since a long time working again in 3Ds Max result looks good
cherry valley forever

Discoholic 🪩
d e v o n
"I'm Dorothy Gale from Kansas"

bliss lane
let's talk about Bridgerton tea, my ask is open
Lint Roller? I Barely Know Her
Sade Olutola
Game of Thrones Daily
ojovivo
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EXPECTATIONS
Monterey Bay Aquarium

if i look back, i am lost
taylor price
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One Nice Bug Per Day
★

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@antonsfx
since a long time working again in 3Ds Max result looks good
Houdini - Plexus Effect
some own houdini explosion study + pipeline creation, build from scratch
UE4 Homing Project to selected Target - like Zone of the Enders
first smoke houdini test
study - Maya Particle Fluid Simulation
first test with UE 4 - Lightning Mesh Blueprint - VFX
Smoke Explosion - Maya Fluid - PlayBlast - WIP
Animation Scene Final Test for VFX - Character in Games academy
Software used: 3DsMax, Zbrush, UE4, CrazyBump, Photoshop, FilterForge Time:2.5 days
Final Test for VFX - Character in Games academy
Software used: 3DsMax, Zbrush, UE4, CrazyBump, Photoshop, FilterForge Time:2.5 days
Our new Games Academy Student Project, a simple Plattformer but good polished, in very short Time. Its create in Unreal Engine 4 but this Work at Progress Footage but we in the last month before goldmaster.
I create the Game Code with Blueprint Script and create the complete VFX and the complete Shading.
http://anton-s.weebly.com/bombcat.html
Our new Games Academy Student Project, a simple Plattformer but good polished, in very short Time. Its create in Unreal Engine 4 but this Work at Progress Footage but we in the last month before goldmaster.
I create the Game Code with Blueprint Script and create the complete VFX and the complete Shading.
Our Games Academy Project WIP "Bombcat"
A simple Plattformer but good polished, in very short Time. Its create in Unreal Engine 4 but this Work at Progress Footage.
I create the Game Code with Blueprint Script and create the complete VFX and the complete Shading.
This is a small Demoreel of my Work in this Year. I search a Job as VFX Artist or Technical Artist in Germany. Portfolio: gamedev.anton-s.de Contact: [email protected]
now a VFX example - Complication from "the machine"
older unity shader stuff ^^