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@baldursgatethoughts
'I prayed to them all... None saved me'
I found the most important post on all of Larian's forum: the one about the trauma that is the "good ending" for Astarion and how Larian needs to fix it <3
I've written about it before and I'm talking about the post-final-battle cutscenes and dialogues. If you go the redeeming "good" route with Astarion there is a narrative disconnect between what has been happening in your playthrough and what is happening on screen.
I don't want to add any more spoilers here so read the forum thread and bump up this issue, Larian really needs to patch this ending to actually not be game breaking <3
Originally Posted by ThorvicWell maybe im Wrong but for Me Astarion should Never Had a Good ending.. he is a Thief and a Vampire.. theres no
Theory: Why all the origin characters have the pasts they have
The Origin characters and potential party members in this game are generally amazing and so well crafted. One thing that make them stand out from characters of other games is how their narratives are so intrinsically linked to the main story, and that in itself is not only good world building but most likely part of the story itself.
Heavy spoilers for the entire game coming up >>
Do not read unless you have played through the entire game from start to finish and want to know even more than one playthrough would reveal:
All of the original tadpoled characters share a type of background; they've all been manipulated, indoctrinated, groomed and abused.
This is a very likely reason for them specifically being chosen my the Guardian aka the Emperor, since he can read all of their minds and knows their thoughts, feelings and weaknesses.
In the intro scene you can see the Emperor* putting the tadpoles in our eyes on the nautiloid. He is making all the origin characters into "beautiful weapons" (as he says to Shadowheart) to combat the elder brain as part of a plan to regain his freedom, something you can hear the story of in Balduran's song itself:
When three, though dead, assailed his port (the three start their plan) transformed (he is a mindflayer) he fell their thrall, succumbed (he was mind controlled) as threat from nether years arose to conquer all (the absolute came) Now hope is gone, or so it seems, but game's not over yet New cards are drawn, new hands are played, newcomers place a bet A knave, a wizard, devil, gith, the odds are cast anew (the tadpoled ones) And Baldur's fate now turns upon the whims of fortune's few
The Emperor thinks these characters would be especially easy to control and manipulate, as they never been independent and free, at least not for a long time.
Astarion - by Cazador
Gale - by Mystra
Shadowheart - by Shar (through de Vir)
Karlach - Gortash and Zariel
Wyll - Mizora and Zariel
Lae'zel - by Vlaakith
The Dark Urge - by daddy Bhaal
Except for this bringing an additional layer of epic proportions to a game where divine forces are battling for the destiny of souls and power (Bhaal, Myrkul, Bane, Jergal, Selune, Shar, Mystra, Raphael/Zariel, Vlaakith, Orpheus, the Elder Brain to mention the most involved ones, Lliovathar, Magblubiet, Cyric and Silvanus among others also being in the game) which adds so much lore lore, understanding and impact to the main story, this also makes for very interesting character arcs.
You can through the game bring all of the origin characters further into the manipulative machinations of their evil patrons or you can free them from their past abusive cycles.
Astarion - free from his master or make him the new evil master
Gale - have him succumb to the magic power hunger or make him see that there are other values in life than magic power
Shadowheart - make her into the weapon Shar has been forming wants or let her reclaim her lost Selunite past
Karlach - let her give up and die from the results of her abuse or embolden her to fight back to those who have wronged her
Wyll - let him be manipulated or free him to create his own fate
Lae'zel - let her keep being manipulated by a false god that will eat her or let her believe another fate of the githyanki race is possible
The Dark Urge - embrace murder in the name of your controlling dad or free yourself from your ungodly father
There are many more nuances to those quest lines of course and other options like killing everyone, betraying them and so on, but these are some of the main dichotomies when it comes to playing out the relationship between the tadpoled origin characters and their abusive gods and masters.
BALDUR'S GATE 3 - NO GODS NO MASTERS Or obedience, abuse, murder and power? ;)
You decide!
* aka Balduran, who navigates the prism heist nautiloid for Gortash, an idea the elder brain puts in his head in a dream as part of its grand design to become free again, after giving them the idea to steal the crown of Karsus and control it in the first place, and mr Balduran Guardian Emperor doesn't realize he is being used as a pawn in the elder brain's grand game. Boi this game is so full of twists and turns and lore!
He doesn't want to and knows you will fall for his manipulations T_T
I noticed I'm not the only one who was, after attempting to get a "good" ending, left with a nagging sense of defeat after finishi
Since my first play through of Baldur's Gate 3 I have been reading reddit threads, forum posts, facebook and twitter posts and discussions on the ending of the game.
My thoughts also went to Mass Effect 3 when the absolute lack of closure and meaningful companion ending made me spiral into a dark hole. The choices are broader here, but the emptiness much the same, especially if you didn't go an evil route or did it for the memes. If you cared about your companions and your romance you will get close to nothing at the end. This isn't about not liking the impact of your own choices (even if I see many people affected by the lack of understanding that their choices would have impact on the ending and that you can't both betray everyone, not do sidequests, nor read or listen to dialogues and have happy endings for characters) it's about the game not even showing you those impacts a lot of the time.
We need
Extended dialogues with our companions after the final battle.
