My digital tabletop for D&D is finished!
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My digital tabletop for D&D is finished!
How to build a touchscreen TTRPG table, and use Arkenforge with it.
Hey folks! Recently we put out this video (also shown below) showing off our new touch screen features, and it’s safe to say it was quite popular! In this article we’ll be giving you instructions on how you can build your own version of this setup at home. Product links in this article are affiliate links.
TLDR Links:
Touch overlays for TV-s or Monitors:
32-inch IR Overlay
42-inch IR Overlay
55-inch IR Overlay
Touch software:
MT Touch Client: https://arkenforge.com/mt-touch-client/
VTT:
The Master’s Toolkit
Map Display
The first thing we’ll need to organise is a way for your players to see the map. There’s three main ways to go about this, depending on your budget and available space. We’ll start with the cheapest/least space required and go up from there.
Horizontal-Mounted TV
The easiest way to get a digital setup up and running is to take an existing TV and lay it flat on your table. If your TV doesn’t have a flat back or you want something a little sturdier, you can design a mount that screws into the back of it to keep it flat. The image above shows one that we’ve designed for use at conventions and our home games.
Projector
Image source: http://projection-mapping.org/dungeons-dragons-projection-mapping/ If you’ve got a sturdy roof and don’t mind doing some wiring, a roof-mounted projector may be for you. This allows for any surface to be used for your play area. Minis with overhanging elements may cause shadows on the map, but arguably that just adds to the immersion.
Integrated Digital Table
This is the big one; a TV built directly into a table! These can range from a few hundred dollars to tens of thousands depending on the features and craftsmanship. The sky is the limit with this setup, as you can add speakers, lighting, or even cup holders! Depending on your touch screen solution, the TV will either be flush with the table, or slightly recessed. If you aren’t confident to chop up a table yourself, contact your local carpenter, or one of the many companies creating ready-made digital tables.
Now that our players are able to see the map, our next step is to make it interactive!
Touch Screen Options
The most important part of this build is the thing that will actually be detecting your minis. There’s two main types of touch screens you’ll want to consider: capacitive and infrared. The touch technology you use will determine if there’s anything else you’ll need to get your setup up and running.
Infrared Overlays
Image source: https://crystal-display.com/products/ir-touch/
IR Overlays work by firing out infrared light in a grid pattern and registering a touch point where the grid is broken. They’re cheap, relatively accurate, and they can detect any object that you put in the middle of them. We personally like these because it can detect any mini right out of the box. There are a solid list of cons though, depending on how you like to run your sessions.
Because the detection is done from the frame inwards, objects that the IR beam can’t hit won’t be detected. This can be noticed when clumping minis together, or if some unfortunate positioning leaves a mini in a dead zone. As the frame detects everything that enters it, dice rolls or accidental droppage can cause unintended reveals. This is something we will address with future versions of the Master’s Toolkit. An IR Overlay also doesn’t play nice with 3D terrain, so you may want to opt for a different solution if you enjoy busting out the Dwarven Forge dungeons. Finally, if you play somewhere with large amounts of IR light, your touch screen may have detection issues.
You can purchase IR overlays in various sizes to fit your screen. We’ve selected a few below for common screen sizes: 32-inch IR Overlay 42-inch IR Overlay 55-inch IR Overlay
Capacitive Touch Screen
Image source: https://www.iop.org/explore-physics/technology-our-lives/touchscreen
These screens are the ones we find in nearly every device today. They detect touch input by sensing when an electrically conductive material is applied to them. This is usually your finger or a stylus. There is no risk of blocking your minis, as the source of detection is the screen itself. There’s also no risk of interference from other light sources, meaning they can be used in all conditions.
While capacitive screens solve a lot of the issues that IR touch screens can face, there is extra cost and work involved in preparing your minis for detection. The main downside of these devices is that standard mini bases are made of plastic, and therefore are not conductive. You’ll need to find custom bases with a capacitive material, usually involving copper or aluminium. Aluminium foil can often work in a pinch, but results can be iffy. As a general rule of thumb, if it works on your smartphone, it’ll work on your screen. As capacitive touch screens put you in charge of what does and doesn’t get detected, you can safely use 3D terrain on these screens.
Capacitive screens can be purchased both as a full unit, or as a film that you can place on your existing TV. You can find one such film below:
Capacitive touch screen film
If you aren’t too big on the DIY side of things, you can increase your budget a bit and go for an already integrated capacitive touch screen:
40-inch capacitive touch screen
Once your screen has been organised, the next thing you’ll need is the software to run it!
Software
At this moment in time, there’s two pieces of software you’ll need to get your touch screen up and running. Our first version of this feature requires two devices, one of which must be running Windows. There’s no spec requirements for this second device. It just needs to be able to connect to WiFi. As time goes on, we’ll be working to get the second device to a much cheaper price point and more convenient size.
The Master’s Toolkit
This is the most important part of your setup! Right now the Toolkit interprets all touch points as vision to reveal. In the future we’ll be performing some software wizardry to allow selective touch reveal, touch dead-zones, and a bunch of other fun features.
