New Year, New Toolkit â Public Update v0.4.1.150
Howdy folks! Thereâs a change in the air. after the release of the v0.4.0 and v0.4.1 updates, we got a lot (I mean, a LOOOOOT) of feedback about the changes we made. Itâs safe to say that most of them were quite negative, and we agreed with a lot of it.
The current v0.4.1.0 Toolkit was designed with the wrong ideas in mind. It was a workhorse tool that could let us more easily create our content internally, and it was a tool that could allow new features to be easily added through the Handâs simplistic menu system. Thereâs one major thing we didnât design for: the user. We spent all our time building a tool for us that could do the things we wanted it to, we ended up with a UI that we could easily work with (since we designed it), but was scary and intimidating to new users, and required multiple tutorials to start understanding where to even begin.
Weâve spent the last year fixing that.
After a year of pretty solid development, weâre ready to fully unveil the new Masterâs Toolkit to you. Itâs got all the great new features from the v0.4.1.0 Toolkit and more, but in a form thatâs much easier for all users, new and existing, to jump in and understand. Weâve assembled a collection of some of the fanciest new features below. The full patch notes will be listed after.
Weâve also assembled some tutorials for you to get started with, which can be found here: https://youtube.com/playlist?list=PLkNo24w-R8iIwUUOixmR3aS27NWbFcLRp
And finally, all active and expired trials have been reset. If you werenât a fan of the last version of the Toolkit, feel free to jump in and give this one a look. You wonât be disappointed!
Ok, letâs dive in!
A New UI
We know, we know. âArkenforge changing their UI? Weâve been down this road before.â And while yes, thatâs true, as we mentioned above this time itâs 100% for the better!
The first thing youâll notice is that thereâs no main menu. Weâve moved to a similar system that virtually every other map builder and VTT uses â a side panel. Now all Toolkit functionality and content can be easily accessed from the side panel.
The side panel has two tiers, with a third tier showing the available options. This design is significantly cleaner than the old design. You can easily see whatâs going on, and what options you have available to you.
Weâve chopped off the Hand
The Hand was a programmerâs dream. Any option could be added to any of the menus in seconds with a single line of code. Unfortunately, each option you selected would bring up its own popup slider. If you selected something, you had no concept of what its current state was, and you couldnât easily adjust multiple values at once. This was one of the major issues that weâve tried to solve with this update, and weâd like to think that weâve succeeded.
You can now easily see the values of your selected content without needing to open up 20 different popup sliders. Itâs also much easier now to see all of your available options!
The Wheel, but straightened out
As we mentioned in the post about our v0.4.0 update, the Wheel was a much beloved feature that provided an easy way to manipulate content, but became too limiting for the raft of new features that we were bringing out. Weâve now added in the Quick Access Menu, a row of buttons above your selected content that can be used for simple manipulations, and to quickly access the side panels for more advanced manipulation options.
Each button in the menu can be enabled/disabled and reordered to best fit your needs.
Youâll also notice a shortcut icon at the top of every side panel menu. Enabling this will provide a link to that menu in the âquick access menusâ section of the Quick Access Menu.
Widgets
Those users from the v0.3 days may remember the widgets of old. These were simple panels that could be turned on or off as needed, that provided core functionality to the Toolkit. After two years of v0.4, weâve brought them back :)
Widgets can be found along the top of the screen. If you want to disable or recolour any, youâll be able to to so from the Widget Settings panel. Weâve selected a small set of widgets for this initial release that should provide most of the functionality needed for the standard user. Those widgets are:
Map Functions
Fog of War
Time of Day
Map Levels
Bookmarks
Player Screen
Ping
If youâd like to learn more, we have a video available here: https://youtu.be/QldOgyG7yQ8
Layer Stack
One of our most heavily requested features over the years has been a layer stack â the ability to see all content thatâs been placed on the map. Weâve held out in the past due to optimisation limitations, but with our huge new Toolkit optimisations weâve finally been able to add it in!
