Xbox One players rejoice! A huge update has arrived!
This update essentially equates to a build similar to the Steam February update this year. So, needless to say this update is MASSIVE. Also, Armello is 50% off through Deals with Gold!
And don’t despair yet PS4 users, this update should be coming to your side of the fence soon!
Xbox One Patch Notes below -
New Cards
Arson (Trickery: (Play on) Forest; -3 Health to Creatures and Burns a Forest down and into a Swamp.
Town Ward (Trickery): (Play on) Settlement; Installs Sanctified Wards protecting the Settlement until Terrorised.
Reaper’s Trident (Treasure): In Battle, -2 Dice and gain 3 Poison Swords.
King’s Guard Armour (Item): In Battle, First two rolled Sun or Moon that misses are considered a Defence.
Syphon (Spell): Self; +2 Rot and gain 1 Health for every Bane.
Leech (Spell): Creature; Steal 1 Health from target. Target immune in a Sanctified Tile.
Wyld Seeds (Spell): Swamp; +2 Health to Creatures and grows a Forest from a Swamp tile.
Biff's Black Market (Trickery): (Play on) Settlement; Calls a Merchant who offers a choice of two Treasures to visiting Heroes.
Roxy's Recruiting (Trickery): (Play on) Settlement; Calls a Merchant who offers a choice of two Followers to visiting Heroes
Card Changes
Patronage & Industry (Trickery): Changed to (Play on) Settlement; Settlement produces +1 Gold and +1 Prestige each Dawn until Terrorised. Now also has a unique tile asset when this card is active on a tile.
Sharpshooter (Trickery): Changed to (Play on) Any Tile, Hero; -1 Health. If target has a Bounty, -1 Health extra per Bounty Level.
Hare’s Halberd (Item): New effect In Battle, +1 Die and opponents suffer -1 Die.
Chainmail Shirt (Item): New effect In Battle, +1 Shield, and first rolled miss, instead Reflects.
Armistice (Trickery): New effect (Play on) Hero (Not Self); If either Hero attacks the other, they'll be named a Traitor.
Spy Glass (Item): Gain Scout on all your perils.
Saboteur (Trickery): (Play on) Hero, King's Guard, Settlement; Target's Dice will not Explode, until the end of target's next turn.
Sailor’s Lantern (Item): Reduced cost from 2 Gold to 1 Gold.
Palace Perils: Effect reword to Hero is forced to retreat.
Hand Cannons now gives Pierce for the first 2 Suns or Moons burnt.
Longbow now gives Pierce for the first Sun of Moon burnt.
Gameplay Changes
The King now copies cards from the Decks when playing them as King Perils or King’s Declarations instead of taking them from the shared deck.
Players only now have to play one full Single Player Game to unlock the Fast Forward feature.
Removed the short delay after when a Bane spawns on their turn.
Peril Crossbones now appear on all buffed Perils, not just from Cursed Lands.
Bane to play Taunt and Screech before fleeing from Spirit Walkers
Hoodwinked can now be played to King’s Guards, and functions the same as a peril or direct to hero.
Amulet and Ring progress is now available in Custom Games! Multiplayer and Achievements are still blocked.
Single Player games will now save every turn, and not only at Dawn/Dusk.
Card Gallery has a new page to page transition
First time a player launches Armello, they will launch into the Prologue, the player may leave at any time.
Signet changes
Sunstone now gives the +1 Sun result when you have 3 Gold or more.
Aquamarine now gives +1 Moon result when you have 3 Rot or less.
New House Rules
Dead Player's Paw: When killed lose your entire hand of cards.
Palace Peril Difficulty: Easy, Default and Difficult.
New Tier of King’s Declarations
Royal Payoff: Until next Dawn, The King will pay any Hero who ends their turn early, at a rate of 2 Gold per Action Point remaining.
Rot Rain: At Dusk, every Hero and King's Guard suffers -2 Health if not on a Settlement, the Palace, or Clan Grounds.
Highway Fees: The King has imposed Highway Fees of 2 Gold in order to enter any Settlement, until next Dawn!
Green Eyed Monsters: Greed and contempt spread. For every 3 Gold a Hero has, they lose 1 Prestige and gain 1 Gold.
Sovereign State: An un-claimed Settlement builds city walls defended by Mercenaries and Agents of Misfortune.
Burn After Reading: The Prestige Leader discards their Cards, re-shuffles all Decks, and is dealt random Cards. Costs -2 Prestige.
War Drums: All King's Guards from now on have +1 Fight and +1 Body. A new King's Guard is recruited to patrol Armello, and Bounties are issued to all Heroes.
Dark Curse: The King drops two new Perils adjacent to the Palace, and all Perils in the Kingdom receive Cursed Lands.
Darkest Night has been removed from the King’s Declarations.
Spirit Walker
A new system related to players who become Spirit Walkers e.g. collect four or more Spirit Stones.