In the first release of this feature, we’ve got some simple options available. For a full overview, check out our sister article that explains how to use and configure the MT Touch Client: https://arkenforge.com/mt-touch-client/
MT Touch Client software
Those of you on Windows may have noticed a new option in your Launcher – MT Touch Client. This software runs on a Windows device connected to your touch screen. Some of you may be wondering: “Why do I need a second device + software to use the touch screen? Can’t I just plug it into my main computer” That’s a pretty valid question. The primary reason is that touch input steals control of the mouse. This stops the Toolkit from being useable once minis are in play, and can lead to a lot of unintended UI selection. Another fun fact is that Windows clears ALL touch points if it detects a point for more than 60 seconds. This is counterproductive when dealing with minis that are often on the board for hours at a time.
For this reason, we created the MT Touch Client software to send touch information to the Toolkit over the local network. The only thing you need to do is run the software. It’ll automatically connect to the Toolkit and handle everything from there. One other benefit of having an external app is that the Toolkit can remain platform independent, so whether you’re running on PC, Mac, or Wine, you don’t need to worry about drivers or compatibility issues. For a full overview of the MT Touch Client, view our sister article here: https://arkenforge.com/mt-touch-client/
Integrating other devices with the Toolkit fog of war
For those who want to perform your own fun fog of war integration, the Toolkit receives fog data via OSC. Port 7001, Address “/FogOfWarPosition”. Data will need to be in the string format “[touch point]|[x position]|[y position]”, where [touch point] is an integer from 0 – 99, [x/y position] is a decimal value from 0 – 1 representing the screen position, and ‘|’ is the separator character.
Enjoy your new setup!
You’ve now got everything you need to get a touch screen setup up and running! If this feels like a bit too much work, we’ll be looking to release a kit that contains everything you need in the future. Be sure to stay on the lookout for that!
If you don’t have the Master’s Toolkit yet, try it free for 28 days at https://arkenforge.com/trial
See you in the next one!
The first three battlemaps in a series of six Dwarven Ruin interconnected battlemaps. Each one of the six is also connected by a theme of portals, meaning that each one features a doorway or portal of some kind to a map beyond. The idea was to create a massive battlemap DM’s could use for a single adventure or have separate battlemaps they could use as the precursor for an adventure beyond.
TOP LEFT
This map features chambers were once used as a stables of some sort in this Dwarven Outpost. They would keep their animals inside eight rooms connected by the central area and ride into battle going through an underground passage that leads to the gate in the map below.
There is also a main gate in the lower central area, where they kept their most powerful beast(s). This door could also be used as a gateway to any dungeon below.
BOTTOM LEFT
This map features an entrance inside a cave that takes you into the dwarven complex below. I wanted to have a gate here that looked imposing, one you could use for any ominous dungeon.
BOTTOM CENTER
Underneath the Dwarven complex is also a system of caves, where hidden in the center is a mysterious portal stone of some sort. This could be used as a gateway to another dimension or perhaps part of a demonic ritual. If you were to play this as a single map it is also perfect for explaining how the outpost once got overrun. Perhaps the dwarves who lived here were unaware of the significance of the portal stone and were one day overrun by creatures from a place beyond.
You can find high quality version of these maps on my Patreon.
www.crossheadstudios.com
Hello! I made a map building pack! Use it for all your digital tabletop gameplay needs, or just make some cute maps for fun!
55 map pieces, 20 characters, and more!
Find it here: https://gum.co/QnXWH
Last month I designed this siege camp for my patrons. The idea was to use a double perspective, a combination of front and top perspective, to help players understand the layout without too much information. A technique that is loosely based upon a Medieval technique used to map cities during a siege. Giving the owners both a artistic and tactical vantage point.
The siege equipment portrayed in this map is also available as separate files that GM’s can use for other maps as well. Equipment like a battering ram, trebuchets, pikes and ballistas.
This is my first attempt at using new brushes for designing maps and I was very happy with the result. Using brushes I borrowed from the magnificent Dave Greco
New Post has been published on The Rakyat Post
New Post has been published on http://www.therakyatpost.com/lifestyle/2014/03/07/pizza-hut-develops-interactive-tabletop-menu-technology/
Pizza Hut develops interactive tabletop menu technology
HERE’S another sign that traditional restaurant menus may be inching towards extinction: Pizza Hut has created an interactive touchscreen tabletop that would allow diners to build their pizza they way they like, using swiping and tapping gestures.
Developed with Chaotic Moon Studios, the digital menu ordering service acts much like a tablet allowing users to choose their pizza size, crust, and toppings with a tap here and a swipe there.
But more than just a gimmick, the chain also indicates that the interactive concept “could be the future of the Pizza Hut dine-in experience.”
The digital tabletop also allows customers to pay for their order and play games while they wait.
The video comes shortly after it was reported that McDonald’s is quietly testing a pilot project in California that allows customers to personalise their burger order using tablets.
Likewise, a restaurant in Dubai recently garnered attention for replacing menus, waiters and laptops with interactive digital tabletops as well.
Diners at the Ebony Interactive Restaurant can browse the digital menu, place their order, and watch chefs prepare their meal via a “chef cam”.
While waiting for their meal — anything from tameyya (African falafels) to ratatouille or pasta alfredo – guests can also catch up on current news, check in on their Facebook messages or send greetings and virtual cards to diners at other tables.
Watch the Pizza Hut video at http://bit.ly/1fGzKop.