Fishermen: Mainly thin clothing, working outside in the heat all day fishermen have learnt to not weigh themselves down with unnecessary clothing. They wear simple, thin clothes. A few of the offshore fishermen wear waterproofed, waders and jackets, but these are expensive to buy, and difficult to make for yourself.
People in the Scablands: Different from the people who live in Summercrest, the few people who live in the Scablands, mainly nomad tribes, are very very white. They live in blistering temperatures, sandstorms, strong winds and sunburn and sand blindness. They have adapted to wearing long cloaks that cover them from shoulder to foot. They wear head scarves white cover their faces, with small gaps for eyes, which are sometimes netted, but this feature often breaks and is little help in keeping sand out during a sand storm. Due to this clothing, they are extremely pale underneath and must protect their skin. Even if one of these nomad tribes was to venture out of he Scablands, they would still have to wear at least their cloak and hood. Their clothes are made from usually cheap materal, traded with other nomads, generally.
Sonn Farmers: Sonn farmers pride themselves on their appearances. As they have incredibly delicate skin, they wear long sleeves and trousers much of the time, there for they embroider all their clothes with images and patterns. It is part of their children’s schooling, learning to make clothes and decorate them. More often that not, the images will be of cows and bulls, of farms and fields. Cotten shirts with embroidered sleeves and collars, leather jerkins and waistcoats are popular. Leather shoes are a Sonn product. Son leather is expensive to buy, but decorated Sonn leather, is a luxury almost no-one can afford.
Hogsdown People: Originally farmers, the Hogsdown people, now essentially known as the mountain people by others, keep their leather and cotten clothes as a reminder of who their ancestors were, and who forced them out of their trade. Now living in the South Mountains, the Hogsdown people must wear warmer clothes. Mountain goats, sheep, moose and the occasional wolf provide them with fur and hide which is used for bedding, shoes, clothes, hats. The rely of the wildlife of the mountains for almost everything. Possibly the best hunters of the island, they don’t waste any part of an animal they kill. What they don’t eat, will make, clothes, weapons, bedding and tools. The Hogsdown people dress for the weather, not other people. They don’t decorate their clothes. Depending on where in the mountains they live, how cold it is and what animals are most abundant there, clothing varies, but not much. It’s warmer in the mines, and people can remove their outer fur jackets, but there isn’t much that can be worn that’ll protect a person from a cave in. Helmets are available, but optional.
The iine: Living in Mawwald, the iine are living in intense wet heat and are surrounded by water. They rarely wear many clothes, instead they have learnt that covering themselves in marsh mud, which somewhat dries in the sun, protects their skin, and when it is washed off keeps them clean and healthy. Not many people venture into the Mawwald marshes, and so they don’t feel the need to dress for anyone else. If they do venture out, perhaps for aid or for trade, they have basic woven tunics, the same for men and women. They don’t wear shoes, as they could be constantly wet, and keeping skin constantly wet can lead to infection. Bare feet dry much quicker in the sun.
Crestyl Bay: The people of Crestyl Bay tend to be quite wealthy, not as rich as some people from Summercrest, but the wealth is more spread out in the bay. They bay has no main trade that requires a certain type of fashion, the climate is the most average on Arldon, and the people are arguable the most humble and least judgemental on Arldon. They dress moderately, in cotton and wool clothing provided by the small farmers in the Bottleneck region. They don’t spend their money on expensive Sonn leather shoes, but chose to wear sandals and hide shoes sold by local traders or nomads.
Koul: On Koul, the school uniform is blue. When the Bay Counsel decided to create a boarding school on Koul, they were aware people from all over the island would want access, and that not everyone was in the same financial situation, so they made the school uniform blue, any type of clothes as long as they were blue. A large trade on the bay, is for selling of blue apparel. They do keep spares present, its not a admission requirement to have blue clothes. For example, girls coming from Crestos, are unlikely to own many blue garments.
