Thinking about light artists with Lauren : )
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occasionally subtle
taylor price

#extradirty
he wasn't even looking at me and he found me
let's talk about Bridgerton tea, my ask is open
AnasAbdin
2025 on Tumblr: Trends That Defined the Year

if i look back, i am lost
Misplaced Lens Cap
we're not kids anymore.
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oozey mess
Sweet Seals For You, Always
Cosmic Funnies

blake kathryn

tannertan36
cherry valley forever
Xuebing Du
Jules of Nature
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@bdm-at-sfpc
Thinking about light artists with Lauren : )
Call for Participants: Different Games Conference 2016
Different Games invites participants for its 2016 edition at NYU's Polytechnic School of Engineering, located in Brooklyn, NY, on Friday April 8 and Saturday April 9.
Over three years of presenting New York City’s first conference on diversity and inclusivity in games culture, Different Games has drawn more than 700 attendees to NYU’s Downtown Brooklyn campus, in addition to more than 100 arcade games and 150 presenters and speakers! We are thrilled to invite submissions for our fourth annual event which welcomes proposals from all members of the games community — whether designers, students, activists, researchers, journalists and others — to present as part of our two-day program.
Submission Formats
Paper Presentations and Talks
We invite designers, academics and other creative minds to share recent projects as speakers on our conference panels. Possible submission topics may include, but are not limited to: post mortems, design methodology, reflections on playtesting, analysis/commentary on games content (theme, gender, sexuality, etc.), game reception, and game culture/communities.
Workshop or Breakout Groups
We invite topic-specific or exploratory discussions on challenges and solutions for promoting diversity and inclusion in the broader game community/communities and other pertinent subjects. Hands-on workshop sessions geared towards learning design, development or other creative and professional skills are also invited.
Arcade Games
We welcome submissions from designers interested in showcasing their game in the Different Games arcade, including pieces that will be in (beta) or playtesting phase as well as those further along in the development process. Analog games, non screen-based digital games and other types of media such as short films, installations or interactive art related to the themes of the conference are welcome as well..
Submission Deadlines
Paper Presentations and Talks: Deadline 12/15/15
Workshop or Breakout Groups: Deadline 12/15/15
Arcade Games: Deadline 1/22/16
For more information or to submit to Different Games 2016, please visit our conference website 2016.differentgames.org. If you’d like to view last year’s conference sessions and arcade titles, visit 2015.differentgames.org. For more information about Different Games Collective, please visit differentgames.org. Send questions to [email protected].
Thank you Caitlin Morris for this inspiration for one of my projects :D The soles are super gorgeous!
PRACTICE is a conference designed for a high-level exchange of ideas among professional game designers. Game design is a complex multi-threaded discipline, and PRACTICE…
Zach showed me this great face-tracking animation today & I love it! Kind of a real-life cartoon…
Zine from Fall 2014 Class
Always kinda fun to see what past classes were up to? As a fun way to brainstorm ways to bookend // capstone our amazing time at SFPC :D Check out their zine here
people doing strange things with electricity // http://dorkbot.org/
Paper.js is an open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
Wikipedia:Ten Simple Rules for Editing Wikipedia
Rule 1. Register an account
Rule 2. Learn the five pillars
Rule 3. Be bold, but not reckless
Rule 4. Know your audience
Rule 5. Do not infringe copyright
Rule 6. Cite, cite, cite
Rule 7. Avoid shameless self-promotion
Rule 8. Share your expertise, but don't argue from authority
Rule 9. Write neutrally and with due weight
Rule 10. Ask for help
In 1994 Muriel Cooper presented work at the TED5 conference in Monterey, CA that changed the way designers thought of the possibilities of electronic media. The work, from her group at theMIT Media Lab‘s Visible Language Workshop (or VLW), took typography, literally, into three dimensions — and gave it dynamics and interactivity that had never been seen before. Tragically it was just after this that she passed away.
The conventions regarding how we interact with and use computers were accepted very quickly. People all over the world use the same graphic icons and interface. With notes, recycle bins and files, the desktop of a computer is a graphic reflection of a real desk. These conventions appear to simplify the use of the computer for everyone. On the other hand, they also strongly reflect a virtual reality which makes it seem that the user has control over the machine. But everyone who works with a computer knows that it’s a different story. A computer can run amok, freeze up, or simply refuse to do what you want it to do. The artist pair Jodi (Joan Heemskerk and Dirk Paesmans) occupy themselves specifically with disruptive miscommunication of this sort... more here
Kim Asendorf’s “Pixel Sorting” Code is now Open-Source
Highly creative computer artist Kim Asendorf put together a collection of images called “Mountain Tour”, one of the first noticeable examples employing a pixel sorting technique. Today, he has released the Processing code for anyone to use or build something new with. Already, there is a javascript version posted on Github.
Above are a few output examples I got with it as it is - you will need to download Processing and have some familiarity with code in the sense of knowing what goes where, but if you are inclined, it’s worth the time for creative experimentation.
Links can be found at Kim’s Tumblr post here
Briefly talked about dif types of Pixel sorting today in our Recreating the Past class w/ Zach : )
Sarah helped me construct my first markov chain :D
Text body is titled “infiniteMoon” a collection of jazz standards that sing about moon as their theme, ex: Blue Moon, Moon River, Polka dots and Moonbeams, and Moonglow : )
Version 1: python markov.py 5 < infinitemoon.txt | say -i -v 'pipeorgan' -r20
It must have the bend
I still heart
Yes, its only a canvas sky
Two drifters, off to see
Someone I really could care for
Heavenly songs see the bend
Wherever you believe if you believed in me
I held in me
In my heart knew just what I was
I the meaning over than a mile
Yes, its only a paper moon river, and moon beams
Oh, dream maker, you saying alone”
Version 2: python markov.py 5 < infinitemoon.txt | say -i -v 'cellos' -r20
I still heart breaker
Heavenly songs see the blue
Without your love it’s a barnum and was the world to see
Sailing over than a mile
Heavenly I saw polka dots and moonbeams
And now when I looked, the eyes of other dance was the world
It must have the moon glow that same rainbow’s end, moon glow, way up in there for
It’s a barnum and was being held my breaker
There’s such a lot of world
Sailing over than a mile
Sailing of the eyes of other dancers
As we float right to you.
Soundtrack for the work day :D Pulled as a track reference from reading this book on Techno and the Fall of the Wall <3