Atlantis: The Lost Empire storyboards by Disney layout artist Tom Shannon
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@balatro2
Atlantis: The Lost Empire storyboards by Disney layout artist Tom Shannon
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(Part One) Hi, I am planning this fantasy series all set in a completely fictional world. There are no humans. Looking through your blog I already know some of the do's and don'ts of fantasy species and poc, but my question is, some of my fantasy species do have real skin tones and I wanted to give them features from different real races.
I read all your asks about fantasy races but I there wasn't one that talked about a fantasy world with no humans. My question is: is still othering to have poc in that context? Should I include more humans to balance it out?
Fantasy races with features from real human races
From what I gather, you are saying you are writing a fantasy series with no humans, but a variety of fantasy species, some of which have human-like features, including skin tones. I think this is a simple problem.
When coding cultures and traditions:
Do not:
Code whole ethnicities/ races for whole species.
This would reinforce the racist pseudoscience notions that differences between groups with different outward appearances connote different intrinsic, biological and behavioral attributes.
Do:
Show ethnicities within species.
Show societal attributes that can all be linked to the circumstances of the environment, even if the outcomes are different for different groups living in the same region.
Avoid dehumanizing coding Lastly, I advise against creating a [human-like features] = [more human personality] / [animal-like features] = [Less human] dichotomy as this too falls in line with “dehumanizing based on physical appearance” reasoning you are looking to avoid in the event your culture-coding ends up revealing any intrinsic biases.
Marika
(Edited for repeat paragraph Dec. 11, 2023)
Locations featured in my dieselpunk narrative artbook TANKHEAD.
These were all done in collaboration with the awesome Ryan Barry (@9monkeys on IG). He did the lines and I colored.
TANKHEAD Mechanical Encyclopedia is available on Amazon and other bookstores worldwide.
Paladin Subclass, Oath of Protection
We've released our first subclass, the Paladin's Oath of Protection on our Patreon!
The Oath of Protection is all about becoming the shield for your allies. Commanding the attention of your foes, and taking the hits that would send others to their knees.
If you're idea of a Paladin is protecting those who can't protect themselves in the fantasy worlds of Dungeons & Dragons, then the Oath of Protection may be for you!
The Oath of Protection calls to paladins who wish to protect the meek and innocent from the dangers of the world. It is their aim to be a stalwart defender of their companions, and those who cannot defend themselves. These paladins see themselves as shields before swords, they wield temperance and empathy instead of retribution and divine fury.
Protection Paladins are just as adept at war and combat as any other, but their focus is on mitigating damage to others, even if it means putting themselves in harm's way. An Oath of Protection paladin might dedicate themselves to a village with little defense, standing up against a force of bandits or monsters. They may seek to swear themselves to an individual who seeks to do good in the face of adversity, that otherwise wouldn’t be able to defend themselves, such as an outspoken activist against a local thieves guild, or capitalistic trade authority.
Tenets of Protection
A paladin who takes this oath is reminded of their tenets through the many scars they bear, having prevented another from needing to wear them.
Stand Against Tyranny. Cruelty and oppression thrive in the presence of the weak, you must be the wall that stands against its tides.
Protect the Meek. There is beauty and promise in all people, regardless of their strength or influence. But not every living creature has the means to stand against those with power. You use your shield to protect those who cannot fight for themselves.
Walk Your Own Path. Men with power and gold fear losing it, and often hire strong arms to protect them. But you walk a path that is your own, unswayed by material gains, seeking to keep balance in a world that others look to tip in their own favor.
Oath of Protection Features
Paladin Level Feature
3rd Oath Spells, Channel Divinity
7th Bastion of the Meek
15th Unyielding Shield
20th Divine Defender
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Shield of Light. You can use your Channel Divinity to shield an ally and blind their attacker. When an attack targets one of your allies within 30 feet of you, you can use your reaction to summon a bulwark of light that redirects the attack towards you. If the attack hits, you take only half damage. The attacker must then make a Constitution saving throw against your spell save DC or be blinded until the end of their next turn.
Holy Vanguard. To defend others, you must be willing to take the hard hits that no one else can. As an action, you drop your defenses, encouraging enemies around you to press the advantage. For 1 minute, the first attack roll an enemy makes against you each round is done with advantage.
