A quick trace of the relevant part of The Greater World, the unnamed continent is/contains Layana (sp) but I need to just finish that off. Its good getting all this geography clear and down on paper after its been in my head for so long.
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@arldon
A quick trace of the relevant part of The Greater World, the unnamed continent is/contains Layana (sp) but I need to just finish that off. Its good getting all this geography clear and down on paper after its been in my head for so long.
Day 6: Arms and Armour
Weaponry is still fairly rudimentary in most of Arldon. Cities such as Crestyl Bay and Summercrest are able to buy metals and forge them into strong armour, swords and shields, as the cities are where the best smiths tend to work. Small amounts on these weapons made their way around the country, by the best armouries are in the cities. The Hogsdown people use mainly bows and spears, mainly for hunting, which they make from bone. They rarely use the metals that they mine. The Sonnierres rely mainly on their farming tools; pitchforks, spears, spades, hoes, scythes etc. Although, persuasive and insistent as they are, they've always manages to talk their way out of any aggravation on Arldon. Nomads carry varying arms, swords, bows, axes etc, although many tribes have discovered the use of chemicals in the area of warfare. Only few have witnessed the use of the nomads chemicals and potions. Some see it as magic and some see it as illusions. A few academics, realise what they’re actually using, but since much of the stories of the nomads potions are simply hearsay, the rumours continue.
Day 5: Fashion
Fishermen: Mainly thin clothing, working outside in the heat all day fishermen have learnt to not weigh themselves down with unnecessary clothing. They wear simple, thin clothes. A few of the offshore fishermen wear waterproofed, waders and jackets, but these are expensive to buy, and difficult to make for yourself.
People in the Scablands: Different from the people who live in Summercrest, the few people who live in the Scablands, mainly nomad tribes, are very very white. They live in blistering temperatures, sandstorms, strong winds and sunburn and sand blindness. They have adapted to wearing long cloaks that cover them from shoulder to foot. They wear head scarves white cover their faces, with small gaps for eyes, which are sometimes netted, but this feature often breaks and is little help in keeping sand out during a sand storm. Due to this clothing, they are extremely pale underneath and must protect their skin. Even if one of these nomad tribes was to venture out of he Scablands, they would still have to wear at least their cloak and hood. Their clothes are made from usually cheap materal, traded with other nomads, generally.
Sonn Farmers: Sonn farmers pride themselves on their appearances. As they have incredibly delicate skin, they wear long sleeves and trousers much of the time, there for they embroider all their clothes with images and patterns. It is part of their children’s schooling, learning to make clothes and decorate them. More often that not, the images will be of cows and bulls, of farms and fields. Cotten shirts with embroidered sleeves and collars, leather jerkins and waistcoats are popular. Leather shoes are a Sonn product. Son leather is expensive to buy, but decorated Sonn leather, is a luxury almost no-one can afford.
Hogsdown People: Originally farmers, the Hogsdown people, now essentially known as the mountain people by others, keep their leather and cotten clothes as a reminder of who their ancestors were, and who forced them out of their trade. Now living in the South Mountains, the Hogsdown people must wear warmer clothes. Mountain goats, sheep, moose and the occasional wolf provide them with fur and hide which is used for bedding, shoes, clothes, hats. The rely of the wildlife of the mountains for almost everything. Possibly the best hunters of the island, they don’t waste any part of an animal they kill. What they don’t eat, will make, clothes, weapons, bedding and tools. The Hogsdown people dress for the weather, not other people. They don’t decorate their clothes. Depending on where in the mountains they live, how cold it is and what animals are most abundant there, clothing varies, but not much. It’s warmer in the mines, and people can remove their outer fur jackets, but there isn’t much that can be worn that’ll protect a person from a cave in. Helmets are available, but optional.