If a hero is able to obtain four Spirit Stones, they will now be considered to be a Spirit Walker. Spirit Walkers, are able to instantly "cleanse" any characters affected by Black Heart.
Banes will always move directly away from a Spirit Walker when possible, regardless of whether it was previously busy terrorising a town or pursuing it's prey.
If the Hero has any Rot and they become a Spirit Walker, they will take damage equal to their current Rot value, as their Rot is reduced to zero.
While in the Spirit Walker state, Rot cannot be gained, and every point of Rot that would usually apply, instead inflicts a point of damage.
Corrupted heroes will take damage equal to their Rot value when entering Stone Circles, allowing the option for desperate movement in a pinch.
King Presence
New Animations and treatment for End Game Victory Sequences: Spirit Stone, Rot and Prestige. This includes unique audio and particle effects.
New Dusk and Dawn animations.
Updated animations and textures that demonstrate the King's degeneration in-game
Updated Combat Defence animation
Fury Mode
New House Rule under “Turn Timers” for those who want a higher pressure Armello experience. These changes include:
All players turns locked to 15 seconds (down from 60 seconds)
Turn Timer pauses in Combat and Perils.
Burndown Timer in Combat and Perils reduced to 10 seconds (down from 15 seconds).
Card Draw Timer should be 3 seconds for each card, minimum 5 seconds (from global of 20 seconds).
Add 2 seconds to Timer when moving (Action Points).
Add 10 seconds to global timer for Questing and Hidden Encounters instead of separate 60-80 second timer.
Palace Entry / Highway Fees etc confirmation should not pause the Timer.
Whenever time is added a “+X secs” will appear next to the timer.
10 second Timer for the King’s Declarations (down from 45 seconds).
Timers on screen at all times.
Audio SFX added to support timers.
Fury Mode is now listed as it’s own option in House Rules and will override selected Turn timer options
Turn Timer and general timing refinements have been made
Card select time is 1 second longer
Moving bonus time has been increased from +2 seconds to +3 seconds
Card select time bonus has been increased by +1 second per card (4 seconds per card now)
When a player's turn timer is paused(such as when they are in a quest) it will grey out, to visual show this.
Timers are paused for an additional second when a player is exiting Battles and Perils.
Equipping items and followers is a now a smoother and quicker process
Equipping over previously equipped items is now smoother and faster.
Functionality has been implemented to allow House Rules to apply to the Public Multiplayer queue.
Icons will appear on the main menu and the queuing UI when special events such as Fury Friday are active.
Audio Changes
Tuned the ambient audio, made all aspects more even, including zooming.
Tuned all Tile audio to be more consistent.
Tuned all character SFK levels to give the character more unity throughout the game.
Made sure all stings are consistent in level
Made the UI sounds more subtle, gave them some sophistication.
Added ominous tone to background of King voice over.
Augmented Burn-Down sound and made it increase in tension as it burns down.
Improved End Turn sound to make it feel more a part of the UI.
Updated Card Burn sound.
Updated Lightning event to have more clarity and focus and excitement.
Gave Settlement capture a sound design augmentation that better matches the action
Peril sound now has a little more body.
Bane Audio has received an overhaul including:
New spawn sounds
New movement sounds
New combat enter sounds
Combat Audio
New and revised combat audio including blocks, hits, special dice and more.
UI Changes
You can now select AI’s hero skins and Dice skins within the “Select AI Heroes”.
Language Options now in the game menu.
Added tooltips to Player Badges in the multiplayer lobby.
Ribbon appears over Heroes that are unplayed yet.
Settlement owner now reads “Claimed by <hero_name>”\
Simplified Chinese Localisation Rework/Improvements
Bane Telegraphing
During the day, A Dungeon will show visually where the next Bane is going to spawn that coming night.
Ramping Atmosphere
Palace texture will progressively degrade
Rot vines will progressively creep outward from the palace
Ravens will amass above the palace over time
A dark storm will brew above the palace over time
New Multiplayer Ranks
Multiplayer Rank cap has been increased to 100 (from 60).
Four new ranked frames have been implemented, applying one by one at ranks 70, 80, 90 and 100.
New Merchant System
After either of the new cards are played a sign will appear on the targeted settlement, indicating that a Merchant will become active the next dawn/dusk - whichever occurs first. When the Merchant arrives, every player that enters the settlement during that round is able to gain the benefits of the card.
New Background
Ty Carey (art director) has created a new main menu background tapestry depicting the King’s historic battle with the Bane of Brimwatch, as featured in The King Part Two..
Split Queues
Fury Friday will now be in a separate queue and will not affect the regular Public Multiplayer.
Public and Private multiplayer are now siloed into their own lobbies, enabling four players to fill a lobby via invites and play ‘public multiplayer’ resulting in drops.
Miscellaneous
Bounty System icon was given an update.
Overall multiplayer stability improvements.






