Because I have a really long wish list in terms of video games, and very limited time due to having other hobbies, I rarely buy a game that has gotten mixed reviews. If I played a game, I would like to know that I enjoyed it.
However, The Old City: Leviathan, which was released in 2014 and was the only game of the developer PostMod Softworks on Steam, was fascinating to me. From the screenshots the game looked beautiful in the abandoned way that post-apocalyptic games tended to be. It also, from what I managed to gather, ran well. There weren’t any bugs, or major glitches, or clunky game mechanics, it was just… not engaging to people. A lot of people found it boring, unengaging and probably more than a bit pretentious in design.
But there were an equal number of people who found the story interesting and the concept interesting. And on both sides, the game was hailed as being beautiful despite the fact it was made in 2014. As a result, it was very obvious the issue was how the player engaged in the game itself.
Well, someone who finds such a thing interesting, I couldn’t help myself. It helped that it happened to have been on sale at the time I had bought it.
It should be at this point that I point out that this game is a walking simulator, a full walking simulator, that is, it has little to no other mechanics other than the fact you walk through the game world. There are not a lot of games that are true walking simulators in the sense that you have very little dialogue, or narrative. These types of games heavily rely on environmental storytelling, or a particular aesthetic to peak the player’s interest.
In fact the most popular walking simulator was released only last year in 2024, which makes this game kind of unusual for its time. I had been told there were games like this in the 90s but they were more proof of concept of what a video game could do than anything else.
At any rate, I played it last night with @wereah watching me play. Often when I find games that have a particular art style or vibe genre that I think Were-Ah would like, I invite her to watch me play and we would voice chat with each other. This was probably… the best idea I had.
It turned out this game is, to lack a better description, a philosophical visual novel that has religious parables in it. And that is important because without Were-Ah’s input I would have missed a lot of context. Like I’m not familiar with the story of Jonah and the Leviathan, nor am I familiar with the writing style of Solomon. I’m also not familiar with most philosophical ideas, though I am enough of an English major to at least be able to follow along (somewhat).
Having Were-Ah there with me, not only provided context, but her presence gave me someone to talk to aloud what I was experiencing. It allowed us to have an open conversation about what the world was presenting to the player, and what it meant for the narrative it was trying to provide.
Which resulted in a fascinating reflection for me as I write this, because I realize this game has a large knowledge barrier. Specifically, the level of one’s literacy skills, which is not something I would think about in a video game.
And when I say literacy skills, I don’t mean just the ability to read. The game requires you to be able to take what the narrative is telling you and form your own opinion on what is happening to these characters. This includes the ability to recognize if a character is an unreliable narrator, either from due to some sort of flaw in their character, or lack of knowledge. The ability to question either the character or the people around that character. It is the ability to take a narrative that is never going to tell you what has happened out right and decide for yourself what has happened.
If I’m going by GenericArtDad’s definition of literacy levels in his short What It Means “The Average American Reads at an 8th Grade Level”, I’d say you would probably need a 12th grade reading level to really appreciate this game.
This doesn’t make it a bad game by the way.
In fact I had a lot of fun talking about this game with Were-Ah and she had a lot of fun watching me and contributing to my knowledge. That being said, I also recognize that both Were-Ah and I have a 12th grade reading level, at least. I had gone to university as an English major, but college level literacy skills is something I haven’t actively practiced in many, many years. So I don’t think that is something I can do without guidance.
However, Were-Ah and I, love talking about narratives and perspective in both what we create and what we consume. So those are skills we have continued to practice over the years, which was probably the other reason why we liked this game.
If you do, decide to play The Old City, for whatever reason, I do recommend playing it with someone who would enjoy taking apart a narrative with you. Even if you don’t exactly have a 12th grade reading level, having someone as a soundboard can help direct how you read the text. And if you find you don’t enjoy it, that’s fine too. Don’t treat this like a game, treat this like a book, a very weird book.