If we opt for that celebration they talk about we need to see it, and we need to be able to talk to those who survived.
Your companions shouldn't comment that we'll never see Astarion again if he burns in the sun, especially if he's romanced, wtf.
You should get a final romance scene with your romance worthy of its name, not just three lines and "that'll be fun".
Gale shouldn't show up if dead.
The scene before the final fight is also very strange and doesn't at all convey the gravity in that they seem to have created it as the last time to talk to your companions. The room is overcrowded and the conversations extremely lackluster. We need to make this kiss count because it might be out last, let's give each other a peck on the cheek. Goddamnit Larian!
You need to see the impact of your choices, know how the people who's lives you've changed were affected, and most important of all, get emotional closure with a group of characters you've spent 100-400 hours with.
What do you think?
Did you go a non-evil route and care for the NPC:s of the world and what was your experience of the cutscenes after the final battle?
Sharran Sea Shanty
There once was a sharran cleric see The name of the cleric was Shadowheart-ee Her hair put up all raven dye O cry my sharran girl cry
Soon may the memories come To bring us sadness, and grief, and some One day when the gauntlet is done We'll take our night and go
She'd not been two weeks from town When tadpole ship came crashing down The Absolute called all and swore She'd take that girl in tow
Soon may the memories come To bring us sadness, and grief, and some One day when the gauntlet is done We'll take our song and go
Before the cleric had hit the water The guardian showed up and caught her With friends at her side, she fiercly fought her Way through shadow cursed lands
Soon may the memories come To bring us sadness, and grief and some One day when the gauntlet is done We'll take our moon and go
The three were cut, from nether freed Their chosen ended full of greed And so bestowed was Jergals creed He took them all in tow (huh)
Soon may the memories come To bring us sadness, and grief and some One day when the gauntlet is done We'll take our parents and go
For forty days or even more The fight shook Baldur's Gate once more All hope was lost, or so it seemed But still new cards were drawn (huh)
Soon may the memories come To bring us sadness, and grief and some One day when the gauntlet is done We'll take our parents and go
As far as I've heard, the fight's still on The mind's not cut, and the brains's not gone The fate of Faerun fortune calls through hells to crew and all (huh)
Soon may the memories come To bring us sadness, and grief and some One day when the gauntlet is done We'll take our leave and go
<3 The Emperor <3 my squid boi <3
My moral compass leaving my body 🙏🙏
Astarion fans shared their wallpapers online.
Meow! The Pale Urge is real! We all play this game for the * P L O T *
/ bloodless vamp simps unite 🙏
Karlach? Gideon? Momma K? Is that you?
Working on a commissioned story about Karlach's origin 😈
This is hilarious XD Spot on!
My thoughts on Baldur's Gate 3
This might just be the best RPG game ever created, and whatever you say game devs this should be a new benchmark for RPG game development! Let me touch down on some great, less great and just general experiences and thoughts around playing through this game ^_^
What they did amazing
This game feels like it took the best parts of Baldur's Gate 1 and 2, Dragon Age Origins, 2 and Inquisition, Divinity Original Sin and Witcher 3 and just made the optimal game ever.
The character creator - amazing. All the choices you need without being overly complicated. Lots of beautiful moving hair. Does not make you create your character in the green light of the Fade (looking at you DAI). 10/10.
The intro is epic and highly immersive, beautiful, scary, intense and a great introduction to the story.
The graphics and environments are STUNNING and immersive. The devs said they wanted to create an experience that is like the one you have with a group of friends going on a pen and paper adventure when it comes to environment epicness and magical story element, and they have.
The companions are insanely well written and voiced, and most importantly their personal quests are intrisincally linked to the main story in a way that almost no other of those games I listed above managed. And the multitude of characters you can enlist and get to know is perfectly diverse, and it gives you great choice when it comes to how you want your playthrough and party to be.
Going back to Dragon Age Origins and voicing everyone else but not the main character to instead focus on a multitude of choices, hooray and yes! It's wonderful!
Characters aren't gender bound in their sexuality, as a bi pan gamer I thank you from the bottom of my heart that you enabled us to create and write our own romance stories instead of making out genders the most important part of the storytelling of the game.
The music is epic and amazing, tear inducing <3 Just wow, queue on Spotify in repeat mood.
The books are great; they are never too long like they can be in Elder Scrolls games but just the perfect addon to the rest of the content to deepen the lore.
Outfits and dyes; the diversity is through the roof in all the good ways and it's not all armor bikini. Like, you can have raunchy underwear and bikini dress if you want to (late game, for gold) but there is all kinds of armor and outfits for all kinds of characters and needs and it's just so in line with the lore of the world. Thank you!
What I would have liked improved
A way for us to actually hear the companions banter even though we are not exactly over them with the camera. I have missed at least 80% of the banter because you have to zoom out to create a path to walk for them. The party banter needs it's own volume setting and it needs to be heard no matter where your camera is.
Inventory management; more bags with autosort, and much better "Sort by type" sorting (the dyes where all over the place o.O) and and less times the sorting bugs out. Also the possibility to sort according to the unsual themes in the vendor screen. Perhaps even a subcategory of buttons for "armor, weapons, potions, books" and so on.
