for the anon who needed this! hope it helps :)
trying on a metaphor
Show & Tell
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YOU ARE THE REASON
One Nice Bug Per Day

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Sweet Seals For You, Always

Discoholic 🪩
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I'd rather be in outer space 🛸
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Three Goblin Art
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Monterey Bay Aquarium
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@azufrosting
for the anon who needed this! hope it helps :)
the nose non-tutorial by scarletdoves
JUST SOME THOUGHTS! I don’t really like the “go from the top up” advice on drapery/clothes - if you’re having difficulty try it like this!
YES I see the typo… I’m so sorry folks… I was in a frenzied rush to make this…… and I’m too lazy to fix it……
Are the postcard dimensions on Clip Studio Paint good for the zine?
I’m not familiar with that program, so I can’t say for sure. D: If there’s a way to check the image size, make sure it matches this:
300dpi
6 x 4 inches (1800 x 1200)
Horizontal orientation!
A very cold but beautiful morning
samimatias
A small tutorial on how I approach the normally time-spending task of getting details on armor and save myself hours of work I would eventually hate after 30 minutes. Hope it’s the first of many!
Quick Anatomy Tips by rm_manga
some resources for people who want to start animating
free animation programs
the 12 principles of animation
51 animation exercises (from beginner to expert)
glen keane animates a scene
my advice: have fun and play–play is learning | always be watching real life to see how things move | also be watching cool animations to learn from them | it’s hard but so worth it when things turn out well, good luck!
(4) UNDERTALE AU MERCH PERMISSION MASTERLIST.
Recently people have been coming to me expressing their worries about creating merchandise. They are unsure if they are allowed to produce products. Here is displayed written permission for UF/US/SF/FS. Extra screenshots provided by a good friend of mine, Kuma san as well as Nise. Thank you, both of you! Kumada has a separate page for permissions displayed here (but it is in Japanese): https://13n070.wixsite.com/utau2017jp (Also note KH san response to R18 SWAPFELL content please.)
Seeing as how Atlantale is occurring soon (02/10/2018) as well as Japan’s second UT event VERY SOON (07/2017), I thought I would put this together for the benefit for all. Kuma san has told me that Japan artists are VERY sensitive for permission and their first event was VERY STRICTLY Undertale only and NO AU’S. I hope this will furthermore help and encourage other artists to create their own products without fear!
AU作成者の許可が表示されます。 誰もが製品を作ることができます! Toby Foxのルールを覚えておいてください!
AU 작성자의 권한이 표시됩니다. 누구나 제품을 만들 수 있습니다! Toby Fox의 규칙을 기억하십시오!
HOWEVER.
Please remember Toby Fox’s MAIN RULES FOR MERCHANDISE CREATION which is down below. Ultimately it is HIS CREATION and we must respect the creator of the game we all love so much! ♡ (˶´ᗜ`˶) ♡ These extra permissions are out of respect for additional creators in the community! Thank you for providing content that we love!
Sources: (x) (x)
DUSTTALE / HORRORTALE / OUTERTALE / UNDERWORLD
Because this post had been circulating again, here are some more permissions that I had forgotten to include. Forgive me for not adding these earlier! Please use the knowledge at leisure! :) (My apologies for the bad translations.. 학생이에요… ^^;; as well as for the long post)
Please note: Names are not revealed so that privacy is ensured. A lot of these creators are no longer involved/interested in Undertale fandom! Thanks for being respectful!
Japanese Translation collaboration between myself & @usausano :
Source: (x)
Hope this helps!! ♡
Color Studies: Violet
Violet is the color of mystics and magic workers. This hue is a combination of the spiritual seeker in Blue and the active energy of Red which creates someone who is very in tune with their psychic abilities yet is also grounded in the physical and applies their knowledge in practical ways. Violet has also long been equated to luxury due to the rarity and expense of the pigment used to dye fabric. Violet individuals therefore have an innate nobility and dignity about them and often focus on the artistic aesthetics in the various aspects of their life. Violet people often enjoy the ritual components and ceremonial tradition in their activities. The downside to Violets active imagination is that they often don’t believe that those dreams and goals are achievable.
*I will be utilizing the Additive Color Wheel for determining complementary colors because I have found this to provide the most effective color harmonies. The traditional Red-Yellow-Blue Color Wheel is for pigment mixing and is less relevant to our current study*
Keep reading
Tuesday Tips — Dynamic VS Flat staging
A huge component of storyboarding is to use the camera position and angle to tell the story you want to tell (or that you’re paid to tell…). No angle or position is bad by itself. But every camera choice you make influences how the story unfolds. There’s a time and a place for dynamic camera angles. Maybe right in the middle of an action sequence. But there’s also a place for what some may refer to as flat staging. Flat doesn’t mean boring. It often brings clarity and a sense of calm to a scene, a moment for the audience to understand where things are, often used in establishing shots. A mistake junior story artists often make is to overdo the dynamic shots. They can be very powerful, but use them wisely. As always, there’s exceptions to every rules. Sometimes, subverting the expectations of an audience by using an unusual camera angle can bring a sequence to life. Try and experiment! -Norm @grizandnorm #100tuesdaytipsbook #100tuesdaytips #tuesdaytips #arttips #arttutorials #DynamicVSflat
I saw your post regarding the writing advice for conflicts. Does writing about internal conflicts of the character count as conflict? Or does it get boring fast as opposed to using conflicts between characters in stories? Thanks for answering the asks about writing advice. They were really useful for someone who was stuck and wanted to start writing again.