On top of showing all content on your current map level, the Toolkit will even point them out for you if you hover over them! Any content here can be selected by clicking on it, and you can hold Ctrl of Shift to multi-select from the list. Finally, weâve added a handy search bar at the top so that you can only show specific content.
New Effects System
Our Effects system in v0.4.0 was a big hit, and weâve been really keen to expand it. The UI left quite a lot to be desired, so weâve come up with a new system that will make managing effects on your content a breeze!
All effects active on an object will now show in a list. You can easily view and modify the properties of any effect, and enable/disable and remove them as needed. Â You may have noticed that weâve added the ability to stack multiple of the same type of effect! This can lead to some fin behaviours, especially if multiple float effects are in play.
On top of this new system, weâve added a whole bunch of new effects for you to play with:
Blink. Makes content appear and disappear at regular intervals
Line Scroll. Tile scroll, but for lines
Pulse, Scale up and down at regular intervals
Light Flicker. The current flicker effect for lights that you know and love
Light Blink. Blinks the light on and off, like a broken halogen light.
Sound Trigger. Triggers an assigned SFX when the trigger condition is met
MP3 Support
Another of our long-awaited features. Weâre incredibly happy to say that you can finally import your own mp3 files into the Toolkit! No more conversion to OGG or Wav
These are just some of the new improvements weâve made to the Toolkit! |
Hit the link below to also read the full Patch Notes for the update!
https://arkenforge.com/new-year-new-toolkit-public-update-v0-4-1-150/
Hey folks! Youâve probably heard that a draft of the OGL v1.1 from WotC has been leaked. Weâve heard what this means for publishers thanks to folks like The Rules Lawyer and Linda Codega. We havenât heard much about the VTT side of things. As a VTT developer, weâll be weighing in on this issue from the digital TTRPG side of things. Weâll be explaining how this is a clear attempt for WotC to consolidate power in the digital TTRPG space at the expense of independent (and some large) publishers.
If you arenât sure what the OGL is, weâll let Wikipedia do the work on this one.
Before we dive into how this will affect the VTT space, we need to look at the context for the OGL v1.1 release.
D&D Beyond
D&D Beyond is by far the most popular tool for character management in D&D5e. It contains a fully searchable and filterable repository of all game rules, classes, races, spells, etc. It also does character management, encounter building and dice rolls, and hosts a digital copy of all official 5e adventures. Essentially, if youâre using any official content from Wizards of the Coast, you can find it on D&D Beyond.
Last year D&D Beyond was purchased by Wizards of the Coast for $146.3 million. At the time of purchase they had amassed almost 10 million users (now ~13 million based on a recent investor call). We learnt recently that WotC is using D&D Beyond as the cornerstone of their new digital D&D offering. All of the content and automation that is needed to play 5e can be managed through D&D Beyond except for one key element â interactive maps. Thatâs where the recent announcement of Wizardsâ new VTT, OneD&D, comes into the picture.
But why male models VTTs?
For those that havenât heard of the term before, VTTs are virtual tabletops. They allow people to run their games digitally, either online or in person. VTTs tend to provide tools and/or automation to make running your games smoother and more immersive. They are also very useful for those who have party members in multiple locations.
VTT use is at its highest point ever. After two years of global isolation, players flocked to online VTTs such as Roll20, Foundry, Fantasy Grounds, and Owlbear Rodeo. This led to millions of players who typically play around the table to experience digital tabletop tools for the first time, and by far the most popular game they were playing was D&D.
Playing D&D online
Right now 5e is played everywhere, and could make up as much as half of all TTRPG games played globally based on information from last yearâs Orr report. This is a huge market, and right now itâs spread over every VTT out there. Wouldnât it be great for Wizards of the Coast if everyone was playing on a platform that they fully owned and controlled? GMs could buy all their content from WotC directly, without needing to revenue share with those other VTTs. The famously under-monetised players could customise and personalise their characters with purchaseable cosmetics or character sheets that are provided by WotC directly, not by independent artists.
