Science fiction, posthumanism, cyborg theory, feminism, materiality, ontology, biotechnology, play. Here’s a good example of how to begin to recognize the new game—or transition from going through the motions of the old game to recognizing The Game, & thereby being a player/designer in future relations & ontologies. It’s also a model for thinking about how technology has redefined human & material relations, rather than dealing with man vs. machine cliches that produce non-thought.
Here are a couple choice excerpts in hopes that you’ll follow the link above.
Irony is about contradictions that do not resolve into larger wholes, even dialectically, about the tension of holding incompatible things together because both or all are necessary and true. Irony is about humour and serious play. It is also a rhetorical strategy and a political method, one I would like to see more honoured within socialist-feminism. At the centre of my ironic faith, my blasphemy, is the image of the cyborg.
I argue for a politics rooted in claims about fundamental changes in the nature of class, race, and gender in an emerging system of world order analogous in its novelty and scope to that created by industrial capitalism; we are living through a movement from an organic, industrial society to a polymorphous, information system--from all work to all play, a deadly game.