The North Mountains: Not many live permanently on the North Mountains, during winter they are most inhospitable. Similar to the South Mountains, people rely on resources form animals to keep them warm, however as not as many liver permanently, they are less practised at hunting and killing on the mountains. On the south mountains, if you were forced to live without the warm clothing mountain animals provide, and exist in just summer clothing, you would be very unlucky if you’d die. On the North Moutains, hundreds die every year; from exposure, starvation or killed in avalanches or sudden snowfalls. During the summer, Crestyl Bay sends out a recovery party to bring down the dead, and those who aren’t claimed, are cremated out at sea.
Nomads: Nomad clothes depends greatly on what region they tend to live in; the scablands, the mountains, the coast, etc... The only difference from the people who live in these places all year round, if that nomads clothes tend to be slightly cheaper, slightly more worn out and perhaps more ill fitting. If the tribe is lucky enough to own their own animals, they have the option of being able to supply their own hide or leather.
Well, Okay I guess its best to divide this section into an introduction and then the seperate areas/races of Arldon as it could, and will, get looooooooonnnggg :/
Intro
The main species of The Greater World, and the only intelligent species on Arldon, are humans. Although they have more or less all the features familiar to humans from Earth, there are a few slight differences. Firstly, evolution is much faster for humans of The Greater World. Adaptation and natural selection dig their claws in much faster; within one or two generations. This is best exemplified by the Eastern Rock islanders, who adapted to living underground. The second difference is a slight difference in the texture of their skin. Obviously all humans have varying skin textures, but Greater world humans this is exemplified, mainly dependant on where they lived. The atmosphere in The Greater World isn’t like Earth’s in the sense that it covers the entire earth completely and equally all the time. The Greater Worlds atmosphere shifts, and is unbalanced. Never are any humans in danger of being exposed to anything dangerous, but depending on where a person lives, their skin type will demonstrate the density of the atmosphere (along with weather and climate of course).
Sonnieres: The Sonnierre, from The Kingdom Sonn. Main features of Sonnierres are that they are short, the tallest on Arldon is 5″8. Soft, tanned skin which is easily bruised and scratched so they permanently wear long sleeves and trousers especially if they’re doing physical work. They have dark hair and are incredibly strong. The Kingdonm Sonn, was built by cattle ranchers who became royalty when they built the first Kingdom realm on their continent. Sonn cattle were the best in the Greater World, and due to their land mass they could build enormous cattle ranches that stretched on for miles and supply millions with their produce. Sonnierres are incredibly proud, loyal, stubborn and secretive. Before agreeing to live on Arldon, they had never made any agreement with any other nation. They relied on free trade and their quality of their produce to allow them to to business with other nations without agreeing to anything themselves. The Sonnierres believe in education above all else. In the Kingdom Sonn they would send children to school from ages six to sixteen, before they return to their family to partake in either physical work, or the business side of the cattle farms. On Arldon, they still send children to school, but since there is more opportunity to migrate to other areas of the island and a more variety of trades to enter, many Sonn children chose to not enter cattle farming and use their intelligence or skills else where, as the ranches are decidedly smaller or Alrdon, the Sonn farmers are not short of workers due to this.