Wizards of the Coast certainly seems to think that this is a great idea. Enter OneD&D.
OneD&D is a new VTT being built by Wizards, slated for a 2024 release. Early footage from the announcement trailer shows it as a highly detailed 3D platform that provides all the standard VTT features. However, with everyone already using all the other VTT platforms competition would be quite fierce. That is, unless they had a way to shut out others from the market.
We think thatâs one of the primary purposes of OGL v1.1 â to deliberately remove the competition for digital D&D tools, leaving WotC with the monopoly on all future D&D content through D&D Beyond and OneD&D.
Consolidating Power â OGL v1.1
The primary thing we need to worry about in the VTT space is covered by the following excerpts. Weâve bolded the important bits:
From the recent OGL post on DnDBeyond: âthose materials are only ever permitted as printed media or static electronic files (like epubs and PDFs)â, and
This section from Lindaâs Gizmodo article: â[The updated license] only allows for creation of roleplaying games and supplements in printed media and static electronic file formats. It does not allow for anything else, including but not limited to things like ⊠virtual tabletops or VTT campaigns ⊠You may engage in these activities only to the extent allowed under the Wizards of the Coast Fan Content Policy or separately agreed between You and Us.â
The mostly overlooked takeaway from OGL v1.1 is that it only covers static electronic files. That is, content that can not be altered in any way, and content that is in transferrable file form. No websites. Even if youâre putting up a single static web page, if itâs got text from a 5e book itâs illegal.
Creating a form fillable PDF? Not allowed. Building your own 5e character manager? Illegal. A 5e compendium? Do not pass go, do not collect $200 (ironically also a reference to a Hasbro product). Nothing that is both digital and interactive can be published without a special âcustom agreementâ with WotC.
The forbidden content
Hereâs a few examples of things that are both digital and interactive that OGL v1.1 forbids:
A fully searchable and filterable repository of any 5e content. If you can show or hide content based on a set of filters, itâs not static
Character management
Encounter building
I donât know about you, but that sounds pretty close to all the things that D&D Beyond does! What else could you consider digital and interactive I wonder?
Interactive maps
Automation of 5e rules and combat
Thatâs sounding quite a bit like the features a VTT might provide! How awfully convenient that WotC is releasing one in 2024!
âBut VTTs already have agreements, so OGL v1.1 wonât affect themâ
This is an argument that WotC has already made, and no doubt will continue making until the release of OneD&D. This is specifically what theyâve said:
âThe top VTT platforms already have custom agreements with Wizards to do what they do.â (source). This is a handwaving a lot of issues.
Firstly, note here that the top VTT platforms are specifically Roll20 and Fantasy Grounds. FoundryVTT, who at this point we would very much consider a top VTT, does not have a custom agreement with WotC. Arkenforge (who we consider a pretty great VTT) does not have an agreement with WotC. The vast majority of VTTs donât have an agreement with WotC.
As Foundry founder and developer Atropos himself said recently: âWeâve been actively monitoring this situation and weâre going to be proactively working on a path forward that will cover our use case and allow us to support One D&D. We are not, however, in a position to do so already under the terms of todayâs post. There is work to doâ.
This isnât a surprise
We alluded to this in our previous article about the D&D Beyond purchase: âThe bigger implication here though is the continuation of âunofficialâ D&D Beyond support. âŠthere are a large number of tools out there that are currently skirting an incredibly grey area of licensing. Neither D&D Beyond or WotC have approved these toolsâŠ. Knowing WotC, itâs incredibly likely that as the release of the VTT draws near, the creators of these tools will start receiving Cease and Desist letters and takedown noticesâ. Itâs why weâve deliberately shied away for putting anything even remotely close to 5e into our software. Weâd love to have functionality that allows us to pull D&D Beyond data, but itâs a dangerous area.