Better warnings when you are about to cast another concentration skill while already concentrating on something.
There was one NPC I honestly disliked very much that I felt broke the immersion and it is the bloated bartender son in Act 2. It was full on modern Resident Evil vibes and not at all a very Dungeons & Dragons type of character. Nope nope. That whole area was just weird, far too modern in comparison to the rest of the game.
A photo mode, naturally.
Bugs that screwed with my game
A bug that makes the character portraits go black or weird if you do not have your graphical settings on ultra for everything, please fix that one Larian!
Shadowhearts friend disappeared, rip.
A romance scene was deleted due to too many long rest cutscenes getting stacked on each other, and it put me into a fight with steel watchers instead.
The city houses in Act three constantly loaded their objects way before their walls which messed with countless cutscenes where the only background was the sky and a floating bed. I really hope they can fix this so the walls are loaded first.
My journey through the game
Act 1 is amazingly well polished and filled with exploration, wonder and well balanced magical content.
The game's incredible way of letting you choose whatever way you want to do things is both a blessing and a curse. It makes for wonderful content; you can sneak, persuade, kill everyone, you can be good, evil, chaotic, neutral, wise, stupid, decieving or intimidating, you can miss whole quest lines, areas and characters, or you can stumble into the most obscure little nooks with lore tidbits. It's daunting, and really cool that they give you so little guidance and so many options. The openness and vague nature of the Journal - akin to the original games - are sometimes a fun challenge and sometimes for me too scary to handle.
Just because you can never be sure if your choices lead to what you want or the death of everyone making choices can be a bit too scary for me sometimes and I find myself relying on guides to be able to choose. Not optimal, but that's mostly down to personal preference. In those moments I long for the railroaded stories of Mass Effect, but those moments with more railroaded questlines are also there in BG3 and they are amazing.
Act 2 was honestly really scary, the atmosphere was completely different and they did an amazing job creating a frightening cursed land. The only "weird" thing here for me is how very "steampunk" the game turns, which continues into Act 3 as well, which is a testament to the whole American and D&D view on fantasy settings. It is what it is, I'm just not a fan of that kind of setting mixing.
I also developed a fear of long resting here somewhere because I had quests that failed when going to the camp or resting and there is like no telling what those are so I just started doing as much as I could between rests which made the cutscenes during the rests go haywire and fight with each other.
Act 3 had an amazing beginning, and fun well crafted areas. The performance was terrible and kinda buggy due to the many NPC:s and assets in the area. The villains and their quests and areas were great!
I think I did some personal quests a bit early while I should have waited until I was a higher level, they were pretty punishing. When I reached level 12 with a gazillion summons nothing was really difficult anymore.
In the end I had basically every ally possible (except for Astarion's vampire buddys T_T) but I only used the strange ox and dame Aylin, who survived, and iron hand gnomes and city guards (who were killed by mind flayer arcanists) since I don't want people to die.
THE ENDING...
What the heck Larian, that's not ok. No reasonable closure on my romance, no tale of what happens to everyone, I just got a cutscene with Karlach and some lines from Gale. I really hope they are working on expanding on this as we speak and there are some indications that they are.
It wasn't full on "Mass Effect 3 at launch" but not too far from it. I am disappoint... And on that note:
My romance experience
It started amazing with both Astarion and Shadowheart, beautiful stories both. Up until the ending of Act 1 it was amazing and peachy pie. During Act 2 not much happens at all, except for Astarion breaking up with me over a drow and her blood. The horror... I had to break up with Shadowheart to be with Astarion, and at least we could kiss.
But that was about it, the only thing after that until the end of the game was the main personal quest of that character - where I missed a whole part because I couldn't find his siblings - and I did that waaay too soon, and I chose the soft ending which just made him sad and brooding and then there was nothing except for him slut shaming me when I slept with the incubus and scenes bugging out, as well as no real ending.
It started so well, and it ended with emptiness and sadness. Apparently he also has new voice lines during the final fight that I missed T_T
Rip.
In conclusion
Amazing game, 9/10 until they patch the ending and pace the cut scenes during long rests better and make the lower city less laggy. I am perfectly confident in that within a year all this will have happened and there will be no games able to rival this one in the scope of epicness and emotion <3
Naughty Time!
This is definitely the most horny RPG, and I am here for it XD
So far in my game I have:
made out with Shadowheart
being sensually whipped by the Liovathar priest
mind melded with a prostitute nymph
hugged Karlach
Slept with
Astarion
Halsin
The drow twins
The Mindflayer Emperor
Wyll's demonette
Raphael's personal incubus
Wyll, Laezel and Gale have all wanted to sleep with me, I said no thanks. It's basically only Jaheira and Minsc who hasn't thrown themselves at me XD
If the Baldur's Gate characters were roleplayed by players, who would those players be? ;)
Hello!
I am Tav - a Warlock who talks to animals and the dead, can persuade anyone and play every instrument known to Faerun!
My hobbies are summoning a million summons, killing bad guys, romancing Astarion and Shadowheart and sleeping with everything not nailed down and enjouing the bloody scenery.