I wanted to look at the design work of the last of us and how the physical elements of the show told the story. In this documentary lots of the design work had already been completed as the game was already there as a reference. Despite this there was some talk of design work in the documentary, following on from the existing work of the games. I think it is reminded through the creation such a vast and enthralling world the importance of research. To create such interesting zombies designs and such an interesting post apocalypse they looked into similar things in the real world and used these real things to build and grow the designs and stories.