Thereâs a very long list of VTTs that have appeared in the last few years that primarily serve 5e content. Too many to list here. All of these VTTs are risking cease and desists under OGL v1.1. Tools that pull content from Beyond, or even tools that allow for easy browsing of the 5e ruleset are also illegal under OGL v1.1.
Independent releases on VTTs
The other elephant in the room with Wizardsâ statement is that this agreement is with VTT platforms that release their own versions of 5e books. VTTs are also an excellent marketplace for independent creators. They can publish their content for people to play directly without needing to worry about printing and distribution. Many Patreons also offer VTT content for their higher tier patrons.
Content that independent creators create and sell on these platforms is not part of the VTT agreement. Most likely the OGL v1.1 will prevent them from creating interactive digital versions of their products to sell on VTT marketplaces. This is going to force anyone wanting to create online D&D content to OneD&D, who will more than likely provide plentiful tools to publish your content through their own platform.
The ability for WotC to revoke any license with only 30 daysâ warning can put a strain on those VTTs with marketplaces. We could very well have a message from Wizards that we need to remove a certain product at once. Not only does this put stress on our the people managing our marketplace, it can also annoy users who could see any D&D-related purchased content vanish from their libraries with no warning.
OGL v1.1 overreach
As you read above, we expected the heavy-handed crackdown on 5e content. Â Itâs only natural that WotC would try to reduce competition and move as many players as possible to their own platform. What we didnât expect however, were the changes to OGL publishing.
Wizards is trying very hard to have OGL 1.1 be the only publishable license available. Theyâre already trying to claim that the existing OGL is now unauthorized, which would prevent anyone from publishing under it.
If you think this will only affect D&D, hereâs just some of the popular Publishers and TTRPGs that are published under the previous OGL.
Paizo â Pathfinder, Starfinder
Evil Hat Productions â Fate, The Dresden Files RPG
Pinnacle Entertainment â Pathfinder for Savage Worlds
Green Ronin Publishing â Mutants and Masterminds
This leads to one big question for publishers and VTTs alike. Can these publishers publish VTT versions of their systems and adventures? The new OGL says no.
A digital graveyard
Under the new licensing, Mutants and Masterminds canât decide to put their content on any VTT without consulting WotC first. We likely canât get official Pathfinder or Starfinder content on our own Arkenforge store because those new products may violate OGL v1.1âs âno interactive digital contentâ terms. Despite a publisher already having a deep library of content, converting an existing adventure module for a VTT can easily be classified as a ânew productâ that OGL v1.1 covers. No third parties could create digital content for these systems either. Many people will likely try to continue releasing content for open VTTs such as Foundry under the Fan Content Policy, but thatâs treading into an incredibly grey area and will most likely be forbidden.
If this interpretation is correct (and all signs so far point to WotC trying to push this as the correct interpretation) then thereâs a lot more than D&D that will be affected by this change in the digital space. Several independent creators will be unable to keep up releases with new VTTs unless Wizards allows them to. This simple change in the OGL gives Wizards of the Coast complete control of the digital future of several popular roleplaying games. We sincerely hope that this isnât the interpretation that they end up going with.
Conclusion
Wizards of the Coast strongly believes that online, digital tools are the future of tabletop roleplaying. Theyâve structured OGL v1.1 to try and monopolise this space for all future D&D content. Both large and independent publishers can only release digital content on Wizardsâ terms. These terms will likely come with either OneD&D exclusivity requirements or some level of royalties. They can also choose to shut people out of the digital market entirely. OGL v1.1 gives WotC the ability to stop Paizo releasing any future Starfinder content on any VTT. Thereâs a couple of other tricks that they have up their sleeve that we unfortunately canât discuss for legal reasons.
OGL v1.1 in its current form will undoubtedly be disastrous for the future of independent creators for 5e content. Wizards is unhappy with the lack of control theyâve had over independent creators in the past, and theyâre now tightening their grip too hard. We can only hope that enough people speak out to make these Wizards break concentration.
The Arkenforge Last-Minute Digital Gift Guide for Tabletop Gamers!