While Holy Vanguard is active you reduce damage dealt to you by an amount equal to your Constitution modifier (minimum of 1). In addition, if an enemy that you can see within 30 feet of you attacks an ally, you can use your reaction to deal radiant damage to the enemy equal to your Constitution modifier (minimum of 1) and give them disadvantage on the attack.
If you enjoyed this preveiw of our content, join us in Discord or on Twitch every Mon\Wed\Fri! We create new Homebrew with our chat every stream. And to support us check out our Patreon for 600+ magic items, monsters, tokens, maps, and more.
UI fonts in Dishonored 1:
Emerge BF
Chalet Comprime Cologne Eighty
UI fonts in Dishonored 2 and DotO:
New Age Gothic 55
Nexa Slab Olique
FM Bolyar Ornate
FF JustLeftHand Pro
Dear Joe 5 Casual
“Somnium” (he/they). Commissioned by @balatrodnd for their crowd funded DnD sourcebook “Ida’s Guide To Worlds Beyond Our Own”
Ritual Summoning! Calling to planes beyond and pulling creatures into this one. Never once has it been a bad idea! A battle map set in a ruined castle during a forbidden rite with 9 variations!
“Little unknown fact. Most evil summoning rituals are actually just teleportation spells. They just are open for a few moments and the portals are right in the worst possible place. Or best I suppose. Depending on how into monster invasions you are.” - Ida Holly.
Rain pelts the cobblestones as the characters approach the crumbling castle on the hill. The glowing light off the magical circles coloring the falling rain. All round standing astride fallen stones the cultists chant all their voices combining into one horrid hum, a call into the slowly opening window into the other realm. A call that is returned from the otherside.
This battlemap was originally inspired by the opening scene from Guillermo del Toro’s amazing 2004 Hellboy. One of my absolute favorite movies. The scene where Rasputin opens the portal seemed like it would make for an amazing D&D encounter. And I decided to make a whole series of maps inspired by similar Magical Evil Summonings! Including Calling to the Void, Demonic Resurrections, Eldritch far realms portals, Kraken Waking, And Fairy Circle rites. As well as a repaired version of the castle before it fell to ruin and a Dieselpunk Tank outpost! Check out all my work at balatro.carrd.co All of these maps are available tonight at patreon.com/balatroart
Mountains of Madness, 9 phased battlemap set in the high peaks of Leng, Below the eons dead Land of the South Pole. At the heart of the ruined city of elder things the Shogoths stir awake.
“Takali-li… Takali-li”
You can find all of the variants and phases for this map and many others from hundreds of different battlemaps, on Patreon! See all my work at artstation and all the other stuff I’m up to over at balatro.carrd.co
Below the unknown tallest mountain on earth, where the elder things fled into the vast unknown darkness 50 million years before the first vestiges of humanity would crawl from the mud. Below an abandoned city wracked by polar ice as the planet froze over made it uninhabitable.
The howling abyss leading infinitely down, below the mountains of madness.
But what is it that howls?
My first call of Cthulhu inspired map! This map is based on what in my opinion is Lovecraft's best work, Mountains of Madness.. The book spends almost all of its length describing the growing mystery of the origins of life on earth starting with as little as a mysterious fossilized footprint and ending with- well the scene I duplicated here as our encounter!
The rise of the shaggoth who built the massive city and in all likelihood were responsible for its ultimate demise.
If you dig this map you can grab it at patreon.com/balatroart
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Paul Shut
I made this gift portrait for my beautiful and talented overseer Caleb, may your heretics burn bright, brother.🖤
Also if you want me to draw your portrait or anyone else’s, you can still commission me. 2 open slots.
Commissions will be closed December 15th.
Bernard Falk -The Emperor
Do not tag as your OC or fanart. Do not delete the caption.
Support me on Patreon.
Ancient golem
This is a personal piece I’ve done after work. Enjoy!
Sangyeop Park
For honor warden_Fanart by Kim Junghun
It’s been too long since I drew a puppy, so here’s a casual paint of a commander and his dog. Baby jackal is still small enough to fit in a backpack.
Been meaning to do this cute guy for a while, nikolai lantsov from @LBardugo original Grisha Trilogy, a quick cameo in six of crows and upcoming King of Scars novel
https://www.goodreads.com/book/show/36307634-king-of-scars?ac=1&from_search=true
All I’m saying is I’d draw him shirtless for an ARC of the next book (is that bribery?)… 2019 is in sooo long T_T
Steampunk Drow Articifier.
For a redditor.