At the request of one of my players, here’s another inspired gift option which presents a way for healers to circumvent the addictive property of healing in the setting. Our current campaign sees the party in a town where a life cult have a stranglehold on the town thanks to pretty much everyone being addicted to their healing spells and the party’s cleric wants to undermine them, so this seems like a good way to enable that. I’ve got a few more of these options that will be coming out to form the core gift options, and then from there I’ll be traveling back in my backlog of half-completed projects to finish up things for inclusion in the guide. Having everything compiled into a single sourcebook has already proven useful to my players and I hope it proves useful to other people, too.
As always, questions and comments are welcome. I’d love to hear your thoughts!
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