Hey TTRPG friends - need a gift last minute for a DM or player in your life, but no time for shipping?
Weâve got you.
Check out our guide to cool as heck digital TTRPG gifts you can get for your loved ones or yourself this holidays!
Miniatures:
We all love minis, and thankfully thereâs a bunch of places you can get custom minis made these days, and they have Gift Cards!
Heroforge:
Heroforge is possible the most popular of these services, with its colour options, and token/portrait booth - you can use it for many purposes, we use it all the time!
Heroforge has gift cards available, so maybe pick one of these up:
https://www.heroforge.com/
Titancraft:
Titancraft is a relatively new one, but their content looks very impressive, they also have gift cards so you can get a new custom monster or hero mini!
https://titancraft.com/store/giftcards/
Digital TTRPG Books:
DnD Beyond:
Dnd Beyond allows you to purchase books as gifts, and also digital dice!
Treat your DM to a new book, or your players to some new dice today!
https://www.dndbeyond.com/
Underground Oracle
Underground Oracle creates some of the coolest D&D 5E content weâve read, their Awakened Familiars and Heprionâs Guide books are some of my absolute favourites.
Who doesnât want to play as a sentient baby Owlbear?
https://undergroundoracle.com/
Paizo:Â
Paizo create some incredible RPGs and you can buy the Pathfinder or Starfinder player in your life a gift card to get something new for themselves!
https://paizo.com/paizo/about/giftCertificates/v5748eaic9mis?Purchasing-Gift-Certificates
VTT Software:
VTT Software is super helpful in todayâs age of virtual play, and also for enhancing in-person play with digital tables.
Quite a few places have gift subscriptions or giftcards available!
Arkenforge:
Weâd be sore pressed not to mention ourselves, our software is one of the most versatile mapmaking and VTT products on the market, with the ability to export to most major VTTs, create detailed animated maps, print them out and more!
With a One-Time Purchase, NO Subscriptions and expansion packs of assets available - itâs great value!
We have Gift Cards available, and also a Christmas sale running that you can take advantage of right now.
https://arkenforge.com/product-category/christmas-sale/
https://arkenforge.com/product/gift-card/
Roll20:
Roll20 is one of the more well-known VTTs, that has books and support for multiple systems available!
Tokens, Distance Ruler and Dice rollers in the web-app - you can get Gift Subscriptions for Roll20 here:
https://app.roll20.net/gift
Humble Bundle:
Humble Bundles are often a GREAT source of TTRPG books, tokens, novels comics and software that you or your loved ones would love!
They often have excellent deals on PAIZO game books, and bundles of VTT token/game design assets to help with your RPG sessions!
https://www.humblebundle.com/bundles
And thatâs our recommendations for some last minute holiday gifts to suit your needs!
Good luck and Happy Holidays!
The stone cold gaze painted in Urionâs face revealed that something was deeply wrong with them. Gone was that politeness, that gentle demeanour. Their words were now stone-cold and anti-natural, as if it was something much more inhumane talking for the first time. âI am sorry,â they spoke, âBut free will is only going to get you hurt. Let me help- I can keep you safe. I must keep you safe.â
So hello! Hereâs the updated very-villain-looking portrait for Urion! Through some lore-intensive stuff that I canât quite explain, the massive ancient meat supercomputer they were working with regained its consciousness, and with it, it remembered its purpose: To protect humanity from everything, including itself. And Urion just happened to be the perfect face to accomplish that, so uhâ Theyâre now possessed.
Anyways, as always, reblogs are much appreciated!!Â
How to build a touchscreen TTRPG table, and use Arkenforge with it.
Hey folks! Recently we put out this video (also shown below) showing off our new touch screen features, and itâs safe to say it was quite popular! In this article weâll be giving you instructions on how you can build your own version of this setup at home. Product links in this article are affiliate links.
The first thing weâll need to organise is a way for your players to see the map. Thereâs three main ways to go about this, depending on your budget and available space. Weâll start with the cheapest/least space required and go up from there.