Any time, dear. I’m so glad I can be of some help to people! I hope you’ve gotten through whatever had you stuck!
It definitely does count. And it definitely doesn’t get boring fast if done correctly. I think internal struggles can actually be a lot more interesting and impactful than external ones. They’re also usually a lot more relatable for readers as we deal with these sort of conflicts every day.
A battle within ourselves, such as overcoming addiction, changing our opinions/viewpoints, making tough decisions, breaking bad habits, fear of intimacy, etc. are all themes we see in media time and time again because it works. It’s interesting! It can be dramatic or even funny at times.
Internal conflict is essential to bringing your characters to life and making them realistic for readers, and it could be the main source of conflict in your piece if you wanted it to be. American Beauty is a great example of a film that revolves around a plethora of internal conflict.
The reason internal conflict can get boring is that it’s not being externalized enough. Externalizing internal conflict can be tricky, but no one wants to read a book that’s just a character thinking in their head the entire time.
i.e. –If you have a character that struggles with addiction, don’t have them sitting around thinking about how badly they want their next smoke with internal dialogue. Instead, maybe they rummage through their dirty hotel room and the seats of their beat-up car for some change and whatever bills they can find, and they walk down to the gas station ready to buy a pack, but after pacing in front of the register for a minute they throw down a snickers and a coke and leave with just that.
In American Beauty, the internal conflict is a mid-life crisis. But Lester doesn’t sit and droll on about it or tell us that’s what’s going on. What does he do? He starts smoking weed, he pulls out his old weights in the garage and begins to work out. These are ways the conflict is externalized.
So utilize this and your story, no matter the conflict, will be entertaining!
Hi, I read the post about the anon struggling with the opening of their writing, and I have the opposite problem actually. I often find it hard to tie up loose ends of a story. If you don't mind me asking, would you mind sharing advice on possible ways of how to do a good ending, and not you know, make it seem too rush or melodramatic?
Sure thing!
As I said to the other anon, writing your ending first will really help you with this. Also, having a clear goal for your character will make it easier to write your ending. They either achieved their goal or they failed, which is it? How did they change along the way? What did they learn? These are things you want to highlight in the end and will help it seem like all of the loose ends are tied up.
Having an overarching theme in your story, or symbolism or metaphors to tie back to from the beginning, will help your ending seem put-together and polished.
Your story should have been a journey for the character and they should have grown from it in some way. Show this in your ending. Maybe you put the character in a similar situation from the beginning of the story but they react differently because they’re changed.
i.e. –In the movie Hook, the main character, Peter, is a dad addicted to work and his cell phone. He’s constantly ignoring his family and talking on it at the beginning of the story. In the end, he receives a call and his wife looks at him expecting him to answer like he always does. Instead, he throws it out of the window. This small act ties the whole story together and shows the audience that he has grown from his experiences and changed.
Take time with your ending. If you write it last, make sure to take a break from your piece and come back recharged and refreshed. If you’ve been writing for hours on end and are at that point of ‘I’m tired and I want this done, I’m so close’ it’s going to seem rushed and thrown together.
Hope this helps!
What’s the best way to start a story?
I know everyone’s brains work differently when thinking creatively and coming up with a story, but I think the most important part is to figure out the basic plot.
Basically,Conflict = what is the problem? Rising action = How do events build towards a point of interest? Climax = what happens to make it so that things can’t go back to how they were at the beginning of the story/how is the protagonist’s fate now changed?Falling Action = The conflict unravels. Does the protagonist win against the antagonist?Resolution = the end, conflicts are resolved, tension is releasedI feel like once you have your basic events in place you can connect them. That way you don’t accidentally end up writing yourself into a corner. I hope this helps! I think this pyramid is called dramatic structure if you wanted more info on it.
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10 pixel art tutorials by Pedro Medeiros
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“I have all these OCs! But no story…”
bruh
make a fighting game
But what if half your ocs are softys and not made for fighting?
dating sim
this post changed the game
Hey btw if you don’t know how to program, you should check out [novelty], which is a free Visual Novel creation software. Absolutely no programming required, and it’s super easy to use, I played with it some when I was a teen but the only reason I didn’t do much with it is cuz I made my story complicated and had like 5000 different branching routes that kept spawning new routes and made myself confused LMAO
But yeah, it’s a WYSIWYG with a really straight-forward GUI, if I remember correctly.
It even comes with some free backgrounds and characters and stuff, and this is what it looks like:
Did I mention it’s super duper free? It hasn’t been updated since 2010, but it has basically all you’d need to make a simple visual novel.
Just make sure your DirectX runtime is updated, cuz it can act buggy if it’s outdated, but this program is so old that I doubt it’d even be an issue lol
holy shit
@infiniteusernames
I need to take off 2 months from work.
Ren’py is another great visual novel creator if you want to check that out as well.