Crestessi: From the Costal region of Crestos in the Greater World. Their main features are black skin from generations of being in the sun all day as most of them are fishermen or otherwise work along the coast. Their skin is thick and incredibly rough and wrinkled, they are also prone to sun spots on thier faces, shoulders, thighs and the back of their hands. The Crestessi are an older generation on Arldon. Just before the great earthquake they experienced a massacre. Over night towns and villages were raided, young men and boys were slaughtered, their throats hacked at. Not a clean cut amongst all the dead, which led the Crestessi to believe that Nomads, who mainly lived off the land and made weapons out of rock or bone, were behind the attack rather than trained soldiers from a Kingdom or Citadel. There wasn't enough time after for proper investigations or revenge before the quake hit, thus making the remaining Crestessi wary and full of contempt for any nomad that comes to their land. This paranoia is what first led Caessa Linness to buy the land for Summercrest. Apart from wanting to secure a privileged future for his children, it was the geographical location of the land that swayed him. The expanse of the Scablands, meant anyone approaching, Nomad or not, could not go unnoticed. Similarly in the other direction, the ocean allowed perfect viability. Crestessi values are extremely different to that of the Sonn farmers. The older, working men, are the vocal part of the community. The men work, the own land, they, make up the table leadership serving under Caessa Linness. The men carry on the Crestessi lineage. The women stayed at home, they looked after the homes. They were unable to earn money, to own land to purchase goods. If they wished to order goods, usually from foreign traders, it was acceptable for women to arrange for the traders to come to their homes once their husbands were home to do business. No money would be exchanged until the traders arrived at the homes, so this type of business was quite unreliable. Ordering goods is one of the only chances a woman would get to venture out their homes, so even if they ran the risk of traders being unreliable, many women took this chance. After the massacre, there became a massive population of unmarried women, and young girls without boys of their own age. On Arldon, a few girls were able to go to school, if they could be succesfully smuggled across the marshes or on a ship towards Crestyl Bay, where they would learn languages, arithmatic, and history as well as socialising with boys and other children from other lands around the Greater World; a huge difference from their sheltered early lives. The unmarried women, however had difficult lives. Some returned to live with their parents, living under the thumbs of their fathers again. Some managed to buy houses of their own, using their deceased husbands names and money, occassionally grouping together to live in small bungalows to avoid suspicion. Apart from fishing being Summercrest’s biggest business and export, its second biggest business was prostitution. Male prostitution to be precise. The biggest import to the city was male hustlers from around Arldon, to satisfy the widows of Summercrest.
Nomads: I’m not sure if nomads really count as a distinct race, but they’re a recognised social group so I shall include them. The Nomads are no singular race, although a particular group may consist of all Crestessi or all (______), as a group they are known as Nomads. In the Greater World, the only continent whose main population lived nomadically was Janeho. The people of Janeho, although made up of thousands of ever changing tribes and clans collectively named themselves The Children of the Sunship, a name which originated from a old folk tale, the exact details altering depending on which tribe is telling the story, but the general story was that Janeho began as a Continent of darkness. Storms flooded the sky, lightening and thunder was undending, the oceans would destroy towns and cities without warning. The sun never shone shone on Janeho, is was constant darkness. But one spring, when the harvests had failed again, snow still covered some of the ground, the elders of a tribe (always the tribe of the person telling the story) decided enough was enough. They needed to take their fate into their own hands. So, they united the tribes from all over the continent, each bringing man power and raw materials to build a ship. It was a glorious ship of quien wood, almost golden in colour and smooth. When the Sunship was finally finished, the elders from the original tribe climbed aboard, and opened the sails. Strong winds lifted the Sunship into the air and carried it off to find the sun. For nineteen days, the sunship travelled to find the sun through black clouds and thunderstorms. On the Twentieth day, they finally found it, hiding behind dense cloud and stuttering and barely able to shed light. The elders on the ship, nursed the sun, they used all their magic and all their power to heal the sun. Eventually it was healed. Rays of sunshine broke through the cloud, pushed back the floods and reclaimed The Greater Earth. Triumphant, the Sunship returned to its tribe. After celebrations, each tribe who helped build the Sunship helped disassemble it and each took a piece of it away with it as they went their seperate ways. That is the story of how all Janeho nomads are united as a common race. In terms of features; their skin tends to be slightly yellow, not in a sickly way, but almost as if they’re glowing. Their eyes are bright colours; blue, golden or green. They tend to wear very simple clothes, no more than what they can carry. Although they do believe in education, they prefer to home school their young, and teach through morals, storytelling and in a very visual sense. On the surface they seem a very spiritual race, as their folklore and customs would suggest, however they are incredibly realistic, down to earth and very aware of their surrounding. As the moral to the aforementioned story goes, help others to help the unseen others. The Children of the Sunship never hesitated to help other’s, as they knew of the unseen repercussions of kindness. Although on Arldon there are tribes of The Children of the Sunship, there are also nomdic groups of other displaced races, or simply people who no longer wished to live a stationary life.