Horizontal-Mounted TV
The easiest way to get a digital setup up and running is to take an existing TV and lay it flat on your table. If your TV doesnât have a flat back or you want something a little sturdier, you can design a mount that screws into the back of it to keep it flat. The image above shows one that weâve designed for use at conventions and our home games.
Projector
Image source: http://projection-mapping.org/dungeons-dragons-projection-mapping/
If youâve got a sturdy roof and donât mind doing some wiring, a roof-mounted projector may be for you. This allows for any surface to be used for your play area. Minis with overhanging elements may cause shadows on the map, but arguably that just adds to the immersion.
Integrated Digital Table
This is the big one; a TV built directly into a table! These can range from a few hundred dollars to tens of thousands depending on the features and craftsmanship. The sky is the limit with this setup, as you can add speakers, lighting, or even cup holders! Depending on your touch screen solution, the TV will either be flush with the table, or slightly recessed. If you arenât confident to chop up a table yourself, contact your local carpenter, or one of the many companies creating ready-made digital tables.
Now that our players are able to see the map, our next step is to make it interactive!
Touch Screen Options
The most important part of this build is the thing that will actually be detecting your minis. Thereâs two main types of touch screens youâll want to consider: capacitive and infrared. The touch technology you use will determine if thereâs anything else youâll need to get your setup up and running.
IR Overlays work by firing out infrared light in a grid pattern and registering a touch point where the grid is broken. Theyâre cheap, relatively accurate, and they can detect any object that you put in the middle of them. We personally like these because it can detect any mini right out of the box. There are a solid list of cons though, depending on how you like to run your sessions.
Because the detection is done from the frame inwards, objects that the IR beam canât hit wonât be detected. This can be noticed when clumping minis together, or if some unfortunate positioning leaves a mini in a dead zone. As the frame detects everything that enters it, dice rolls or accidental droppage can cause unintended reveals. This is something we will address with future versions of the Masterâs Toolkit. An IR Overlay also doesnât play nice with 3D terrain, so you may want to opt for a different solution if you enjoy busting out the Dwarven Forge dungeons. Finally, if you play somewhere with large amounts of IR light, your touch screen may have detection issues.
You can purchase IR overlays in various sizes to fit your screen. Weâve selected a few below for common screen sizes:
32-inch IR Overlay
42-inch IR Overlay
55-inch IR Overlay
These screens are the ones we find in nearly every device today. They detect touch input by sensing when an electrically conductive material is applied to them. This is usually your finger or a stylus. There is no risk of blocking your minis, as the source of detection is the screen itself. Thereâs also no risk of interference from other light sources, meaning they can be used in all conditions.
While capacitive screens solve a lot of the issues that IR touch screens can face, there is extra cost and work involved in preparing your minis for detection. The main downside of these devices is that standard mini bases are made of plastic, and therefore are not conductive. Youâll need to find custom bases with a capacitive material, usually involving copper or aluminium. Aluminium foil can often work in a pinch, but results can be iffy. As a general rule of thumb, if it works on your smartphone, itâll work on your screen. As capacitive touch screens put you in charge of what does and doesnât get detected, you can safely use 3D terrain on these screens.
Capacitive screens can be purchased both as a full unit, or as a film that you can place on your existing TV. You can find one such film below:
Capacitive touch screen film
If you arenât too big on the DIY side of things, you can increase your budget a bit and go for an already integrated capacitive touch screen:
40-inch capacitive touch screen
Once your screen has been organised, the next thing youâll need is the software to run it!
Software
At this moment in time, thereâs two pieces of software youâll need to get your touch screen up and running. Our first version of this feature requires two devices, one of which must be running Windows. Thereâs no spec requirements for this second device. It just needs to be able to connect to WiFi. As time goes on, weâll be working to get the second device to a much cheaper price point and more convenient size.