The iine: Living in Mawwald, the iine are living in intense wet heat and are surrounded by water. They rarely wear many clothes, instead they have learnt that covering themselves in marsh mud, which somewhat dries in the sun, protects their skin, and when it is washed off keeps them clean and healthy. Not many people venture into the Mawwald marshes, and so they don’t feel the need to dress for anyone else. If they do venture out, perhaps for aid or for trade, they have basic woven tunics, the same for men and women. They don’t wear shoes, as they could be constantly wet, and keeping skin constantly wet can lead to infection. Bare feet dry much quicker in the sun.
Crestyl Bay: The people of Crestyl Bay tend to be quite wealthy, not as rich as some people from Summercrest, but the wealth is more spread out in the bay. They bay has no main trade that requires a certain type of fashion, the climate is the most average on Arldon, and the people are arguable the most humble and least judgemental on Arldon. They dress moderately, in cotton and wool clothing provided by the small farmers in the Bottleneck region. They don’t spend their money on expensive Sonn leather shoes, but chose to wear sandals and hide shoes sold by local traders or nomads.
Koul: On Koul, the school uniform is blue. When the Bay Counsel decided to create a boarding school on Koul, they were aware people from all over the island would want access, and that not everyone was in the same financial situation, so they made the school uniform blue, any type of clothes as long as they were blue. A large trade on the bay, is for selling of blue apparel. They do keep spares present, its not a admission requirement to have blue clothes. For example, girls coming from Crestos, are unlikely to own many blue garments.
The North Mountains: Not many live permanently on the North Mountains, during winter they are most inhospitable. Similar to the South Mountains, people rely on resources form animals to keep them warm, however as not as many liver permanently, they are less practised at hunting and killing on the mountains. On the south mountains, if you were forced to live without the warm clothing mountain animals provide, and exist in just summer clothing, you would be very unlucky if you’d die. On the North Moutains, hundreds die every year; from exposure, starvation or killed in avalanches or sudden snowfalls. During the summer, Crestyl Bay sends out a recovery party to bring down the dead, and those who aren’t claimed, are cremated out at sea.
Nomads: Nomad clothes depends greatly on what region they tend to live in; the scablands, the mountains, the coast, etc... The only difference from the people who live in these places all year round, if that nomads clothes tend to be slightly cheaper, slightly more worn out and perhaps more ill fitting. If the tribe is lucky enough to own their own animals, they have the option of being able to supply their own hide or leather.
Day 4: History
The Greater World: The Quake. If affected the whole of the Greater World. It destroyed the greatest cities, libraries, school, monuments, churches and most houses. Mountains were split, land was flooded, rivers overflowed and ran dry. The entire world was changed. Entire races died out and others were pushed to the edge of survival.
Second Map
While I work on the past few Days that I missed, this is a new map, showing the main kingdoms/regions/lands of Arldon.
Day 3: Races
Well, Okay I guess its best to divide this section into an introduction and then the seperate areas/races of Arldon as it could, and will, get looooooooonnnggg :/
Day 2: Geography
Geography!! Fab dab!!
World Building June: Day 1
Only a day late since I got held up by stray dogs and stuff yesterday, but here is the (very short and succinct) intro to the world I'm building.
In the year 4.11, The Greater World experienced a massive earthquake, destroying most modern infrastructure and killing millions and millions of people. Rather than try to save what was left of civilisation as they knew it, a group of survivors decided to group together, leave their homelands and live on what was one of the last uninhabited land masses left; Arldon, located in the south Arrassian Sea. Although some people stayed to rebuild their once great cities, towns and homes, a few from many different cultures agreed to try and start new on Arldon.
Ok so that is the, very basic, premise of my word, Its not much to go one, but more specific posts belong in more specific tags (e.g the ones linked above). Below the intro, is the basic map of Arldon, marked only with mountains, hills, rivers and volcano, as the world expands and places and people have firm names, I’ll probably somehow create a more detailed map with names and labels and stuff on, but we’ll see. As for now, this is it and I’m very excited!!!!!!