The iine - The iine are the people of the Mawwald Marshes . The live in huts just hidden from the coast of the island. For the most part, the marshes are a large flat area, with low growing shrubs, that stay hidden under the fog and mist that constantly covers the marshes, feeding off the little sunlight is filtered through. However, round the edges of the marshes, the ground level rises slightly, and tall reeds have grown, within which the iine built their huts. There are two main settlements, by the coast, but also by the foot of the hills in the sound of the scablands. This second settlements purpose, is to control the dams the iine built on the ____ river. This is perhaps the second coming of the iine damm, which they are particularly renown for. They can traverse the marshes to travel between settlements which relative ease, although it takes a few days and is advised not to go alone as it can get deep. The iine themselves, are quiet people, secretive, watchful. However they are also incredibly intelligent, and knowledgeable about their surroundings, allowing them to live and work their land, which minimal effort and maximum efficiency. Due to the aftermath, of the failure of the first iine damn, they are one of the most welcoming groups towards nomads, they learnt of the any skills they could learn from the nomads, and are always interested in doing business. However they are also incredibly wary of people such as the Crestessi, those who aren’t as respectful of their land and people. Visually they are quite jarring, since living in the jeel mountains and creating relationships with nomads, the iine are no longer a “pure” racial group, (there are very few left). However this is impossible to tell, since they cover themselves in marsh mud for the majority of their lives outside. Apart from protecting them from the sun, it acts as perfect camouflage.
People of the South Mountains - Primarily people from Hogsdown, or any surrounding areas. They are possibly the friendliest and most open peopple o the Island, however, few get to experience this, since they were forced to live in solitary, in the mountains. They have strong bonds with the iine and nomads, since they trade with both, the iine also understand being forcerd to live in the mountains. But they are still friendly to all despite their treatment. They are also intensely underestimated, mainly due to their scarcity, but have become expert miners, hunters, tradesmen etc. Physically, they are mainly white skinned, although, as life on the island continues, more relationships between them and nomads or the iine develop, this is becoming happily diluted.
People of the North Mountain - Practically no-one lives on the north mountains. They too cold all year round, and during winter, the snow would strand them there. However occassionally, someone will attempt to cross the mountains at an inopportune moment, such as the Illandes family. Origianlly from the Gollmoth Mountains surrounding the Kingdom Sonn ranches, led by Raef Illandes, they were looking for land similar to where they had left. He took his family deep into the mountains, and to everyone’s surprise stayed there. No-one else knows what they found within the North Mountains, and no one else has managed to gain acces, last a winter there, but the Illandes family have. Occasionally they’ll reappear during the summer months to stock up of food and to trade, small knick knacks, they have created within the mountains, but for the most part they remain in the mountains. Physically they were incredibly intimidating. They constantly wear winter clothing, head to foot in hide, leather, fur-lined shoes, gloves and hats, they carry with them extra sleeping mats, tents, snow shoes, kindling, and food, almost everywhere they go in case of blizzards or avalanches. Originally they had bright red hair, and while some members of the family still retain this trait, others have lost it. Although the Illandes people will happily help out lost travellers on the mountains, they are oddly aggressive about hospitality, and welcoming people actually into their mountain. Most travellers who encounter them, have spent maybe a night in their tents with them, before being sent back down the mountain, going the correct direction this time.
Eastern Rock Islanders - The purest race of Easter Rock Islanders are the second or third generation of islanders born underground on the rock, so I’ll focus on them. The Eastern Rock Islanders are a relatively young race, they came into being following the eruption of Mt Arre. Forced underground, it is a mystery to the main Islanders, how they survived, but they did. Eastern Rock Islanders have only been seen from a distance and only unreliable accounts if their features exist. They have the whitest skin ever seen, a repercussion of living under ground. Their hair too has lost its pigmentation. Accounts of eye colour differs, some claim it to be completely white, some claim red. Some has speculated blindness amongst the Eastern Rock Islanders, but this hasnt been verified. However, multiple witnesses claim they used the black ash and dust from the volcanic island to rub on themselves; on their hair or on their faces mainly. It’s not known how hospitable Eastern Rock Islanders would be to people from the main island, the general feeling is that they are a threat and should be dealt with, seeing as the rock is so close to Arldon. Although nothing has been done as of yet.