Reflective Summary
For my assignment, I was tasked with creating at least two models in Maya for a theme of my choice, based on a selection. After choosing the “Fairy Tale” theme, my mind was instantly drawn to an enchanted forest that would not look out of place in classic games like Dragon Quest, Earthbound, Pokemon or World of Warcraft. From this mental image, I thought the best models to create would be a large toadstool mushroom and a butterfly - things you would usually see in a forest but not quite as colourful or cartoonish. I chose these models because I felt like they were complex enough to show off my skills whilst at the same time, simple enough to do to a high enough quality within the time frame. Having had a lot of experience with Maya before, I can more accurately gauge the scope of a model and how much time and effort it would take. In hindsight, perhaps it would’ve been better to increase the complexity of my models given that I have prior experience.
Before arriving at the ideas of a mushroom and a butterfly, I had drawn a couple more sketches from a few angles to get an idea of how difficult it would be to model. At this point I should definitely have slowed down and drawn more rough sketches to more quickly come up with interesting ideas before launching straight into the reference images, which themselves were slightly rushed and low quality, I didn’t even use the reference for the butterfly I drew. If I’d have done more sketches and dedicated more time to reference images, I would have had a much easier time modelling, and not had to rely on already existing images.
The actual modelling process itself was pretty straightforward for me and was the easiest part of the whole process. I didn’t learn too many new techniques during this process but I also don’t think I did anything disastrously wrong. I may have a few tris on my models but I did try my best to minimise the amount. I prioritised tris over non-planar faces which is a good habit to have, I believe.
I’d always had an issue with texturing before but I think I’m starting to understand it and get to grips with it a lot more - I’m starting to texture objects and edit UVs a lot faster and a lot more accurately now. My only real issue with texturing these models was the resolution of the textures on the mushroom, and I will remember to use a higher resolution image next time. Other than that, my understanding of texturing and UV editing has greatly improved, even if it’s still imperfect.
In conclusion, despite my still bad relationship with the software, I have learned a lot from this assignment, and has helped refresh my memory from my prior experience a few years ago. Whilst I still don’t completely enjoy using Maya, I do agree that my skills have greatly improved and I have learned a lot, leading for a (slightly) more satisfying experience and higher quality models.