The Masterâs Toolkit
This is the most important part of your setup! Right now the Toolkit interprets all touch points as vision to reveal. In the future weâll be performing some software wizardry to allow selective touch reveal, touch dead-zones, and a bunch of other fun features.
In the first release of this feature, weâve got some simple options available. For a full overview, check out our sister article that explains how to use and configure the MT Touch Client: https://arkenforge.com/mt-touch-client/
MT Touch Client software
Those of you on Windows may have noticed a new option in your Launcher â MT Touch Client. This software runs on a Windows device connected to your touch screen. Some of you may be wondering: âWhy do I need a second device + software to use the touch screen? Canât I just plug it into my main computerâ Thatâs a pretty valid question. The primary reason is that touch input steals control of the mouse. This stops the Toolkit from being useable once minis are in play, and can lead to a lot of unintended UI selection. Another fun fact is that Windows clears ALL touch points if it detects a point for more than 60 seconds. This is counterproductive when dealing with minis that are often on the board for hours at a time.
For this reason, we created the MT Touch Client software to send touch information to the Toolkit over the local network. The only thing you need to do is run the software. Itâll automatically connect to the Toolkit and handle everything from there. One other benefit of having an external app is that the Toolkit can remain platform independent, so whether youâre running on PC, Mac, or Wine, you donât need to worry about drivers or compatibility issues. For a full overview of the MT Touch Client, view our sister article here: https://arkenforge.com/mt-touch-client/
Integrating other devices with the Toolkit fog of war
For those who want to perform your own fun fog of war integration, the Toolkit receives fog data via OSC. Port 7001, Address â/FogOfWarPositionâ. Data will need to be in the string format â[touch point]|[x position]|[y position]â, where [touch point] is an integer from 0 â 99, [x/y position] is a decimal value from 0 â 1 representing the screen position, and â|â is the separator character.
Enjoy your new setup!
Youâve now got everything you need to get a touch screen setup up and running! If this feels like a bit too much work, weâll be looking to release a kit that contains everything you need in the future. Be sure to stay on the lookout for that!
If you donât have the Masterâs Toolkit yet, try it free for 28 days at https://arkenforge.com/trial
A giant pillar engulfs the air with impenetrable darkness and a sacrificial altar greet those adventurers of misfortune that have just stepped into this foul place.
Hidden magic glyphs will test the heroesâ will, traps scattered all around will test their physical prowess and even zombies will try to end them. But thatâs nothing compared to the vile actions that one particular user of the dark arts can do to them.
Can our heroes survive this almost suicidal mission? Can they be the ones to stop this evil once and for all? Or will they succumb to the darkness, and be their servants forever?
â
This is a collaboration with DND_Reborn, who first designed the mapâs layout and gameplay elements for a game over at ENWorld. This lair full of traps, surprises and dangers and you can find all the juicy details here.
I did a remake of the visual presentation while also adding a few new elements that you can choose to play with (or not, itâs up to you). Can you spot all the little differences?
You can see a preview of this mapâs Patreon content by clicking here.
If you liked the map Iâd be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
Join the Underground Oracle Patreon, Get a Free Custom Character Token!
Between now and 12/21/22, when you join the Underground Oracle Publishing Patreon (or upgrade your existing tier), you'll get a free custom character token by Toby Blanchard of Bughop Designs.
Our tiers start as low as $3 per month and we have benefit options available for Foundry VTT and Shard Tabletop. Unlock a whole new world of materials for your 5e games, support a small press, and get your own custom character token when you do!
We're in the middle of our Black Friday sale!
Our mapmaking and VTT software is at amazing discounts, to help you make amazing animated maps for use in Arkenforge, your VTT of choice, or print them out to use with minis!
Livestream is on! Check out the next episode of the Vault of the Living flame on twitch.tv/Arcanacon ! https://www.instagram.com/p/CNzNs-nhYh2/?igshid=6mopx3e1mlh
Ice and Snow has received its first massive update! Head to your launcher and grab it now! If you don't have it yet, it's discounted for the rest of December!