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he wasn't even looking at me and he found me
todays bird
ojovivo

JVL
Mike Driver

Discoholic 🪩

shark vs the universe
Not today Justin

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Game of Thrones Daily
wallacepolsom
RMH
Show & Tell
One Nice Bug Per Day

if i look back, i am lost
art blog(derogatory)

blake kathryn
Claire Keane

Kiana Khansmith
noise dept.

seen from France

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@artmasiahwebsite
$15 commission [2 spots left] ⭐
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Coming up with a skater girl OC design
Adding color to my website design⭐
In my corner of the internet I want to bring creativity back to life! As social media takes over more of the internet, people forgot to create their own spaces & community. Let's change that⚡
Help me find this artist! This was a study that I did like 4 years ago and I'm trying to remember what artist and piece I used for this. Any tips are appreciated!⭐
I was inspired by @amfmrdo . I really enjoyed the color palette they chose for this character and I wanted to use the same. Plus putting the game cartridge in the background boosts the nostalgia by 1000% haha
Meet Khord and his net navi Diamondman.exe
[commission] great for a gift, new profile picture, or wallpaper✨! Comment or message me if interested💌
https://ko-fi.com/c/6a9d4f7184
studying some of @harukami_art ⚡ I like their use of colors
Game Dev Blog 06: Compiling Scenes
Completed!💾
Compile scenes for Arc 1 of Ignition✅
To do:
Polish background and character art🔲
Finish writing character arcs for side characters🔲
Game Dev Blog 05: Script Reader
01/31/2024
Completed!💾
created the ability to add in animated gifs between dialogue✅
created ability to swap backgrounds on the fly when characters are speaking✅
refactored code for readability✅
created enter functions for each character spot on screen✅
To do:
create a better looking textbox border🔲
continue to compile more scenes (trying to complete Arc 1)🔲
see where my code needs to be cleaned up and simplified🔲
Game Dev Blog 03: Collision Detection Cont.
01/09/2024
Issues💾
Issue: grid based collision detection does not work well for isometric game view because we have a staggered step of blocks that do not conform to the angle of the floor lines where we should walk (See below)
Solution: transform the game map into an X/Y based grid to draw the collision boxes accurately
However, a new problem arises. Now we have a difference between what is shown on the screen vs where our collision boxes are
The solution is to have a game space and the visual space (being rendered to screen) to be separated but interact in the following way
We'll do our collision detection in the game space (where our collision boxes exist). Thus, we need to transform the position of our character from the visual space -> game space
I created a skew, scale and transformation matrix to perform this calculation on the coordinate point of the player
To do:
Implement matrix math on the boundary box position instead of the character position🔲
Refactor code🔲
If you have questions, feel free to ask!
Custom artwork for room!⚡